Dungeon Crawl Stone Soup version 0.34-a0-362-gf73b091665 (console) character file. Game seed: 7079320712362216276 4 mmoncure the Tinkerer (level 1, -1/13 HPs) Began as a Coglin Forgewright on July 13, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:29 (172 turns). mmoncure the Tinkerer (Coglin Forgewright) Turns: 172, Time: 00:00:30 Health: -1/13 AC: 2 Str: 10 XL: 1 Next: 60% Magic: 0/3 EV: 11 Int: 14 God: Gold: 25 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . (100%) a - +0 hammer {Uttamveer} rCold . . . (100%) d - +0 dagger {Jacinta} rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) {Uttamveer} d - a +0 dagger (offhand) {Jacinta} Armour b - a +0 robe (worn) Scrolls e - a scroll of teleportation {unknown} Potions c - a potion of magic f - a potion of mutation {unknown} Skills: + Level 0.2 Fighting - Level 1.7 Dodging - Level 1.5 Stealth + Level 1.8 Spellcasting * Level 5.0 Forgecraft You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 60% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 30% 2d4 4% 2 Launch Clockwork Bee Frge 15% N/A 10% 3 Forge Blazeheart Golem Fire/Frge 8% N/A 65% 4 Forge Lightning Spire Air/Frge 8% 3d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The jackal barks! You hear a bark! The jackal barely misses you. The jackal closely misses you. You barely miss the jackal with your +0 dagger. The jackal is severely wounded. You closely miss the jackal with your +0 hammer. The jackal bites you. x2; The jackal closely misses you. You are too injured to fight recklessly! Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (67% to hit) The kinetic grapnel misses the jackal. The jackal closely misses you. The jackal misses you. A jackal comes into view. Unknown command. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (67% to hit) The kinetic grapnel hits the jackal. The jackal is almost dead. The jackal closely misses you. You open the door. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Unknown command. The jackal bites you. * * * LOW HITPOINT WARNING * * * There is an open door here. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (almost dead, grapneled, 67% to hit) The kinetic grapnel hits the jackal but does no damage. The jackal is almost dead. The grapnel comes loose from the jackal. The jackal bites you. You die... ......# .......#### #..........# ###### #..........# # .....# #..........#.# .ß...# #...........#.# .....# #.............. ...⌠.# #....##@# .....# #....##h# ...⌠.# #...).hh# .....# #.....#h...h.# .ß...# ####..#.#....# .....#####...........## ######.......#....#...# .........#.#.#.##.....# ......†###+#+#.# .#.#.# ###.##.##......# .#...# ..#....##......# You could see 4 jackals. Vanquished Creatures A hobgoblin (D:1) 2 ball pythons (D:1) A goblin (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mmoncure the Coglin Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 12 | D:1 | Noticed an electric eel 155 | D:1 | Reached skill level 5 in Forgecraft 172 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_a, layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven Skill XL: | 1 | ---------------+----+----- Forgecraft | 5 | 5.0 Fighting | | 0.2 Dodging | | 1.7 Stealth | | 1.5 Spellcasting | | 1.8 Action || total ---------------------------++------- Melee: Mace || 17 Dagger || 16 Cast: Kinetic Grapnel || 4 Armour: Robe || 18 Dodge: Dodged || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 175 | 175 | 0 | 0 | 125 | 1 | 175.0 | Dungeon | 175 | 175 | 0 | 0 | 125 | 1 | 175.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 175 daAuts