Dungeon Crawl Stone Soup version 0.34-a0-708-gca918cc23e (console) character file. Game seed: 4257586467088259722 49 mmoncure the Magician (level 4, -1/33 HPs) Began as a Djinni Conjurer on Aug 27, 2025. Was an Initiate of Makhleb. Slain by an ice beast (2 damage) ... on level 3 of the Dungeon. The game lasted 00:04:06 (2055 turns). mmoncure the Magician (Djinni Conjurer) Turns: 2055, Time: 00:04:06 Health: -1/33 AC: 3 Str: 6 XL: 4 Next: 1% Gold: 210 EV: 11 Int: 27 God: Makhleb [......] SH: 0 Dex: 12 rFire + + . (33%) e - +6 sling {drain, rPois rC+ rN++} rCold . . . (100%) (no offhand) rNeg + + . (20%) a - +0 robe rPois ∞ (0%) g - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no amulet) Will ..... b - +6 ring of intelligence Stlth ++ d - ring of see invisible HPRegen 0.25/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 3 of the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 210 gold pieces. Inventory: Hand Weapons e - the +6 sling "Paicsu" (weapon) {drain, rPois rC+ rN++} (You found it on level 2 of the Dungeon) rPois: It protects you from poison. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Armour a - a +0 robe (worn) g - a +0 helmet (worn) Jewellery b - a +6 ring of intelligence (worn) c - a ring of resist corrosion d - a ring of see invisible (worn) f - a ring of wizardry Wands d - a wand of digging (8) Scrolls c - 2 scrolls of enchant armour {unknown} e - a scroll of fog {unknown} h - a scroll of brand weapon {unknown} j - a scroll of silence {unknown} k - a scroll of teleportation {unknown} Potions d - 2 potions of heal wounds {unknown} f - 2 potions of mutation {unknown} Skills: * Level 2.0 Fighting + Level 0.0 Ranged Weapons - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations + Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Forgecraft + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Alchemy * Level 0.0 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 c - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 16% 4 d - Fulminant Prism Conj/Alch 13% 3d8 16% 4 e - Summon Small Mammal Summ 100% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Makhleb Wu Jian Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You finish channelling your searing ray. The ice beast closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (moderately wounded, 79% to hit) The searing ray hits the ice beast. The ice beast is heavily wounded. (Press . to maintain the ray.) The ice beast hits you but does no damage. The searing ray hits the ice beast. The ice beast is severely wounded. The ice beast hits you but does no damage. The searing ray hits the ice beast. The ice beast is severely wounded. The ice beast hits you but does no damage. The searing ray hits the ice beast. The ice beast is almost dead. You finish channelling your searing ray. The ice beast hits you. The ice beast freezes you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (almost dead, 79% to hit) The searing ray hits the ice beast. The ice beast is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The ice beast closely misses you. The searing ray hits the ice beast. The ice beast is almost dead. * * * LOW HITPOINT WARNING * * * The ice beast hits you. You die... #............ #......#########.#.#.# .......###### ##...## ...........# ##.### .....####<#####.# # ... ##.......### #.# #........>.. #Y#####.########## #@......# ######### You could see an ice beast. Vanquished Creatures A gnoll (D:1) A ribbon worm (D:2) 2 endoplasms (D:1) A giant cockroach (D:2) 5 hobgoblins 4 jackals 4 quokkas (D:1) 6 ball pythons 3 bats (D:1) 3 frilled lizards 5 goblins 3 kobolds 2 rats (D:2) 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mmoncure the Djinni Conjurer began the quest for the Orb. 0 | D:1 | mmoncure set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 283 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 344 | D:1 | Reached skill level 1 in Fighting 394 | D:1 | Reached XP level 3. HP: 26/27 MP: 0/0 394 | D:1 | Learned a level 1 spell: Summon Small Mammal 1354 | D:2 | Identified the +6 sling "Paicsu" {drain, rPois rC+ rN++} 1466 | D:2 | Found a burning altar of Makhleb. 1474 | D:2 | Became a worshipper of Makhleb the Destroyer 1848 | D:3 | Found a faded altar of an unknown god. 1953 | D:3 | Reached XP level 4. HP: 33/33 MP: 0/0 1988 | D:3 | Found an ornate altar of the Wu Jian Council. 2041 | D:3 | Noticed an ice beast 2055 | D:3 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_brainrot, layout_loops_ring, minmay_small_reverse_x D:2: layout_loops_corners, basic_altar D:3: layout_loops_ring, nicolae_dithmenos_the_darkroom, nzn_wu_jian_contemplation, fedhas_altar_2, mainiacjoe_overflow_24_doors, nicolae_ecumenical_pavilion, mrwooster_statue_mirror Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.0 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Forgecraft | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 32 | || 32 Melee: Unarmed | 32 | || 32 Fire: Sling | 16 | 3 || 19 Cast: Magic Dart | 58 | || 58 Searing Ray | 2 | 3 || 5 Iskenderun's Myst | | 1 || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 45 | 6 || 51 Dodge: Dodged | 38 | 4 || 42 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2059 | 2013 | 46 | 0 | 1753 | 3 | 686.3 | Dungeon | 2059 | 2013 | 46 | 0 | 1753 | 3 | 686.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 994 daAuts D:2: 856 daAuts D:3: 208 daAuts