Dungeon Crawl Stone Soup version 0.34-a0-742-g35a1f1af79 (console) character file. Game seed: 11072628310811683998 35 mmoncure the Changeling (level 3, -1/37 HPs) Began as an Octopode Shapeshifter on Sept 7, 2025. Slain by an ogre ... wielding a +0 giant club (8 damage) ... on level 4 of the Dungeon. The game lasted 00:02:20 (1731 turns). mmoncure the Changeling (Octopode Shapeshifter) Turns: 1731, Time: 00:02:20 Health: -1/37 AC: 21 Str: 13 XL: 3 Next: 33% Magic: 3/3 EV: 2 Int: 12 God: Gold: 151 SH: 0 Dex: 13 Spells: 2/2 levels left rFire . . . (100%) d - +2 war axe (drain) rCold . . . (100%) e - orb {Glass} rNeg . . . (100%) (helmet unavailable) rPois + (33%) (no amulet) rElec . (100%) c - ring of see invisible rCorr . (100%) (no ring) SInv + (no ring) Will ..... (no ring) Stlth + (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) a - melded quill talisman %: no passive effects @: tree-form A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, almost no armour, (amphibious), 8 rings, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles) a: no special abilities You were on level 4 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 151 gold pieces. Inventory: Hand Weapons d - a +2 war axe of draining (weapon) f - a +0 sling of electrocution Armour e - an orb of glass (worn) Jewellery c - a ring of see invisible (worn) Talismans a - a quill talisman (worn) b - a protean talisman Scrolls w - a scroll of enchant weapon t - a scroll of teleportation r - a scroll of revelation V - a scroll of vulnerability S - a scroll of silence m - a scroll of poison {unknown} Potions d - a potion of curing {unknown} j - a potion of mutation {unknown} f - 3 potions of moonshine {unknown} k - a potion of attraction {unknown} Baubles a - 3 flux baubles Skills: + Level 2.5 Fighting + Level 2.4 Dodging - Level 3.1 Unarmed Combat + Level 0.0 Evocations * Level 3.4 Shapeshifting You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 0% N/A 32% 1 Inner Flame Hex/Fire 0% N/A 69% 3 Teleport Other Tloc 0% N/A 69% 3 Tukima's Dance Hex 0% N/A 69% 3 Fulminant Prism Conj/Alch 0% 3d5 97% 4 Detonation Catalyst Fire/Alch 0% 2d5 100% 5 Irradiate Conj/Alch 0% 3d11 100% 5 Summon Forest Summ/Tloc 0% N/A 100% 5 Ignition Fire 0% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. You cannot wear most types of armour. ((You are amphibious.)) You can wear up to eight rings at the same time. (Your skin changes colour to match your surroundings (Stealth+).) (Your rubbery body absorbs attacks. (AC +1, EV +1)) (You are camouflaged when in or above water. (Stealth+)) (You have tentacles for arms and can constrict up to eight enemies at once.) Message History There is an open door here. You see here a +0 sling of electrocution. f - a +0 sling of electrocution Done exploring. Done exploring. Done exploring. (D) Dungeon Where to? (Tab/Enter - D:3 @ (x,y), ? - help) There is a stone staircase leading down here. You climb downwards. Found a parchment of Summon Forest. There is a stone staircase leading up here. You pick up a parchment of Summon Forest and begin reading... You add the spell Summon Forest to your library. You open the door. There is an open door here. Found a stone staircase leading up. An ogre comes into view. It is wielding a +0 giant club. A ribbon worm comes into view. Found a glowing puce potion and a ring mail. There are monsters nearby! Okay, then. There is an open door here. There is a stone staircase leading up here. You barely miss the ogre. The ogre hits you with a +0 giant club. You completely miss the ogre. You squeeze the ogre, but do no damage. The ogre hits you with a +0 giant club! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Really quaff the potion of lignification? Your quills recede back into your body. You turn into a tree. Your roots penetrate the ground. The ogre barely misses you. You slash the ogre! The ogre becomes as fragile as glass! The ogre is moderately wounded. The ogre hits you but does no damage. You hit the ogre but do no damage. You drain the ogre. The ogre is heavily wounded. The ogre hits you with a +0 giant club! You die... #........# #........# ######'### #.......# #.......# #.......# +.......# #.O.....# #.♣.....# #.......# #.......# #.......# ######### You could see an ogre (drained, vitrified). Vanquished Creatures An orc (D:3) 4 endoplasms (D:1) A giant cockroach (D:1) 4 hobgoblins 6 ball pythons 3 bats 3 frilled lizards 4 goblins 7 kobolds 3 quokkas 3 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mmoncure the Octopode Shapeshifter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 161 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/2 871 | D:2 | Reached XP level 3. HP: 21/25 MP: 3/3 1709 | D:4 | Noticed an ogre 1731 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: ebering_hopf_link, layout_loops_ring, wander_ebering_terrifying_dragon_lair D:2: layout_rooms, chequers_serial_rivers_room_b D:3: cheibrodos_old_hovel, layout_basic, kennysheep_generic_room_15 D:4: layout_gridville, marbit_many_paths, serial_shops, kennysheep_little_box Action || total ---------------------------++------- Attack: Normal || 58 Melee: Unarmed || 30 Constrict || 11 Punch || 2 Tentacles || 7 War axe || 29 Drink: Lignification || 1 Read: Identify || 2 Teleportation || 1 Enchant weapon || 1 Vulnerability || 1 Stab: Sleeping || 7 Armour: None || 21 Dodge: Dodged || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1740 | 1685 | 55 | 0 | 1414 | 4 | 435.0 | Dungeon | 1740 | 1685 | 55 | 0 | 1414 | 4 | 435.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 675 daAuts D:1: 596 daAuts D:2: 429 daAuts D:4: 38 daAuts