Dungeon Crawl Stone Soup version 0.34-a0-843-gd1d6a90be8 (console) character file. Game seed: 16960104026964528610 9 mmoncure the Vexing (level 2, 0/18 HPs) Began as a Poltergeist Hexslinger on Sept 22, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:20 (120 turns). mmoncure the Vexing (Poltergeist Hexslinger) Turns: 120, Time: 00:00:20 Health: 0/18 AC: 2 Str: 4 XL: 2 Next: 16% Magic: 3/3 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 16 Spells: 3/3 levels left rFire . . . (100%) a - +1 sling rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth + (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +1 cloak (haunted) Scrolls p - a scroll of poison c - a scroll of identify {unknown} e - a scroll of blinking {unknown} Potions d - a potion of lignification {unknown} f - a potion of brilliance {unknown} Skills: + Level 1.1 Fighting + Level 1.7 Ranged Weapons + Level 2.3 Dodging + Level 1.2 Spellcasting + Level 4.5 Hexes + Level 1.0 Fire Magic You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 28% 2d2 5% 2 Sigil of Binding Hex 14% N/A 11% 3 Inner Flame Hex/Fire 9% N/A 22% 3 Cause Fear Hex 7% N/A 36% 4 Dimensional Bullseye Hex/Tloc 3% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History The jackal is severely wounded. The jackal closely misses you. x2; The jackal bites you. The jackal barely misses you. You shoot a sling bullet. The sling bullet barely misses the jackal. The jackal bites you. x3 The jackal stops to sniff the ground. The jackal bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You shoot a sling bullet. The sling bullet closely misses the jackal. The sling bullet barely misses the jackal. The jackal barely misses you. You shoot a sling bullet. The sling bullet hits the jackal! You kill the jackal! You shoot a sling bullet. The sling bullet closely misses the frilled lizard. The sling bullet hits the jackal but does no damage. The frilled lizard closely misses you. The frilled lizard bites you but does no damage. You shoot a sling bullet. The sling bullet hits the frilled lizard. You kill the frilled lizard! The jackal barely misses you. You shoot a sling bullet. The sling bullet hits the jackal but does no damage. The jackal barely misses you. The jackal misses you. You shoot a sling bullet. The sling bullet barely misses the jackal. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet closely misses the jackal. The jackal bites you. You die... #.# #.# #.# #.# #.# #.# ######### #.#####.######........ #...............###### #######@#..##.#.# ###h#..#>.#.# #...#..#....## #.###..#.#...# ### #. #..#†##..# #.. #. #..#.##..## #.. #. #..#.##...####.. #. #.##.#....#.. #. #+##.####.'.. You could see a jackal. Vanquished Creatures 4 endoplasms (D:1) 2 jackals (D:1) A bat (D:1) A frilled lizard (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mmoncure the Poltergeist Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 18 | D:1 | Reached skill level 1 in Fighting 41 | D:1 | Reached skill level 1 in Fire Magic 100 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/3 120 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_pointy, layout_basic Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.1 Fire Magic | 1 | 1.0 Ranged Weapons | | 1.7 Dodging | | 2.3 Spellcasting | | 1.2 Hexes | | 4.5 Action || total ---------------------------++------- Fire: Sling || 27 Armour: None || 13 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 128 | 128 | 0 | 0 | 77 | 1 | 128.0 | Dungeon | 128 | 128 | 0 | 0 | 77 | 1 | 128.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 128 daAuts