mmoncure Level 1 of the Dungeon (0, 0, D:1) a potion of ambrosia (11, 11, D:1) 6 poisoned darts (16, -9, D:1) a +0 dagger (16, 13, D:1) a +0 dagger (19, -32, D:1) a +0 dagger 5 stones (19, -19, D:1) a +0 dagger a goblin skeleton (20, -17, D:1) a +0 short sword 5 stones a kobold skeleton (23, -2, D:1) a +0 leather armour (29, -22, D:1) a +0 dagger a kobold corpse (skeletalised by now) (30, -30, D:1) a bat skeleton a bat skeleton (30, -22, D:1) a bat corpse (skeletalised by now) (30, 8, D:1) a bat skeleton (42, -13, D:1) a quokka skeleton (43, -10, D:1) a +0 leather armour (52, -21, D:1) a +0 flail a potion of magic a +0 whip a gnoll corpse (skeletalised by now) (57, 2, D:1) a +0 ring mail (60, -24, D:1) a +0 short sword (60, -11, D:1) a rat skeleton (60, 4, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (71, -2, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +2 dagger of speed (1, 0, D:2) a jackal skeleton (2, -11, D:2) a staff of necromancy (16, -33, D:2) a quill talisman (16, -24, D:2) a +0 short sword (28, -25, D:2) a ball python skeleton (30, 16, D:2) a +0 dagger a goblin corpse (skeletalised by now) (34, -3, D:2) a +0 whip an adder corpse (skeletalised by now) (34, 4, D:2) a bat corpse (skeletalised by now) (36, -23, D:2) 3 potions of mutation (36, -10, D:2) a +0 flail the medusa talisman of Anaac {rF- rN+ rCorr} [medusa talisman] rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. a gnoll corpse (skeletalised by now) (39, -15, D:2) a +0 sling (40, -16, D:2) a ball python skeleton (41, -36, D:2) a +0 dagger (43, 8, D:2) a +0 halberd a gnoll corpse (skeletalised by now) (45, -32, D:2) a +0 leather armour (45, -31, D:2) an orb of mayhem (46, 4, D:2) a rat corpse (skeletalised by now) (53, -18, D:2) an adder skeleton (54, -19, D:2) an adder skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (0, 1, D:3) a +0 dagger (0, 5, D:3) a +0 battleaxe (4, -11, D:3) a potion of enlightenment (4, -2, D:3) a bat corpse (skeletalised by now) (7, 1, D:3) a +1 heavy hand axe a +0 scale mail the human corpse of Terence (skeletalised by now) (8, -7, D:3) a +0 leather armour (14, -27, D:3) a hound skeleton (17, -22, D:3) a +0 falchion (18, -14, D:3) a potion of experience (24, -33, D:3) a rat corpse (skeletalised by now) (26, -35, D:3) a potion of heal wounds (26, -33, D:3) a bat corpse (skeletalised by now) (30, -1, D:3) a potion of might (34, -5, D:3) a +0 sling a +0 giant club an ogre corpse (skeletalised by now) (42, -11, D:3) a +0 club a +0 chain mail a +0 short sword 2 stones a +0 short sword (44, -25, D:3) a +0 scale mail (47, -12, D:3) a bat skeleton (60, -32, D:3) a +0 robe a +0 dagger (61, -35, D:3) a +0 whip a gnoll skeleton Level 4 of the Dungeon (0, 0, D:4) 13 gold pieces (13, -25, D:4) 17 gold pieces (14, -25, D:4) a scroll of blinking (28, -1, D:4) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (29, -1, D:4) a +0 flail (35, -2, D:4) a staff of cold (41, -27, D:4) a +0 spear of distortion (44, -27, D:4) a +0 club a +0 club a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (45, -27, D:4) a +2 halberd of protection a +0 flail a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (46, -20, D:4) 11 gold pieces