mmoncure Level 1 of the Dungeon (3, -4, D:1) a +0 sling (5, -2, D:1) a +0 club (8, -16, D:1) a +0 robe (11, -6, D:1) a +0 mace (20, -13, D:1) a +0 club a kobold skeleton (23, -14, D:1) a +0 sling (23, -5, D:1) a +0 quarterstaff (24, -7, D:1) a potion of curing (25, 20, D:1) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (41, -13, D:1) a +0 mace (44, -11, D:1) a +0 dagger (44, -8, D:1) a +0 dagger (46, -9, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (7, 4, D:2) a potion of enlightenment (21, 6, D:2) 5 poisoned darts (21, 14, D:2) a +0 leather armour (22, 11, D:2) a ball python skeleton (23, 14, D:2) a potion of ambrosia (25, 2, D:2) a potion of enlightenment (25, 31, D:2) a +0 robe (27, 25, D:2) a potion of might (29, -3, D:2) a +0 club a goblin corpse (skeletalised by now) (30, 1, D:2) a +0 spear (34, 20, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 sling (4, -6, D:3) a +0 club a goblin skeleton (5, -7, D:3) a hobgoblin skeleton (7, -6, D:3) a potion of ambrosia (8, -5, D:3) the inkwell talisman of the Doldrums {-Tele rElec rF- Int+10} [inkwell talisman] -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Int+10: It affects your intelligence (+10). (15, 24, D:3) a +2 whip of electrocution (17, 0, D:3) a +0 short sword (19, 1, D:3) a +0 dagger 4 stones (25, -7, D:3) a bat skeleton (29, -22, D:3) a human skeleton (29, -20, D:3) a human skeleton (29, -19, D:3) a human skeleton (30, -21, D:3) a human skeleton (31, -21, D:3) a human skeleton (35, -6, D:3) a +0 whip 6 poisoned darts (48, -11, D:3) 3 stones a +0 dagger a kobold skeleton (49, -11, D:3) a +0 dagger a goblin skeleton (56, 15, D:3) a jackal skeleton (59, -33, D:3) a +0 club a kobold corpse (skeletalised by now) (59, -28, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (9, -49, D:4) a potion of curing (13, -40, D:4) a +0 club a +0 sling (13, -17, D:4) a potion of heal wounds (24, -2, D:4) a hound corpse (skeletalised by now) (26, -7, D:4) 3 poisoned darts (31, -29, D:4) a parchment of Sublimation of Blood (46, -59, D:4) a potion of mutation (49, -7, D:4) a +0 robe (52, -42, D:4) a +0 dagger a goblin skeleton (56, -39, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a scroll of noise (0, 1, D:5) a +0 whip a gnoll corpse (0, 3, D:5) a +2 heavy spear 2 throwing nets an iguana corpse an adder corpse an adder corpse a scorpion corpse a gnoll corpse (6, -3, D:5) 2 flux baubles (6, 15, D:5) a +0 club a +0 leather armour (13, 22, D:5) a potion of curing (28, 28, D:5) a +0 mace