mmoncure Level 1 of the Dungeon [Shop] Rexzaec's Distillery a potion of heal wounds (unknown) (88 gold) 2 potions of resistance (220 gold) a potion of curing (33 gold) a potion of brilliance (unknown) (44 gold) a potion of might (44 gold) (4, 25, D:1) a hobgoblin corpse (skeletalised by now) (26, -8, D:1) a +0 club a goblin skeleton (27, -8, D:1) a bat skeleton (30, -8, D:1) a +0 leather armour (33, 23, D:1) a +0 pair of gloves (35, 15, D:1) a bat skeleton (36, 15, D:1) a +0 whip a kobold skeleton (37, -8, D:1) a +0 sling (38, 6, D:1) a +0 short sword a kobold skeleton (43, 27, D:1) a +0 short sword a stone a kobold skeleton (43, 30, D:1) a rat skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (2, 5, D:2) a frilled lizard corpse (skeletalised by now) (9, 21, D:2) a +0 arbalest (21, -9, D:2) a +0 plate armour (22, 12, D:2) a +0 dagger 2 stones (24, -4, D:2) a +0 leather armour (26, -8, D:2) a hobgoblin corpse (skeletalised by now) (31, 22, D:2) a quokka skeleton (31, 32, D:2) a +0 sling (34, 7, D:2) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (34, 8, D:2) a +0 dagger (38, -7, D:2) a +0 cloak (49, 9, D:2) a +0 robe (50, 1, D:2) a +0 leather armour (57, 25, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Tius" {rC+ Str+9 Int-4 SInv Stlth+} (4230 gold) [ring of see invisible] rC+: It protects you from cold. Str+9: It affects your strength (+9). Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the conjuration staff of Udasemoa {rF+ rC- Str+7 Int-3 Conj} (4040 gold) [staff of conjuration] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Str+7: It affects your strength (+7). Int-3: It affects your intelligence (-3). Conj: It increases the power of your Conjurations spells. the necromancy staff "Nixeh" {rPois rC++ rN+ Stlth+ Necro} (5650 gold) [staff of necromancy] rPois: It protects you from poison. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. the riddle talisman of the Tanner {rPois rC- Will++ Dex-4} (7200 gold) [riddle talisman] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. Dex-4: It affects your dexterity (-4). the +0 leather armour of Free Expression {rF+ SInv} (2020 gold) rF+: It protects you from fire. SInv: It lets you see invisible. It cannot be enchanted further. the +0 leather armour of the Leaf {Harm +Inv rC+++ Int-5} (4050 gold) Harm: It increases damage dealt and taken. +Inv: It lets you turn invisible. rC+++: It renders you almost immune to cold. Int-5: It affects your intelligence (-5). It cannot be enchanted further. the ring of Nuic {rElec rPois Str+3} (4030 gold) [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. Str+3: It affects your strength (+3). the +3 ring mail of the Cuero {Dex+8} (4280 gold) Dex+8: It affects your dexterity (+8). It cannot be enchanted further. the ring "Cupreop" {rPois rF+ rN+} (4040 gold) [ring of protection from fire] rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. a +1 morningstar of protection (1420 gold) the +4 ring mail of Mirghekob {rF+ rC+} (4500 gold) rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. the air staff "Bahi Hafa" {+Blink rElec Dex+3 Air} (4530 gold) [staff of air] +Blink: It lets you blink. rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). Air: It increases the power of your Air spells. the inkwell talisman of Servitude {*Slow rC++ Dex+5} (3690 gold) [inkwell talisman] *Slow: It may slow you when you take damage. rC++: It greatly protects you from cold. Dex+5: It affects your dexterity (+5). the amulet "Teshy" {Dissipate Rampage Will+ rCorr MP-8} (3140 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. MP-8: It affects your magic capacity (-8). the +8 short sword "Cikeum" {flame, Dex+3} (5870 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +1 leather armour "Sinu" {rN+++ Str+3} (4130 gold) rN+++: It renders you almost immune to negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. the +5 whip of Gozag's Pride {speed, rN+ SInv} (4790 gold) rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. the +11 spear of Forgiveness {speed, rF+ Int+3 Dex-4} (7590 gold) rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. the +2 leather armour of the Devil {Rampage rN+ SInv} (2740 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. the +7 spear of Subjectivity {flame, ^Fragile rPois rCorr Stlth+} (5440 gold) ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. (0, 0, D:3) a +0 club (2, -21, D:3) a +0 ring mail (4, -11, D:3) 3 boomerangs (7, -16, D:3) a +0 ring mail a +0 short sword a +0 club (7, -15, D:3) a +0 leather armour a +0 club (10, -13, D:3) a +0 pair of boots (12, 14, D:3) a +0 whip (22, -14, D:3) a +0 dagger (34, -14, D:3) a +1 dagger of electrocution (37, -25, D:3) a +0 ring mail (37, -6, D:3) the +2 cloak of the Dozen Knives {SInv} SInv: It lets you see invisible. It cannot be enchanted further. (53, -21, D:3) a +0 sling Level 4 of the Dungeon (5, 0, D:4) a +0 club (20, -6, D:4) 7 gold pieces (26, 12, D:4) a +0 leather armour