mmoncure Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (3, -4, D:1) a bat corpse (skeletalised by now) (5, -10, D:1) a hobgoblin skeleton (6, -8, D:1) a +0 ring mail (34, -19, D:1) a +0 robe (39, -10, D:1) a +0 dagger (41, 6, D:1) a +0 ring mail (44, 8, D:1) a +0 cloak of stealth (47, -17, D:1) a +0 whip (50, 9, D:1) a +0 spear (54, -10, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (6, 8, D:2) a +0 dagger (20, 22, D:2) a +0 dagger a goblin corpse (skeletalised by now) (21, -19, D:2) a +0 club (22, 18, D:2) a hobgoblin corpse (skeletalised by now) (23, 23, D:2) a +0 dagger a kobold corpse (skeletalised by now) (30, 8, D:2) a +0 hand axe (38, -5, D:2) a +0 hand axe (39, -6, D:2) a quokka skeleton (45, 2, D:2) a bat skeleton (45, 5, D:2) a +0 dagger (49, 3, D:2) a +0 dagger (54, -7, D:2) a +0 dagger Level 3 of the Dungeon (10, -1, D:3) a +0 morningstar an orc corpse (skeletalised by now) (10, 0, D:3) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (11, 0, D:3) a +0 dagger a +0 spear an orc corpse (skeletalised by now) (12, 1, D:3) a +0 club a +0 mace a +0 ring mail a goblin corpse (skeletalised by now) an orc corpse (skeletalised by now) (14, -18, D:3) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (17, -24, D:3) 6 curare-tipped darts (19, 14, D:3) a +0 dagger a +3 leather armour of poison resistance (29, -19, D:3) a quokka corpse (skeletalised by now) (30, 7, D:3) a bat corpse (skeletalised by now) (33, 17, D:3) a +0 club a kobold corpse (skeletalised by now) (38, -16, D:3) a hobgoblin skeleton (39, -12, D:3) a ball python skeleton (42, -10, D:3) a +0 pair of boots of rampaging (48, 19, D:3) a +1 heavy scythe a +2 robe of willpower (50, -22, D:3) a rat corpse (skeletalised by now) Level 4 of the Dungeon (3, 8, D:4) an adder corpse (skeletalised by now) (8, -6, D:4) a +0 whip (8, -5, D:4) a quokka corpse (skeletalised by now) (13, -15, D:4) a +0 war axe (18, -5, D:4) an adder skeleton (19, -5, D:4) an iguana skeleton (19, 10, D:4) a +0 leather armour (20, -11, D:4) a +0 robe a +0 whip (20, -1, D:4) a +0 rapier (30, 4, D:4) a +0 giant club an ogre skeleton (36, -16, D:4) a +0 giant spiked club (36, 18, D:4) 4 poisoned darts (36, 21, D:4) a +1 robe of willpower (37, 2, D:4) a hobgoblin skeleton (42, 9, D:4) a +0 club a gnoll corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) 2 darts of disjunction (6, 8, D:5) a +1 pair of gloves (13, -11, D:5) a +0 giant spiked club an ogre skeleton (17, -31, D:5) the +1 ring mail "Irchac" {Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (19, -10, D:5) a +0 dagger (27, -33, D:5) a +0 giant club an ogre skeleton (34, -29, D:5) a +0 spear a gnoll skeleton (35, -30, D:5) a +0 spear a gnoll skeleton (38, -25, D:5) a +0 sling (43, -5, D:5) a +0 scale mail (46, -21, D:5) a +0 scale mail (50, -10, D:5) a +0 hand axe Level 6 of the Dungeon (0, 0, D:6) a +0 rapier a +0 leather armour an adder skeleton (1, 1, D:6) a +0 spear a +0 halberd a +0 robe a +4 great sword a +0 robe a gnoll skeleton (2, 1, D:6) a +0 spear a +3 dagger a +0 robe a +0 halberd a gnoll skeleton (2, 2, D:6) a +0 long sword a +0 robe (2, 11, D:6) a +0 whip (12, -19, D:6) a +3 mace a +0 robe (13, -19, D:6) a +0 trident a +0 robe (15, -19, D:6) a +0 mace a +0 robe (16, -19, D:6) a +2 scimitar of protection a +0 robe (21, 13, D:6) a black bear corpse (skeletalised by now) (30, -3, D:6) a +0 sling (32, 1, D:6) a yak corpse (skeletalised by now) (34, -19, D:6) a +0 scimitar a +0 robe (35, -19, D:6) a +3 scimitar a +0 robe (36, -19, D:6) a +0 robe a +4 scimitar a +0 club (37, -24, D:6) a +0 trident a +0 robe (37, 19, D:6) a +0 cloak (38, -12, D:6) a +0 whip of freezing a +0 robe (40, -15, D:6) a +0 hand axe an orc skeleton (42, -10, D:6) a +0 short sword (42, 11, D:6) a +0 dagger (45, 4, D:6) a +0 dagger (47, 0, D:6) a +0 mace (48, -23, D:6) a howler monkey skeleton (49, 6, D:6) a +0 dagger Level 7 of the Dungeon (3, -22, D:7) a scarf of invisibility (5, 3, D:7) a +0 robe a +0 halberd (6, -6, D:7) a +0 robe (7, 0, D:7) a +0 trident a +0 robe (8, -26, D:7) a +0 short sword a +0 leather armour (9, -24, D:7) a +0 dagger a +0 robe (9, -17, D:7) a +0 robe (17, 7, D:7) a +0 leather armour (17, 9, D:7) a +0 robe a +0 hand axe a +0 robe a +3 short sword (22, 3, D:7) a +0 short sword (24, 2, D:7) a +0 short sword (25, -19, D:7) a +0 flail a +0 ring mail (25, 4, D:7) a +0 dagger (27, -13, D:7) a +0 war axe (27, -3, D:7) a +0 pair of boots (27, 0, D:7) a +0 dagger (28, 0, D:7) a +0 hand axe (29, 0, D:7) a +0 hand axe (32, -21, D:7) a +0 short sword a +2 cloak (33, -24, D:7) a +0 dagger a +0 ring mail a +0 dagger a +0 ring mail a +1 whip of pain a +0 scale mail a +0 dagger a +0 robe (34, -19, D:7) a +0 morningstar (36, -5, D:7) a +0 hand axe (36, -3, D:7) a +0 spear (36, 11, D:7) a +0 whip (38, -5, D:7) a +0 falchion (38, -3, D:7) a +0 mace (41, 4, D:7) a +0 club Level 8 of the Dungeon (2, -11, D:8) a +0 dagger a +0 robe (6, -6, D:8) a +0 quarterstaff (20, -12, D:8) a potion of lignification (22, -18, D:8) a scroll of identify Level 9 of the Dungeon (0, 0, D:9) a +0 pair of boots (12, 8, D:9) a +0 quarterstaff a +0 sling a +0 leather armour (13, -34, D:9) a +0 robe (13, 12, D:9) the inkwell talisman "Obaef" {Dex+3} [inkwell talisman] Dex+3: It affects your dexterity (+3). (15, -22, D:9) a +0 robe a +2 morningstar of freezing (19, -27, D:9) a +0 falchion a +0 ring mail a +0 whip (19, -26, D:9) a +0 ring mail a +0 club (19, -10, D:9) a +0 short sword (20, -28, D:9) a +0 robe a +4 halberd of freezing (20, -26, D:9) a +0 war axe (20, -22, D:9) a +0 scale mail a +0 war axe (20, -10, D:9) a +0 short sword a curare-tipped dart a +0 short sword (21, -30, D:9) a +0 hand axe (21, -11, D:9) a +0 dagger (21, -10, D:9) a +0 whip a +0 whip 5 stones (22, -31, D:9) a +0 hand axe (22, -29, D:9) the +5 hand axe "Weipluq" {vamp, rF- rC+ rN+ Will+} rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. (22, -18, D:9) a +0 war axe (23, -30, D:9) a +0 hand axe (24, -34, D:9) a +0 pair of gloves (25, -35, D:9) a +0 long sword (29, -6, D:9) a +0 robe a +4 giant club (29, 0, D:9) a +1 scimitar of flaming (29, 3, D:9) an orb of energy (36, -6, D:9) a +0 dagger a +0 robe (36, -5, D:9) a +0 whip (38, -29, D:9) a +2 chain mail of poison resistance a +2 hand axe of draining a +0 club a +0 robe a +0 dagger (39, -20, D:9) a +0 ring mail (41, -37, D:9) a +0 dagger a +0 robe (42, -13, D:9) a +0 scale mail a +0 dagger (42, -11, D:9) a +0 leather armour a +0 club (42, -3, D:9) a +0 dagger (46, -30, D:9) a parchment of Construct Spike Launcher Level 10 of the Dungeon [Shop] Qodiff's Magic Scroll Shop a manual of Maces & Flails (1600 gold) a scroll of fog (93 gold) (5, 10, D:10) a +1 whip of pain (19, 11, D:10) a +0 rapier (29, 8, D:10) a +0 club (33, 43, D:10) a +0 robe (36, 44, D:10) a +0 pair of boots of earth (37, 25, D:10) a +0 halberd (37, 38, D:10) a +0 war axe a +0 leather armour (37, 39, D:10) a +0 short sword a +0 dagger a +0 robe (37, 42, D:10) a +0 dagger a +0 robe a +0 dagger a +0 robe (40, 23, D:10) a +0 flail a +0 spear a +0 long sword a +0 chain mail (41, 22, D:10) a +0 spear a +0 ring mail (43, 9, D:10) a +0 plate armour a +0 long sword (47, 8, D:10) a +0 robe a +0 dagger a +0 robe a +0 dagger (47, 9, D:10) a +0 club a +0 robe a +0 dagger (47, 10, D:10) a +0 whip (48, 8, D:10) a +0 leather armour a +0 falchion (49, -5, D:10) a +0 cloak (49, 10, D:10) a +0 robe a +1 dagger of venom (51, 1, D:10) a +0 leather armour a +0 hand axe (53, 8, D:10) a +0 robe a +0 dagger (54, 8, D:10) a +0 robe a +1 dagger of electrocution (55, -1, D:10) a +0 short sword a +0 leather armour a +0 short sword (55, 7, D:10) a +0 ring mail a +0 dagger a +0 plate armour a +0 short sword (62, -5, D:10) 5 poisoned darts (63, -9, D:10) a +0 robe Level 11 of the Dungeon the Ecumenical Temple Level 1 of the Lair of Beasts (1, 11, Lair:1) a +0 barding of stealth (2, 21, Lair:1) a +0 ring mail (5, 26, Lair:1) a +0 cloak (12, 13, Lair:1) a +0 quarterstaff of freezing a +2 robe of cold resistance (17, 6, Lair:1) a maw talisman (28, 26, Lair:1) a +0 leather armour (37, 10, Lair:1) a +0 robe (53, -2, Lair:1) a +0 falchion Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 robe (0, 3, Lair:2) a +0 ring mail (11, 28, Lair:2) a +0 scimitar (26, 44, Lair:2) a +0 hand axe (31, -4, Lair:2) a +0 pair of boots (35, 13, Lair:2) the +1 quarterstaff "Kil Zij" {flame, rC+} rC+: It protects you from cold. It cannot be enchanted further. Level 3 of the Lair of Beasts (0, 0, Lair:3) a scarf of invisibility (6, 37, Lair:3) a +0 hand axe (23, 12, Lair:3) a +0 club (40, 6, Lair:3) 6 poisoned darts (46, 26, Lair:3) a +0 halberd (51, 28, Lair:3) a +2 mace of protection (60, 41, Lair:3) a maw talisman (62, 4, Lair:3) a +0 glaive (67, 8, Lair:3) 2 poisoned darts Level 4 of the Lair of Beasts (14, 17, Lair:4) 10 gold pieces (31, -14, Lair:4) a +0 whip (47, -11, Lair:4) a +0 dagger