mmoncure Level 1 of the Dungeon (0, 0, D:1) a quokka skeleton (4, 6, D:1) a hobgoblin skeleton (5, -14, D:1) a frilled lizard skeleton (12, 15, D:1) a +0 dagger (20, 8, D:1) a bat skeleton (33, -32, D:1) a +0 sling (34, -15, D:1) a +0 dagger (35, 14, D:1) a hobgoblin corpse (skeletalised by now) (35, 16, D:1) a +0 club (38, 2, D:1) a +0 pair of boots (47, -8, D:1) a +0 club a goblin skeleton (59, -16, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 4, D:2) a +0 whip a kobold skeleton (2, 5, D:2) a +0 scale mail a hobgoblin skeleton (3, 35, D:2) a +0 robe (6, 24, D:2) a +0 hand axe (8, 34, D:2) a +0 club (10, 1, D:2) a frilled lizard corpse (skeletalised by now) (11, -4, D:2) a bat skeleton (17, 0, D:2) a +0 short sword a kobold skeleton (20, 3, D:2) a hobgoblin skeleton (21, 26, D:2) a bat skeleton (24, 44, D:2) a +0 robe (37, 24, D:2) a +0 mace a +0 scale mail the human corpse of Terence (skeletalised by now) (40, 3, D:2) a +0 dagger a +0 robe (40, 25, D:2) a +0 whip a stone Level 3 of the Dungeon (0, 0, D:3) a +0 war axe (3, -1, D:3) a bat skeleton (5, -29, D:3) a +0 robe a human skeleton (13, -33, D:3) the +0 pair of boots of Moral Flaws {^Contam rPois rF++ SInv} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rF++: It greatly protects you from fire. SInv: It lets you see invisible. It cannot be enchanted further. (13, 0, D:3) a rat skeleton (15, -16, D:3) a jackal skeleton (16, -32, D:3) a bat skeleton (24, -2, D:3) a +0 spear (27, 1, D:3) an adder corpse (skeletalised by now) (30, -23, D:3) a +0 club (32, -15, D:3) a +0 falchion a goblin corpse (skeletalised by now) (38, -1, D:3) 4 poisoned darts Level 4 of the Dungeon (0, 0, D:4) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (2, -52, D:4) a ball python corpse (skeletalised by now) (8, -13, D:4) a +0 ring mail (17, -31, D:4) a parchment of Sandblast (20, -6, D:4) a +0 whip 3 stones (24, -51, D:4) a +0 mace a +0 scale mail an orc skeleton (25, -51, D:4) a +0 hand axe a +0 dagger a +0 robe an orc skeleton (26, -51, D:4) a +0 whip a +0 chain mail a +0 hand axe an orc skeleton (27, -13, D:4) 2 poisoned darts (31, -22, D:4) a +0 dagger a kobold skeleton (34, -47, D:4) a +0 dagger (34, -40, D:4) a +0 giant club an ogre skeleton (36, -41, D:4) a jackal skeleton (41, -52, D:4) a +0 club (42, -32, D:4) a +0 flail (43, -33, D:4) a +0 dagger (49, -13, D:4) a +0 sling (50, -3, D:4) the +0 ring mail "Goirat" {rPois Will+ Str+3} rPois: It protects you from poison. Will+: It increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. (51, -36, D:4) a howler monkey corpse (skeletalised by now) (51, -35, D:4) an adder corpse (skeletalised by now) (53, -15, D:4) a black bear corpse (skeletalised by now) (55, -3, D:4) a +0 club a goblin corpse Level 5 of the Dungeon (1, 13, D:5) a +0 mace (10, -19, D:5) a +0 dagger (23, -9, D:5) a +0 dagger an orc corpse (24, -10, D:5) a +0 hand axe a +0 hand axe a +0 leather armour (25, -17, D:5) a scroll of teleportation (25, -12, D:5) 2 gold pieces (25, -11, D:5) a +0 trident a +0 chain mail a parchment of Forge Monarch Bomb