Dungeon Crawl Stone Soup version 0.35-a0-258-g8c878a6c5f (console) character file. Game seed: 2456695118557908026 428330 mmoncure the Maledictor (level 23, -44/162 HPs) Began as a Poltergeist Hexslinger on Apr 6, 2026. Was the Champion of Fedhas. Killed from afar by a deep elf annihilator (97 damage) ... with a crystal spear ... on level 5 of the Vaults on Apr 7, 2026. The game lasted 01:32:27 (48240 turns). mmoncure the Maledictor (Poltergeist Hexslinger) Turns: 48240, Time: 01:32:27 Health: -44/162 AC: 36 Str: 4 XL: 23 Next: 86% Magic: 8/41 EV: 31 Int: 19 God: Fedhas [******] Gold: 3887 SH: 5 Dex: 29 Spells: 34/51 levels left rFire + . . (50%) b - +5 orcbow (drain) rCold + + + (20%) [offhand occupied] rNeg + + + (0%) j - +2 helmet {Snipe} rPois ∞ (0%) i - +4 pair of boots of Daring {Regen+} rElec + (33%) E - +3 hat of a bailey {rC+} rCorr + (50%) w - +0 pair of boots of the Morning {rElec rN+ Regen+} SInv . e - +2 cloak Will +.... k - +2 cloak {Will+} Stlth +++++ d - amulet of reflection HPRegen 2.07/turn v - ring of Cuopomec {rF+ rCorr AC+4} MPRegen 0.27/turn D - ring "Veipnoni" {rElec rC+ Dex+5 Slay+4 Stlth-} %: reflection @: weak-willed, weakened, jinxed, flying, studying 3 skills, trickster (+14 AC) A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 2, trickster, accursed }: 2/15 runes: serpentine, barnacled a: Cacophony (0%), Renounce Religion (0%), Wall of Briars (0%), Grow Ballistomycete (0%), Overgrow (0%), Grow Oklob (2%) You were on level 5 of the Vaults. You worshipped Fedhas. Fedhas was exalted by your worship. You visited 8 branches of the dungeon, and saw 39 of its levels. You visited the Abyss 1 time. You also visited: Trove, Gauntlet, Ice Cave and Desolation. You collected 8134 gold pieces. You spent 4247 gold pieces at shops. Inventory: Hand Weapons a - the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (You found it in a Gauntlet) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. b - a +5 orcbow of draining (weapon) c - the +10 sling of Incongruity {heavy, *Slow rElec Int+6} (You took it off a deep elf death mage on level 3 of the Elven Halls) *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). It cannot be enchanted further. m - a +0 longbow of freezing F - the +5 longbow "Wiqof" {flame, Str+2} (You found it on level 3 of the Shoals) Str+2: It affects your strength (+2). It cannot be enchanted further. H - a +2 antimagic triple crossbow I - a +3 antimagic longbow M - the +8 sling of Sudden Death {heavy, rElec Int+3} (You took it off a vault warden on level 1 of the Vaults) rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. Missiles s - 4 throwing nets Armour e - a +2 cloak (haunted) g - a +0 buckler i - the +4 pair of boots of Daring (haunted) {Regen+} (You acquired it on level 1 of the Dungeon) Regen+: It increases your rate of health regeneration. It cannot be enchanted further. j - a +2 helmet of sniping (haunted) k - a +2 cloak of willpower (haunted) w - the +0 pair of boots of the Morning (haunted) {rElec rN+ Regen+} (You found it in a Gauntlet) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. x - a +0 hat of willpower y - the +1 helmet of Quemm {Light, rN+ Dex+2} (You found it in a Gauntlet) rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. A - a scarf of resistance E - the +3 hat of a bailey (haunted) {rC+} (You took it off Wiglaf on level 2 of the Snake Pit) rC+: It protects you from cold. It cannot be enchanted further. P - the orb "Romp" {Stardust, Will+ Necro Earth} (You took it off Frederick on level 3 of the Vaults) Will+: It increases your willpower. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. Jewellery d - an amulet of reflection (worn) f - a +6 ring of intelligence h - a +6 ring of strength l - an amulet of dissipation n - a +5 ring of evasion q - the ring "Qyblyts" {rC- rCorr MP+6 Dex+4} (You found it in a treasure trove) [ring of resist corrosion] rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. MP+6: It affects your magic capacity (+6). Dex+4: It affects your dexterity (+4). r - the ring of Koystirphude {Will+ Dex+4} (You acquired it on level 11 of the Dungeon) [ring of willpower] Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). t - the ring "Kaameod" {rC- Str-2 Int+3 Dex+9 Stlth+} (You found it in a treasure trove) [ring of dexterity] rC-: It makes you vulnerable to cold. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). Dex+9: It affects your dexterity (+9). Stlth+: It makes you more stealthy. v - the ring of Cuopomec (worn) {rF+ rCorr AC+4} (You found it in a Gauntlet) [ring of protection] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. AC+4: It affects your AC (+4). C - a ring of wizardry D - the ring "Veipnoni" (worn) {rElec rC+ Dex+5 Slay+4 Stlth-} (You bought it in a shop on level 1 of the Snake Pit) [ring of slaying] rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth-: It makes you less stealthy. R - a +4 ring of slaying S - a ring of willpower X - the ring of the Bright God {rF+ Will+ SInv} (You took it off a deep elf demonologist on level 3 of the Elven Halls) [ring of willpower] rF+: It protects you from fire. Will+: It increases your willpower. SInv: It lets you see invisible. Y - the amulet of Asceticism {rElec Will+ Regen+ Int+2} (You took it off a deep elf elementalist on level 3 of the Elven Halls) [amulet of regeneration] rElec: It insulates you from electricity. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). Wands c - a wand of roots (30) e - a wand of paralysis (45) a - a wand of flame (59) b - a wand of quicksilver (32) f - a wand of mindburst (19) d - a wand of digging (4) p - a wand of polymorph (5) Scrolls p - 5 scrolls of poison s - 3 scrolls of butterflies f - 3 scrolls of fear t - 4 scrolls of teleportation I - 9 scrolls of immolation g - 6 scrolls of fog x - 9 scrolls of amnesia N - 9 scrolls of noise r - 3 scrolls of revelation S - a scroll of silence b - 4 scrolls of blinking T - 2 scrolls of torment i - 14 scrolls of identify V - 9 scrolls of vulnerability Potions w - 4 potions of heal wounds M - 18 potions of mutation e - 5 potions of enlightenment c - 18 potions of curing b - 4 potions of brilliance m - 9 potions of might o - 9 potions of moonshine a - a potion of ambrosia B - 3 potions of berserk rage A - 9 potions of attraction g - 4 potions of magic i - 7 potions of invisibility r - 4 potions of resistance h - 14 potions of haste L - 5 potions of lignification C - 2 potions of cancellation Miscellaneous g - a +2 lightning rod (4/4) h - a +2 phantom mirror i - a +0 tin of tremorstones (2/2) j - a +2 box of beasts k - a +3 phial of floods Skills: + Level 15.3 Fighting * Level 19.1 Ranged Weapons + Level 18.0 Dodging + Level 14.1 Stealth + Level 14.9 Spellcasting + Level 22.3 Hexes - Level 0.8 Fire Magic + Level 14.2 Invocations You had 34 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Cause Fear Hex 39% N/A 0% 4 b - Enfeeble Hex 39% N/A 1% 7 c - Jinxbite Hex 100% 2d4 0% 2 d - Dimensional Bullseye Hex/Tloc 27% N/A 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 100% N/A 0% 1 Confusing Touch Hex 78% N/A 0% 3 Sigil of Binding Hex 78% N/A 0% 3 Inner Flame Hex/Fire 55% N/A 1% 3 Anguish Hex/Necr 27% N/A 1% 4 Metabolic Englaciation Hex/Ice 27% N/A 1% 5 Silence Hex/Air 27% N/A 1% 5 Yara's Violent Unravell Hex/Alch 27% 3d12 1% 5 Foxfire Conj/Fire 60% 2x1d7 3% 1 Discord Hex 39% N/A 3% 8 Apportation Tloc 28% N/A 4% 1 Sandblast Erth 28% 2d8 4% 1 Summon Small Mammal Summ 56% N/A 4% 1 Scorch Fire 34% 2d6 4% 2 Blink Tloc 28% N/A 7% 2 Grave Claw Necr 28% 2d9 7% 2 Searing Ray Conj 28% 2d5 7% 2 Static Discharge Conj/Air 28% 3-5/arc 7% 2 Volatile Blastmotes Fire/Tloc 30% 2d12 12% 3 Hailstorm Conj/Ice 14% 3d6 14% 3 Launch Clockwork Bee Frge 14% N/A 14% 3 Maxwell's Portable Pile Tloc 14% (3-9)d3 14% 3 Mephitic Cloud Conj/Alch/Air 14% N/A 14% 3 Passwall Erth 14% N/A 14% 3 Stone Arrow Conj/Erth 28% 3d8 14% 3 Summon Ice Beast Ice/Summ 14% N/A 14% 3 Swiftness Air 14% N/A 14% 3 Teleport Other Tloc 14% N/A 14% 3 Flame Wave Conj/Fire 15% 2d7 36% 4 Sticky Flame Fire/Alch 15% 2d5 36% 4 Sphinx Sisters Hex/Summ 27% N/A 36% 7 Animate Dead Necr 14% N/A 41% 4 Dispel Undead Necr 14% 3d10 41% 4 Eringya's Surprising Cr Summ 14% N/A 41% 4 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Leda's Liquefaction Alch/Erth 7% N/A 41% 4 Olgreb's Toxic Radiance Alch 14% N/A 41% 4 Petrify Alch/Erth 7% N/A 41% 4 Rending Blade Conj/Frge 14% 2d7 41% 4 Summon Seismosaurus Egg Summ/Erth 14% N/A 41% 4 Detonation Catalyst Fire/Alch 15% 2d6 71% 5 Fireball Conj/Fire 7% 3d5 71% 5 Alistair's Walking Alem Alch/Frge 14% N/A 77% 5 Arcjolt Conj/Air 7% 1d17 77% 5 Borgnjor's Vile Clutch Necr/Erth 7% N/A 77% 5 Curse of Agony Necr 14% N/A 77% 5 Irradiate Conj/Alch 7% 3d14 77% 5 Summon Forest Summ/Tloc 7% N/A 77% 5 Plasma Beam Fire/Air 7% 2x1d18 99% 6 Bombard Conj/Erth 7% 9d2 100% 6 Conjure Ball Lightning Conj/Air 7% 3x3d6 100% 6 Eringya's Noxious Bog Alch 7% 4d6 100% 6 Summon Cactus Giant Summ 7% N/A 100% 6 Diamond Sawblades Frge 7% 4d5 100% 7 Magnavolt Erth/Air 7% 4d10 100% 7 Malign Gateway Summ/Tloc 7% N/A 100% 7 Manifold Assault Tloc 7% N/A 100% 7 Orb of Destruction Conj 7% 9d6 100% 7 Ozocubu's Refrigeration Ice 7% 4d9 100% 7 Rimeblight Ice/Necr 7% 2d4 (prima100% 7 Spellspark Servitor Conj/Frge 7% N/A 100% 7 Fulsome Fusillade Conj/Alch 7% (3-5)d6 100% 8 Shatter Erth 7% 3d9* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:6 Lair (5/5) D:10 Shoals (4/4) Lair:3 Snake (4/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:3 Depths (0/4) D:15 IceCv (visited) Desolation (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Beogh Jiyva Shops: D:1 * D:5 [ D:9 (!? D:10 : Orc:2 (:[* Elf:1 := Elf:2 *!:? Shoals:2 [ Snake:1 * Snake:4 = Portals: Hell: Lair:5 Annotations: Elf:2 3 runed translucent doors Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination and unleash them. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The fire giant hits your briar patch with a +0 great sword of flaming! The fire giant burns your briar patch terribly. Your briar patch is destroyed! Your briar patch disappears in a puff of smoke! The deep elf high priest prays to its god. The deep elf annihilator's spells are empowered by the prayer of brilliance! The titan's spells are empowered by the prayer of brilliance! The fire giant's spells are empowered by the prayer of brilliance! The vault guard closely misses you. The titan waves its arms in wide circles. The confined air twists around weakly and strikes you. The yaktaur captain unwields a +2 trident of freezing. The yaktaur captain wields a +0 hand cannon. The yaktaur captain shoots a slug. The slug completely misses you. The vault guard hits you but does no damage. You shoot an arrow. The arrow hits the vault guard! You drain the vault guard. The vault guard is moderately wounded. A giggling sprite leaps out and doodles on the vault guard's face. The vault guard is moderately wounded. The titan gestures wildly while chanting. The titan is healed somewhat. You shoot an arrow. The arrow hits the fire giant! You drain the fire giant. The fire giant is moderately wounded. The deep elf annihilator gestures at you while chanting. The poison arrow misses you. The vault guard hits you but does no damage. The fire giant hits you with a +0 great sword of flaming. You shoot an arrow. The arrow hits the fire giant! You drain the fire giant. The fire giant is heavily wounded. A giggling sprite leaps out and smacks the fire giant with its own hand. The fire giant is heavily wounded. You block the titan's attack. The deep elf annihilator points at you and mumbles some strange words. The crystal spear hits you!!!! Ouch! That really hurt! You die... Fedhas appreciates your contribution to the ecosystem. ...#v# ....☼○...........# ...#Q## ........p.......[# )..#DQ# ................ ...#ppH# #.....§..§§...# ...#ppvpe '.....§§§§§.'# ...#CvmeW.'#...§p§e§§#'...... .).#CpDW.We###.cpDp###....... ...#.p.......##CeC## ......p *..#......... ##@## ....... ...#......... ### ......D ..T.... .....e. ...D.## ######. .p.p... pp.p... p)p....