Dungeon Crawl Stone Soup version 0.35-a0-758-gf74bb9bb89 (console) character file. Game seed: 5868967575660241573 42 mmoncure the Insei (level 3, -1/43 HPs) Began as a Demigod Shapeshifter on July 26, 2026. Slain by a jackal (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:31 (1024 turns). mmoncure the Insei (Demigod Shapeshifter) Turns: 1024, Time: 00:01:31 Health: -1/43 AC: 0 Str: 15 XL: 3 Next: 17% Magic: 5/5 EV: 11 Int: 12 God: Gold: 82 SH: 0 Dex: 17 Spells: 2/2 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) (no body armour) rPois . (100%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.09/turn b - quill talisman %: no passive effects @: berserking, quill-form, very quick A: quills, high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 82 gold pieces. Inventory: Armour a - a +0 animal skin d - a +2 scale mail of cold resistance Talismans b - a quill talisman (worn) c - a protean talisman Scrolls i - 2 scrolls of identify w - a scroll of enchant weapon g - a scroll of fog Potions L - a potion of lignification Baubles a - 3 flux baubles Skills: + Level 2.1 Fighting + Level 2.1 Dodging * Level 3.2 Unarmed Combat * Level 3.1 Shapeshifting You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 0% 1d3 32% 1 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You closely miss the jackal. Your off-hand punch misses the jackal. The jackal is moderately wounded. The jackal closely misses you. The jackal misses you. The jackal barely misses you. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal closely misses you. x2; The jackal is struck by your quills. The jackal closely misses you. You hit the jackal. The jackal is almost dead. The jackal bites you. x2 You hit the jackal. You kill the jackal! The jackal barely misses you. The quokka bites you. You miss the quokka. The jackal closely misses you. The quokka barely misses you. The jackal attacks as it pursues you! The jackal barely misses you. The jackal closely misses you. You hit the jackal. You kill the jackal! You hit the rat. You kill the rat! You hit the quokka. The quokka is almost dead. The quokka closely misses you. You hit the quokka. You kill the quokka! You barely miss the jackal. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal barely misses you. You barely miss the jackal. Your off-hand punch misses the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal completely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal closely misses you. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The jackal bites you. You die... #.# #.# #.######## #.# #.##.....# #.# #########.##.....####.###### #......##.##.....#.......... #.####.##.##.....#.##..#.##. #.####.##.##.....#.##..#.##. #.##......####.###.##....##. #.##.#.....@hg.# #.###.#.##. #.##.#..#####†.# #.....).##. #.......#####†.#######)..... ####.##.##.....##........### #.#............######## #.#...###..##### #.....# #...# ###.#.###.#.## #.#........# You could see a jackal and a goblin. Vanquished Creatures An adder (D:2) A dart slug (D:1) 3 endoplasms 7 jackals A quokka (D:2) 4 ball pythons 4 bats (D:1) 3 frilled lizards (D:1) A goblin (D:1) 3 kobolds 6 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mmoncure the Demigod Shapeshifter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 3/3 218 | D:1 | Reached XP level 2. HP: 24/24 MP: 4/4 925 | D:2 | Reached XP level 3. HP: 29/29 MP: 5/5 1022 | D:2 | HP: 1/29 [jackal (2)] 1024 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_funnel, layout_rooms, minmay_pentomino_o2 D:2: layout_loops_cross, grunt_ministairs_5 Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.1 Fighting | 2 | 2.1 Unarmed Combat | 3 | 3.2 Shapeshifting | 3 | 3.1 Action || total ---------------------------++------- Attack: Normal || 82 Melee: Unarmed || 82 Drink: Berserk rage || 1 Read: Identify || 3 Armour: None || 48 Dodge: Dodged || 64 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1019 | 997 | 22 | 0 | 783 | 2 | 509.5 | Dungeon | 1019 | 997 | 22 | 0 | 783 | 2 | 509.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 648 daAuts D:2: 371 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+