mmoncure Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (3, -25, D:1) a frilled lizard corpse (skeletalised by now) (3, -12, D:1) 6 poisoned darts (7, 13, D:1) a quokka corpse (skeletalised by now) (9, -23, D:1) a +0 dagger a goblin corpse (skeletalised by now) (14, -15, D:1) a bat skeleton (15, -14, D:1) a +0 short sword 5 stones a ball python skeleton (17, 8, D:1) a hobgoblin skeleton (18, 10, D:1) a +0 club a kobold skeleton (19, -9, D:1) a +0 whip (19, 10, D:1) a +0 hand axe (32, 7, D:1) a +0 whip (34, -9, D:1) a +0 club a kobold skeleton (40, 11, D:1) a +0 club a stone (41, -23, D:1) a quokka skeleton (44, -5, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (0, 12, D:2) a +0 club a goblin corpse (skeletalised by now) (16, -2, D:2) a +0 club (19, -7, D:2) a quill talisman a jackal skeleton a jackal skeleton (19, -6, D:2) a jackal skeleton (19, 29, D:2) a +0 dagger a +0 robe (20, 6, D:2) 4 large rocks (23, 42, D:2) a +0 short sword (25, 19, D:2) an adder skeleton (36, 5, D:2) a +0 pair of gloves (38, 3, D:2) a +0 robe of cold resistance (38, 24, D:2) 6 poisoned darts (38, 35, D:2) a +0 ring mail (41, 10, D:2) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (43, 10, D:2) a +0 dagger a kobold skeleton (46, 4, D:2) a +0 whip (48, 4, D:2) 2 atropa-tipped darts (51, -3, D:2) a +0 dagger (51, 10, D:2) a stone a +0 dagger (51, 47, D:2) a rat corpse (skeletalised by now) (61, 22, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 chain mail (6, -28, D:3) a +0 dagger (still there?) 4 poisoned darts (still there?) (10, -32, D:3) the +1 robe "Ciptith" {Harm rElec} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. It cannot be enchanted further. (12, 4, D:3) a rat corpse (21, 10, D:3) a +0 dagger a +0 chain mail a kobold corpse (23, 1, D:3) a +0 short sword a +0 leather armour an orc skeleton (26, -15, D:3) a hobgoblin corpse (29, -10, D:3) a +0 plate armour