Dungeon Crawl Stone Soup version 0.35-a0-762-ge5bf83d7b5 (console) character file. Game seed: 5777941949988894641 224228 mmoncure the Eclecticist (level 18, -15/104 HPs) Began as a Vine Stalker Monk on July 31, 2026. Was a High Priest of Okawaru. Demolished by a cyclops (46 damage) ... while put to sleep by a dream sheep... on level 4 of the Shoals. The game lasted 00:56:11 (26642 turns). mmoncure the Eclecticist (Vine Stalker Monk) Turns: 26642, Time: 00:56:12 Health: -15/104 AC: 25 Str: 20 XL: 18 Next: 98% Magic: 0/43 EV: 2 Int: 9 God: Okawaru [*****.] Gold: 1269 SH: 0 Dex: 26 Spells: 57/57 levels left rFire . . . (100%) z - +4 quick blade (protect) rCold + + + (20%) C - +0 kite shield {rC+} rNeg . . . (100%) U - +8 scale mail of the Gazing Gods {rElec rCorr Int-3 Slay+3} rPois . (100%) r - +2 helmet of Shielding {rElec rC++ Regen+ Stlth-} rElec + (33%) K - +1 cloak {Will+} rCorr + (50%) J - +1 pair of gloves {Infuse} SInv . w - +0 pair of boots of Qileicu {Str+3} Will ++++. h - amulet of regeneration Stlth + A - +4 ring of slaying HPRegen 2.77/turn e - ring "Niseuske" {Will+ Slay+4} MPRegen 0.28/turn %: guardian spirit @: about to teleport, sleeping, heroic, very slow A: fangs 3, regeneration 1, magic shield, antimagic bite, no potion heal 2, agile 1, clever 1, robust 1, strong 1 }: 1/15 runes: serpentine a: Renounce Religion (0%), Heroism (0%), Finesse (1%), Duel (17%) You were on level 4 of the Shoals. You worshipped Okawaru. Okawaru was extremely pleased with you. You visited 6 branches of the dungeon, and saw 31 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Gauntlet and Ice Cave. You collected 3818 gold pieces. You spent 2549 gold pieces at shops. Inventory: Hand Weapons a - a +0 falchion b - the +3 dagger of Quiescent Watchfulness {devious, rElec rCorr SInv} (You found it on level 7 of the Dungeon) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. s - the +4 dagger "Gozebb" {venom, rElec Str+4 Dex-4} (You bought it in a shop on level 1 of the Orcish Mines) rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. z - a +4 quick blade of protection (weapon) F - a +1 glaive of freezing G - the +7 falchion of Ratogan {freeze, Int+2} (You found it in an ice cave) Int+2: It affects your intelligence (+2). It cannot be enchanted further. Missiles g - 2 throwing nets (quivered) Armour c - an orb of light f - the +1 helmet of Experimentation {rF+ rC- Dex+6} (You took it off Robin on level 2 of the Dungeon) rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. j - a +0 pair of boots of stealth k - the +1 robe of Absence {rF++ Will+ MP+11 Stlth-} (You bought it in a shop on level 2 of the Orcish Mines) rF++: It greatly protects you from fire. Will+: It increases your willpower. MP+11: It affects your magic capacity (+11). Stlth-: It makes you less stealthy. It cannot be enchanted further. m - the +3 robe of Clouds {*Thunder rCloud rElec} (You found it on level 5 of the Dungeon) *Thunder: It occasionally creates storm clouds above nearby enemies. rCloud: It grants its wearer immunity to clouds. rElec: It insulates you from electricity. It cannot be enchanted further. n - +0 shadow dragon scales p - a +0 pair of boots r - the +2 helmet of Shielding (worn) {rElec rC++ Regen+ Stlth-} (You bought it in a shop on level 2 of the Dungeon) rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Regen+: It increases your rate of health regeneration. Stlth-: It makes you less stealthy. It cannot be enchanted further. t - a +0 cloak of air w - the +0 pair of boots of Qileicu (worn) {Str+3} (You bought it in a shop on level 10 of the Dungeon) Str+3: It affects your strength (+3). It cannot be enchanted further. x - a +0 pair of gloves of dexterity y - a +2 pair of gloves of strength B - the +1 ring mail "Paegoicu" {Will+ Int+3 Dex+3} (Okawaru gifted it to you on level 2 of the Lair of Beasts) Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. C - a +0 kite shield of cold resistance (worn) J - a +1 pair of gloves of infusion (worn) K - a +1 cloak of willpower (worn) M - the +0 cloak of Kathenotheism {rPois Str+2 Dex+3} (You found it in a Gauntlet) rPois: It protects you from poison. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. R - a scarf of resistance U - the +8 scale mail of the Gazing Gods (worn) {rElec rCorr Int-3 Slay+3} (You bought it in a shop on level 1 of the Snake Pit) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. V - the +2 chain mail of Saufemuer {Rampage rElec Dex+2 Stlth+} (You bought it in a shop on level 1 of the Snake Pit) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. Magical Staves I - the fire staff "Fiwail" {rPois rF+ rN+ Stlth+ Fire} (You found it in an ice cave) [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. Jewellery d - a +5 ring of evasion e - the ring "Niseuske" (worn) {Will+ Slay+4} (You found it on level 1 of the Lair of Beasts) [ring of slaying] Will+: It increases your willpower. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). h - an amulet of regeneration (worn) i - an amulet of the acrobat l - a ring of poison resistance o - a ring of positive energy q - a +6 ring of strength u - a ring of positive energy v - an amulet of wildshape A - a +4 ring of slaying (worn) D - a +4 ring of protection E - a ring of wizardry H - a ring of protection from cold L - a +4 ring of slaying N - the ring "Qoarujamnil" {rElec Will+ Wiz Int+4 Stlth+} (You found it in a Gauntlet) [ring of wizardry] rElec: It insulates you from electricity. Will+: It increases your willpower. Wiz: It increases the success rate of your magical spells. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. O - a +6 ring of dexterity P - a ring of flight Q - a +5 ring of evasion S - the ring of Dinuoqo Zapt {Wiz SInv} (You found it on level 15 of the Dungeon) [ring of wizardry] Wiz: It increases the success rate of your magical spells. SInv: It lets you see invisible. T - a +6 ring of strength Wands p - a wand of polymorph (17) e - a wand of paralysis (8) b - a wand of quicksilver (14) a - a wand of flame (71) c - a wand of iceblast (17) d - a wand of digging (6) Scrolls t - 10 scrolls of teleportation b - 8 scrolls of blinking s - 3 scrolls of summoning f - 4 scrolls of fear V - 3 scrolls of vulnerability g - 3 scrolls of fog T - 4 scrolls of torment S - 2 scrolls of silence N - 5 scrolls of noise p - 6 scrolls of poison I - 4 scrolls of immolation i - 9 scrolls of identify x - 2 scrolls of amnesia Potions a - a potion of ambrosia L - 5 potions of lignification d - 5 potions of moonshine m - 3 potions of might c - 7 potions of curing b - 4 potions of brilliance w - 8 potions of heal wounds e - 6 potions of enlightenment r - 3 potions of resistance A - 7 potions of attraction h - 4 potions of haste g - a potion of magic C - 3 potions of cancellation i - a potion of invisibility B - 2 potions of berserk rage Skills: + Level 10.8(15.8) Fighting * Level 13.1(18.8) Short Blades - Level 6.8(15.8) Long Blades + Level 1.9(6.9) Armour + Level 10.0(15.0) Dodging + Level 15.1(20.1) Shields + Level 20.1 Spellcasting - Level 9.8 Invocations You had 57 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 36% 2x1d5 17% 1 Poisonous Vapours Alch/Air 36% 1d2 17% 1 Slow Hex 36% N/A 17% 1 Blink Tloc 18% N/A 26% 2 Construct Spike Launche Frge 18% 2d3 26% 2 Ensorcelled Hibernation Hex/Ice 18% N/A 26% 2 Lesser Beckoning Tloc 18% N/A 26% 2 Momentum Strike Conj/Tloc 18% 3d8 26% 2 Scorch Fire 18% 2d5 26% 2 Sublimation of Blood Necr 9% N/A 26% 2 Confusing Touch Hex 9% N/A 45% 3 Frozen Ramparts Ice 18% 1d3 45% 3 Fugue of the Fallen Necr 9% N/A 45% 3 Gloom Hex/Necr 18% N/A 45% 3 Inner Flame Hex/Fire 9% N/A 45% 3 Maxwell's Portable Pile Tloc 9% (3-9)d3 45% 3 Mephitic Cloud Conj/Alch/Air 9% N/A 45% 3 Ozocubu's Armour Ice 9% N/A 45% 3 Passwall Erth 9% N/A 45% 3 Sigil of Binding Hex 9% N/A 45% 3 Teleport Other Tloc 9% N/A 45% 3 Vampiric Draining Necr 9% 2d6 45% 3 Volatile Blastmotes Fire/Tloc 18% 2d11 45% 3 Airstrike Air 4% 2d(1-17) 86% 4 Cigotuvi's Putrefaction Necr/Air 9% N/A 86% 4 Dimensional Bullseye Hex/Tloc 4% N/A 86% 4 Leda's Liquefaction Alch/Erth 4% N/A 86% 4 Passage of Golubria Tloc 9% N/A 86% 4 Petrify Alch/Erth 4% N/A 86% 4 Rending Blade Conj/Frge 9% 2d6 86% 4 Vhi's Electric Charge Tloc/Air 18% N/A 86% 4 Curse of Agony Necr 9% N/A 99% 5 Metabolic Englaciation Hex/Ice 4% N/A 99% 5 Silence Hex/Air 4% N/A 99% 5 Fortress Blast Frge 12% 6d12 100% 6 Magnavolt Erth/Air 4% 4d9 100% 7 Soul Splinter Necr Unusable N/A N/A 1 Forge Lightning Spire Air/Frge Unusable 3d4 N/A 4 Martyr's Knell Necr/Summ Unusable N/A N/A 4 Summon Seismosaurus Egg Summ/Erth Unusable N/A N/A 4 Sculpt Simulacrum Ice/Alch Unusable N/A N/A 6 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:6 Lair (5/5) D:10 Shoals (4/4) Lair:2 Snake (4/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:10 Elf (0/3) Orc:2 Vaults (0/5) D:13 Depths (0/4) D:15 IceCv (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin Shops: D:2 [ D:10 [ D:13 * Orc:1 [*:( Orc:2 *[=( Shoals:2 := Shoals:3 ( Snake:1 (*:[(: Snake:4 :== Portals: Abyss: D:14** Annotations: Lair:5 1 runed translucent door Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are agile. (Dex +4, Str/Int -1) Your mind is acute. (Int +4, Str/Dex -1) You are robust. (+10% HP) You are strong. (Str +4, Int/Dex -1) Message History You barely miss the merfolk aquamancer. You bite the merfolk aquamancer! The merfolk aquamancer's magic leaks into the air. You drain its magic. You feel invigorated. Your unstable footing causes you to fumble your attack. The merfolk hits you but does no damage. The water nymph gestures at you while chanting. The water swirls and strikes you!! You encounter a merfolk aquamancer. It is wielding a +0 rapier. You encounter a merfolk. It is wielding a +0 trident and quivering boomerangs. The merfolk hits you but does no damage. You block the merfolk aquamancer's attack. You are too injured to fight recklessly! Unknown command. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The merfolk hits you from afar with a +0 trident. The water nymph gestures at you while chanting. The water swirls and strikes you! You encounter a dream sheep. The merfolk siren chants a haunting song. You resist with almost no effort. The merfolk aquamancer hits you but does no damage. The merfolk misses you. You gain the combat prowess of a mighty hero. You block the merfolk's attack. You encounter a merfolk. It is wielding a +0 trident and quivering boomerangs. You block the water nymph's attack. You encounter a merfolk. It is wielding a +0 trident. The merfolk siren chants a haunting song. You resist with almost no effort. The merfolk javelineer throws a javelin. The javelin pierces through you! * * * LOW HITPOINT WARNING * * * You block the merfolk aquamancer's attack. The dream sheep shake their wool and sparkle. You feel drowsy... You fall asleep. The merfolk barely misses you. The merfolk shouts! The cyclops hits you!!! You die... .....~~~~~~~~~~~ ......~~~~~~~~~~ ..)..m~~~~~~~~~# ...m..~~~~~...# ....m~~.~.~~(# ~~.)..m~~~...# ~~~....~n~...# ~~.<..)@~m...# ≈## ~.....mC~....# #.≈≈≈ ~~.....Y.....#....≈# ~~...~......