mmoncure Level 1 of the Dungeon (0, 0, D:1) a +0 whip (2, -3, D:1) a +0 dagger (6, 11, D:1) a +0 dagger a goblin skeleton (9, 11, D:1) a +0 club (11, 30, D:1) a +0 whip (13, 14, D:1) 4 large rocks (14, -10, D:1) a +0 whip (17, 1, D:1) a +0 club (25, -10, D:1) 3 darts of disjunction (47, -8, D:1) a +0 short sword (47, -2, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a hobgoblin skeleton (1, -2, D:2) a +0 scale mail (1, 0, D:2) a rat skeleton (3, -7, D:2) a quokka skeleton (4, -41, D:2) a bat corpse (6, -34, D:2) a +0 sling (8, -18, D:2) a +0 robe (9, -4, D:2) a +0 dagger (12, -16, D:2) the +4 ring mail of the Dozen Orbs {rElec rF- Dex+2} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (19, -12, D:2) a +0 club a +0 robe (20, -39, D:2) 6 darts of disjunction (28, -16, D:2) a quokka skeleton (39, -12, D:2) a +0 leather armour (40, -16, D:2) a +0 dagger 3 stones a kobold skeleton (41, -32, D:2) a rat skeleton (41, -17, D:2) a staff of earth (47, -39, D:2) a +0 whip Level 3 of the Dungeon (9, -4, D:3) a parchment of Ensorcelled Hibernation (10, -4, D:3) a scroll of vulnerability