Dungeon Crawl Stone Soup version 0.35-a0-891-g3928819995 (console) character file. Game seed: 5839030639967271667 227936 mmoncure the Brawler (level 19, -1/143 HPs) Began as a Merfolk Shapeshifter on Aug 27, 2026. Was a High Priest of Okawaru. Succumbed to Xak'krixis's bolt of poison ... on level 3 of the Spider Nest. The game lasted 01:54:06 (38345 turns). mmoncure the Brawler (Merfolk Shapeshifter) Turns: 38345, Time: 01:54:07 Health: -1/143 AC: 18 Str: 19 XL: 19 Next: 40% Magic: 14/25 EV: 37 Int: 13 God: Okawaru [*****.] Gold: 1722 SH: 16 Dex: 17 Spells: 1/22 levels left rFire . . . (100%) - Nothing wielded rCold + . . (50%) s - +2 kite shield {rC+} rNeg + . . (50%) I - melded +3 leather armour {rF+} rPois + (33%) F - +2 helmet "Arumn" {Light, rElec rN+ Regen+} rElec + (33%) k - +0 cloak {rPois} rCorr + (50%) h - +2 pair of gloves SInv . i - +2 pair of boots Will +.... O - amulet of the Countless Ships {Wildshape rElec Slay+6} Stlth + d - +4 ring of protection HPRegen 1.23/turn t - +4 ring of protection MPRegen 0.19/turn R - wellspring talisman of Nonletowk {*Silence +Inv rElec rCorr Dex+4} %: no passive effects @: lethally poisoned (-1 -> -12), aqua-form, heroic, finesse-ful, glowing, studying Air Magic A: water reaching, water splatter, watery grave, steam response, freeze response, (nimble swimmer 2), mertail }: 1/15 runes: decaying a: Watery Grave (0%), Renounce Religion (0%), Evoke Invisibility (11%), Heroism (0%), Finesse (5%), Duel (30%) You were on level 3 of the Spider Nest. You worshipped Okawaru. Okawaru was extremely pleased with you. Your body was made of elemental water. You visited 6 branches of the dungeon, and saw 30 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Trove and Volcano. You collected 3621 gold pieces. You spent 1899 gold pieces at shops. Inventory: Hand Weapons r - the +1 short sword "Delaem" {venom, Str+4 Int+6} (You took it off a kobold brigand in the Necropolis) Str+4: It affects your strength (+4). Int+6: It affects your intelligence (+6). It cannot be enchanted further. E - the +7 demon trident of the Maze {venom, Dex+6} (Okawaru gifted it to you on level 5 of the Lair of Beasts) Dex+6: It affects your dexterity (+6). It cannot be enchanted further. X - a +0 partisan Missiles f - 6 darts of disjunction x - a throwing net Armour c - a scarf of resistance g - a scarf of harm h - a +2 pair of gloves (worn) i - a +2 pair of boots (worn) k - a +0 cloak of poison resistance (worn) n - a +4 chain mail of fire resistance s - a +2 kite shield of cold resistance (worn) u - the +2 robe "Noskim" {Str+2 Stlth- Archmagi} (You found it on level 10 of the Dungeon) Str+2: It affects your strength (+2). Stlth-: It makes you less stealthy. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. y - an orb of stardust z - +0 acid dragon scales F - the +2 helmet "Arumn" (worn) {Light, rElec rN+ Regen+} (Okawaru gifted it to you on level 5 of the Lair of Beasts) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. H - a +3 scale mail of fire resistance I - a +3 leather armour of fire resistance (melded) L - a +2 troll leather armour {Snorg} N - a +2 cloak of corrosion resistance S - the +3 steam dragon scales of Greater Demons {rElec Int+2} (You found it in a treasure trove) rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). It cannot be enchanted further. Y - +0 fire dragon scales Z - +0 ice dragon scales Jewellery a - a ring of protection from fire b - a ring of magical power d - a +4 ring of protection (worn) j - a ring of willpower m - a ring of see invisible p - a ring of protection from fire t - a +4 ring of protection (worn) B - a ring of flight C - a ring of protection from cold D - a ring of poison resistance G - an amulet of reflection K - a +5 ring of evasion O - the amulet of the Countless Ships (worn) {Wildshape rElec Slay+6} (You found it in a treasure trove) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rElec: It insulates you from electricity. Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). Q - the amulet of Zeug Qy Foj {Reflect rElec SH+5} (You found it in a treasure trove) [amulet of reflection] Reflect: It reflects blocked missile attacks. rElec: It insulates you from electricity. SH+5: It affects your SH (+5). U - an amulet of magic regeneration Talismans e - a medusa talisman A - the blade talisman "Rivirhup" {Int+2} (You found it on level 10 of the Dungeon) [blade talisman] Int+2: It affects your intelligence (+2). P - the serpent talisman of the Tardigrade {rElec Will+ SInv} (You found it in a treasure trove) [serpent talisman] rElec: It insulates you from electricity. Will+: It increases your willpower. SInv: It lets you see invisible. R - the wellspring talisman of Nonletowk (worn) {*Silence +Inv rElec rCorr Dex+4} (You found it in a treasure trove) [wellspring talisman] *Silence: It may silence you when you take damage. +Inv: It lets you turn invisible. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). T - the fortress talisman of Bedevilment {+Blink rElec rPois Str-4} (You found it in a treasure trove) [fortress talisman] +Blink: It lets you blink. rElec: It insulates you from electricity. rPois: It protects you from poison. Str-4: It affects your strength (-4). V - a lupine talisman Wands e - a wand of paralysis (42) d - a wand of digging (5) g - a wand of flame (67) (quivered) b - a wand of light (26) p - a wand of polymorph (17) c - a wand of roots (6) f - a wand of mindburst (7) Scrolls V - 3 scrolls of vulnerability g - 7 scrolls of fog x - 4 scrolls of amnesia N - 4 scrolls of noise t - 5 scrolls of teleportation r - 6 scrolls of revelation s - 4 scrolls of summoning b - 2 scrolls of blinking T - a scroll of torment I - 3 scrolls of immolation S - 2 scrolls of silence w - 3 scrolls of enchant weapon f - 2 scrolls of fear i - 9 scrolls of identify p - a scroll of poison Potions g - 3 potions of magic h - 6 potions of haste b - 3 potions of brilliance c - 6 potions of curing i - 2 potions of invisibility o - 9 potions of moonshine B - a potion of berserk rage w - a potion of heal wounds L - 4 potions of lignification r - 2 potions of resistance m - 4 potions of might A - 8 potions of attraction C - 3 potions of cancellation e - 3 potions of enlightenment a - 8 potions of ambrosia M - a potion of mutation Baubles a - 12 flux baubles Skills: + Level 11.1(16.1) Fighting + Level 16.7(21.7) Dodging + Level 11.5(16.5) Shields * Level 18.4(23.4) Unarmed Combat - Level 2.0 Spellcasting - Level 1.2 Conjurations - Level 4.0 Fire Magic - Level 8.8 Ice Magic + Level 16.5 Alchemy - Level 8.0 Invocations + Level 5.9 Evocations + Level 18.2(23.2) Shapeshifting You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sticky Flame Fire/Alch 28% 2d7 5% 4 b - Eringya's Noxious Bo Alch 22% 4d6 7% 6 c - Ozocubu's Armour Ice 24% N/A 3% 3 d - Olgreb's Toxic Radia Alch 44% N/A 1% 4 e - Ignite Poison Fire/Alch 28% N/A 5% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 88% 1d3 1% 1 Magic Dart Conj 16% 1d3 22% 1 Shock Conj/Air 8% 1d3 30% 1 Kinetic Grapnel Frge 4% 1d4 36% 1 Slow Hex 4% N/A 36% 1 Mercury Arrow Conj/Alch 48% 2d8 1% 2 Ensorcelled Hibernation Hex/Ice 24% N/A 10% 2 Fulminant Prism Conj/Alch 12% 3d9 10% 4 Leda's Liquefaction Alch/Erth 11% N/A 13% 4 Petrify Alch/Erth 11% N/A 13% 4 Hailstorm Conj/Ice 14% 3d6 14% 3 Momentum Strike Conj/Tloc 4% 3d8 41% 2 Blink Tloc 2% N/A 50% 2 Construct Spike Launche Frge 2% 2d3 50% 2 Grave Claw Necr 2% 2d7 50% 2 Lesser Beckoning Tloc 2% N/A 50% 2 Sublimation of Blood Necr 1% N/A 50% 2 Confusing Touch Hex 1% N/A 75% 3 Maxwell's Portable Pile Tloc 1% (3-9)d2 75% 3 Passwall Erth 1% N/A 75% 3 Sigil of Binding Hex 1% N/A 75% 3 Swiftness Air 1% N/A 75% 3 Iskenderun's Battlesphe Conj/Frge 2% 2d7 96% 4 Iskenderun's Mystic Bla Conj/Tloc 2% 2d3 (+2d1 96% 4 Cause Fear Hex 0% N/A 98% 4 Cigotuvi's Putrefaction Necr/Air 1% N/A 98% 4 Dimensional Bullseye Hex/Tloc 0% N/A 98% 4 Passage of Golubria Tloc 1% N/A 98% 4 Vhi's Electric Charge Tloc/Air 2% N/A 98% 4 Arcjolt Conj/Air 1% 1d11 100% 5 Borgnjor's Vile Clutch Necr/Erth 0% N/A 100% 5 Lee's Rapid Deconstruct Erth 0% 3d4* 100% 5 Nazja's Percussive Temp Frge 0% 4d4 100% 5 Dispersal Tloc 0% N/A 100% 6 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Permafrost Eruption Ice/Erth 6% 2x4d2 100% 6 Lehudib's Crystal Spear Conj/Erth 1% 10d2 100% 8 Chain Lightning Conj/Air 1% 3d1 100% 9 Fire Storm Conj/Fire 4% 8d1 100% 9 Shatter Erth 0% 3d5* 100% 9 Summon Small Mammal Summ Unusable N/A N/A 1 Launch Clockwork Bee Frge Unusable N/A N/A 3 Animate Dead Necr Unusable N/A N/A 4 Awaken Armour Erth/Frge Unusable N/A N/A 4 Forge Phalanx Beetle Frge Unusable N/A N/A 6 Haunt Necr/Summ Unusable N/A N/A 7 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:8 Swamp (4/4) Lair:2 Spider (3/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:10 Elf (0/3) Orc:2 Vaults (0/5) D:14 Depths (0/4) D:15 Volcano (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Shops: D:4 * D:12 (? Orc:2 [*=[=**: Portals: Abyss: D:13** Annotations: Spider:3 Xak'krixis Innate Abilities, Weirdness & Mutations Your body is made of elemental water. Your aqueous body allows to you attack from a distance. When injured, pools of shallow water form around you. You can command nearby water to drown your enemies. When hit by fire damage, your body sometimes produces steam. When hit by cold damage, your body sometimes freezes. Your body armour is melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Confirm with . or Enter, or press ? or * to list all spells. Casting: Eringya's Noxious Bog (dangerous; 9% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. This square is lit by a halo. You miscast Eringya's Noxious Bog. Nothing appears to happen. Casting: Eringya's Noxious Bog (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You don't have enough magic at the moment. You gain the combat prowess of a mighty hero. You encounter an orb spider. Xak'krixis blocks your attack. The orb spider's many legs skitter faintly. You pummel Xak'krixis!! Xak'krixis is lightly wounded. Xak'krixis casts a spell at you. Xak'krixis conjures a prism of explosive energy! x2 Magic courses through your body. Xak'krixis points at you and mumbles some strange words. The bolt of poison hits you! You are poisoned. You resist. The bolt of poison hits the fulminant prism. The fulminant prism completely resists. The fulminant prism crackles loudly. x2 You can now deal lightning-fast blows. You feel extremely sick. The fulminant prism explodes! The blast of energy engulfs you!!! You splash onto the ground. The fulminant prism explodes! The blast of energy engulfs you!!! * * * LOW HITPOINT WARNING * * * You splash onto the ground. You hear a faint skittering sound. You hear a hideous shriek! Okay, then. Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. You die... .. #.##^## ..##......# #.... .#.. ## ## #..^###~~# ..## ##.###...~~#~~##.#.# #.......#~~~~†~....### #........#~~B§†~#.....# #^........#~†~††~....# #.