mmoncure Level 1 of the Dungeon (0, 0, D:1) a +0 club 4 stones (8, 10, D:1) a hobgoblin skeleton (8, 32, D:1) a ball python corpse (skeletalised by now) (10, 10, D:1) a +0 dagger (14, 12, D:1) a bat skeleton (20, -1, D:1) a +0 club a goblin skeleton (20, 27, D:1) a hobgoblin skeleton (21, 15, D:1) a rat corpse (skeletalised by now) (21, 16, D:1) a +0 sling (22, 23, D:1) a +6 ring of strength (27, 26, D:1) a +0 dagger (34, -2, D:1) a hobgoblin skeleton (37, 16, D:1) a +0 leather armour (40, 7, D:1) a +2 buckler (42, 23, D:1) a +0 short sword a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 whip (4, 6, D:2) a +0 club (5, 4, D:2) a +0 dagger (11, 31, D:2) an adder corpse (skeletalised by now) (15, 14, D:2) a +0 dagger 2 stones a kobold skeleton (15, 19, D:2) an adder skeleton a rat skeleton (30, 35, D:2) a rat corpse (skeletalised by now) (33, 32, D:2) an adder corpse (skeletalised by now) (34, -7, D:2) a ball python corpse (skeletalised by now) (35, 26, D:2) a +0 sling (37, 8, D:2) an adder corpse (skeletalised by now) (39, 9, D:2) a +0 chain mail (39, 22, D:2) a +0 dagger a kobold skeleton (43, -3, D:2) a human skeleton (43, -1, D:2) a human skeleton (44, -3, D:2) a frilled lizard corpse (skeletalised by now) a human skeleton (45, -1, D:2) a human skeleton (48, -5, D:2) a human skeleton (49, -5, D:2) a human skeleton Level 3 of the Dungeon (3, 7, D:3) a +0 club a rat corpse (skeletalised by now) a goblin corpse (skeletalised by now) (5, 4, D:3) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (6, 25, D:3) a +0 club a goblin skeleton (11, 24, D:3) an orb of mesmerism (14, 12, D:3) a ring of protection from fire (14, 25, D:3) a ring of poison resistance (15, 24, D:3) a quokka skeleton (18, -14, D:3) 2 poisoned darts (23, -1, D:3) a scarab talisman (27, 0, D:3) a +0 robe (32, 1, D:3) a +0 dagger (34, -7, D:3) a +0 mace an orc corpse (skeletalised by now) (35, 27, D:3) a +0 mace (37, 7, D:3) a +0 ring mail (45, 10, D:3) a +0 mace (46, 11, D:3) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (49, 10, D:3) a +0 dagger of flaming a +0 robe an orc corpse (skeletalised by now) (56, 7, D:3) a +0 trident (57, 14, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +2 leather armour of Yprecuk {rPois rC- Dex+5} (2670 gold) rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the +1 leather armour "Buun Ampi" {Harm} (1400 gold) Harm: It increases damage dealt and taken. It cannot be enchanted further. the fire staff of Kugutil {rElec rF+ Fire} (3900 gold) [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Fire: It increases the power of your Fire spells. the +2 leather armour of the Pirate {rCorr Dex+2} (2880 gold) rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +6 short sword of Lasachoe {heavy, rElec rC- Will+ Int-3 Dex+6} (5430 gold) rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Int-3: It affects your intelligence (-3). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. the +0 robe "Okaxeuz" {rF+ MP+7} (2960 gold) rF+: It protects you from fire. MP+7: It affects your magic capacity (+7). It cannot be enchanted further. the +2 robe of the Plethaurus {Rampage} (1790 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. It cannot be enchanted further. the +2 whip "Gisut" {flame, Dex+2 Stlth+} (2850 gold) Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring "Utsaetol" {rF+ rN+ Dex+4} (4460 gold) [ring of protection from fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). the air staff "Juegylec" {rElec rC- rN+ Dex+2 Hexes Air} (3900 gold) [staff of air] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Hexes: It increases the power of your Hexes spells. Air: It increases the power of your Air spells. the +0 robe of Shadows and Fog {^Contam Str+7} (1700 gold) ^Contam: It causes magical contamination when unequipped. Str+7: It affects your strength (+7). It cannot be enchanted further. the ring of Monya {rF+ rN+ Wiz} (4820 gold) [ring of wizardry] rF+: It protects you from fire. rN+: It protects you from negative energy. Wiz: It increases the success rate of your magical spells. a +1 war axe of sundering (1050 gold) the +8 hand axe "Cytuv" {pain, rF++ Int-2} (6780 gold) rF++: It greatly protects you from fire. Int-2: It affects your intelligence (-2). It cannot be enchanted further. the ring of Wodd {*Corrode rN+ Will+ Dex+4} (3540 gold) [ring of positive energy] *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). the +3 dagger of Perversion {elec, rC+ Int+2 Stlth+} (4100 gold) rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. the cold staff of Untruth {*Slow rC+ Dex+4 Necro Ice} (4040 gold) [staff of cold] *Slow: It may slow you when you take damage. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. the quill talisman of Ofehill {Fly rCorr Dex+3} (2850 gold) [quill talisman] Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). the +0 ring mail of Repulsion {rC+ Will+ Int+3 Dex+2} (3410 gold) rC+: It protects you from cold. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +7 dagger of Weasec {flame, Bane ^Contam rPois Int+9} (6310 gold) Bane: It inflicts you with a random bane when you equip it. ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Int+9: It affects your intelligence (+9). It cannot be enchanted further. (10, 26, D:4) a +0 club (13, 30, D:4) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (18, 10, D:4) a +0 club a goblin corpse (skeletalised by now) (30, 4, D:4) a +0 leather armour a +0 whip (37, -7, D:4) a +0 chain mail (45, 21, D:4) a +0 dagger (47, 27, D:4) a +0 whip a +0 club (48, 28, D:4) a +0 plate armour 2 boomerangs an orc skeleton (55, 24, D:4) 8 stones (55, 29, D:4) a +0 robe a +0 dagger an orc skeleton (59, 14, D:4) a +0 club a goblin skeleton (59, 21, D:4) a +0 flail a +0 ring mail (59, 26, D:4) 6 stones (60, 21, D:4) a +0 hand axe a +0 ring mail an orc skeleton (60, 29, D:4) a +0 club (61, 21, D:4) a +0 morningstar Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (13, -1, D:5) a +0 dagger