Dungeon Crawl Stone Soup version 0.35-a0-1270-g3d7e46afc7 (console) character file. Game seed: 1837475989997627874 14 mmoncure the Magician (level 2, -1/13 HPs) Began as a Deep Elf Mystic on Oct 11, 2026. Slain by a gnoll ... wielding a +0 whip (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:10 (176 turns). mmoncure the Magician (Deep Elf Mystic) Turns: 176, Time: 00:01:11 Health: -1/13 AC: 2 Str: 5 XL: 2 Next: 21% Magic: 1/9 EV: 11 Int: 22 God: Gold: 7 SH: 0 Dex: 15 Spells: 9/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (helmet unavailable) rElec . (100%) (no cloak) rCorr . (100%) (gloves unavailable) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn b - vision talisman %: no passive effects @: vision-form A: glimmercast, see invisible, reduced hp, magic regeneration a: no special abilities You were on level 1 of the Dungeon. Your third eye was open. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Armour a - a +0 robe (worn) Talismans b - a vision talisman (worn) c - a jade talisman Potions g - a potion of magic d - a potion of mutation {unknown} Skills: + Level 2.6 Dodging + Level 4.5 Spellcasting + Level 1.4 Fire Magic + Level 1.2 Ice Magic + Level 1.2 Air Magic + Level 1.4 Earth Magic * Level 3.4 Shapeshifting You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ice Thorns Ice/Erth 44% 1d6 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sirocco Fire/Air 20% 2d6 10% 2 Blink Tloc 8% N/A 16% 2 Dragon Veins Fire/Ice/Erth/A13% 3d(4/4/4/319% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your third eye is open. You can weaponise the residue left behind from casting spells. You have supernaturally acute vision. (SInv) Your maximum health is decreased. Your helmet and gloves are melded. You regenerate magic rapidly. Message History Casting: Ice Thorns (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ice Thorns (safe; 6% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 whip and wearing a +0 leather armour and a +6 ring of intelligence (heavily wounded) Thorns of ice sprout around the gnoll. The residue of your spell condenses into glimmer. The gnoll hits you with a +0 whip. You condense the glimmer around your hands and fire it at the gnoll! The glimmering dart hits the gnoll but does no damage. The gnoll is heavily wounded. The ice thorns skewer the gnoll. The gnoll is severely wounded. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. Casting: Ice Thorns (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ice Thorns (safe; 6% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 whip and wearing a +0 leather armour and a +6 ring of intelligence (faint frost, severely wounded) Thorns of ice sprout around the gnoll. The residue of your spell condenses into glimmer. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You condense the glimmer around your hands and fire it at the gnoll! The glimmering dart hits the gnoll but does no damage. The gnoll is severely wounded. The ice thorns skewer the gnoll but do no damage. The gnoll is severely wounded. Casting: Ice Thorns (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ice Thorns (safe; 6% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 whip and wearing a +0 leather armour and a +6 ring of intelligence (faint frost, severely wounded) Thorns of ice sprout around the gnoll. The residue of your spell condenses into glimmer. You condense the glimmer around your hands and fire it at the gnoll! The glimmering dart hits the gnoll. The gnoll is severely wounded. Your icy thorns crumble before you. The gnoll hits you with a +0 whip. You die... ..~.†.# # ..$. .~...## #. .$:.. ≈~.##.# #.##§§.( ~~.#.## #..##.. . ≈.....#######..§§##.. ~≈~..###.......§.§. ~≈≈~.# #.......§§####.# .~≈~.###......†§^^....# ..~~.)##...)..^^^###### ~~...#.#......^ğ^# ~≈~..#.#......^^@# ~~~~.# #.........# ≈~....##.........# ~~...~.#....†....# ...~~.##.........# ..~≈..#..##.###### ..~≈.####...# .~ ###..### #...## # ##.### #####....# You could see a gnoll. Vanquished Creatures An endoplasm (D:1) 3 jackals (D:1) A ball python (D:1) 2 bats (D:1) A frilled lizard (D:1) 4 goblins (D:1) 4 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mmoncure the Deep Elf Mystic began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 7/7 140 | D:1 | Reached XP level 2. HP: 13/15 MP: 5/9 176 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_subterranean_lakeside_camping, layout_rooms, chequers_decorated_corner, minmay_misc_feat_x, minmay_pentomino_w4 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 | XLs as -------------+-------+--------- Vision | * * | 2 Action || total ---------------------------++------- Attack: Normal || 3 Melee: Unarmed || 3 Cast: Ice Thorns || 26 Armour: Robe || 23 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 179 | 179 | 0 | 2 | 80 | 1 | 179.0 | Dungeon | 179 | 179 | 0 | 2 | 80 | 1 | 179.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 179 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+