Dungeon Crawl Stone Soup version 0.35-a0-1288-g28a137decf (console) character file. Game seed: 14393777720165492431 4 mmoncure the Magician (level 1, -2/13 HPs) Began as a Barachi Mystic on Oct 13, 2026. Slain by a gnoll ... wielding a +0 flail (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:53 (234 turns). mmoncure the Magician (Barachi Mystic) Turns: 234, Time: 00:00:53 Health: -2/13 AC: 2 Str: 9 XL: 1 Next: 63% Magic: 1/4 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (helmet unavailable) rElec . (100%) (no cloak) rCorr . (100%) (gloves unavailable) SInv + (no boots) Will ..... (no amulet) Stlth + (ring unavailable) HPRegen 0.22/turn (ring unavailable) MPRegen 0.09/turn b - vision talisman %: no passive effects @: vision-form, unable to hop, slow A: glimmercast, see invisible, amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 1 of the Dungeon. Your third eye was open. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) d - a +0 pair of boots Jewellery e - a +6 ring of strength Talismans b - a vision talisman (worn) c - a jade talisman Scrolls c - a scroll of fear {unknown} d - 2 scrolls of identify {unknown} Potions g - a potion of magic Skills: + Level 0.3 Fighting + Level 2.2 Dodging + Level 3.3 Spellcasting + Level 1.2 Fire Magic + Level 1.3 Ice Magic + Level 1.2 Air Magic + Level 1.1 Earth Magic + Level 3.3 Shapeshifting You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ice Thorns Ice/Erth 28% 1d5 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sirocco Fire/Air 14% 2d6 14% 2 Dragon Veins Fire/Ice/Erth/A9% 3d(4/4/4/228% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your third eye is open. You can weaponise the residue left behind from casting spells. You have supernaturally acute vision. (SInv) Your helmet, gloves and ring are melded. You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History Aim: a bat Thorns of ice sprout around the bat. The residue of your spell condenses into glimmer. The bat hits you. You condense the glimmer around your hands and fire it at the frilled lizard! The glimmering dart hits the frilled lizard. The frilled lizard is moderately wounded. The ice thorns skewer the frilled lizard. You kill the frilled lizard! The bat closely misses you. The bat closely misses you. The bat barely misses you. The bat misses you. The bat hits you but does no damage. The bat barely misses you. The bat hits you but does no damage. The bat attacks as it pursues you! The bat barely misses you. The bat hits you but does no damage. The bat closely misses you. The bat attacks as it pursues you! The bat closely misses you. The bat hits you but does no damage. The bat hits you. Casting: Ice Thorns (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ice Thorns (safe; 10% risk of failure) Press: ? - help, Dir - move target Aim: a bat Thorns of ice sprout around the bat. The residue of your spell condenses into glimmer. The bat barely misses you. The bat hits you but does no damage. You barely miss the bat. The bat closely misses you. You hit the bat. The bat is moderately wounded. The bat barely misses you. The bat hits you. The bat misses you. The ice thorns skewer the gnoll. The gnoll is almost dead. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! Ouch! That really hurt! The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail. You die... #.# ##.##...... #.# #'#..####. #.# .#'#....##. ##.## ..##⌠##...... #...# ..+⌠<⌠+. #### # #...# ####..##⌠##. # # #...# #####......#+#.. # ######...####..........#+#.. ##............###.#...##.## # .....................##... # ##..........^.##@.......ß. # ######...####§###ğ........ # # #...# #.###.b..##... # # #...# #.......## # # ###...########..####.# # #.......# #.......# ###### ####.##.##.# #....#.#####..... ..##.##.# .# #.#.###.........# #.##.##.. . #....#.#####.##.# #.##†#####.#. #####.## #.##.. #..........##. ### #.#### You could see a gnoll and a bat. Vanquished Creatures A quokka (D:1) 2 bats (D:1) 2 frilled lizards (D:1) A kobold (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mmoncure the Barachi Mystic began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 234 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_loops_cross, ebering_ecumenical_altar_sacrificial, st_stairs_2, wander_ebering_terrifying_dragon_lair Percentage of experience gained in each form (* = 100%): Form XL: | 1 | XLs as -------------+----+--------- Vision | * | 1 Action || total ---------------------------++------- Attack: Normal || 8 Melee: Unarmed || 8 Cast: Ice Thorns || 13 Ability: Hop || 1 Armour: Robe || 40 Dodge: Dodged || 35 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 267 | 267 | 0 | 0 | 163 | 1 | 267.0 | Dungeon | 267 | 267 | 0 | 0 | 163 | 1 | 267.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 267 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+