Dungeon Crawl Stone Soup version 0.35-a0-1288-g28a137decf (console) character file. Game seed: 5591655306818937359 6 mmoncure the Changeling (level 1, 0/13 HPs) Began as a Barachi Mystic on Oct 14, 2026. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:21 (144 turns). mmoncure the Changeling (Barachi Mystic) Turns: 144, Time: 00:00:21 Health: 0/13 AC: 2 Str: 9 XL: 1 Next: 81% Magic: 0/4 EV: 11 Int: 18 God: Gold: 8 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (helmet unavailable) rElec . (100%) (no cloak) rCorr . (100%) (gloves unavailable) SInv + (no boots) Will ..... (no amulet) Stlth + (ring unavailable) HPRegen 0.22/turn (ring unavailable) MPRegen 0.09/turn b - vision talisman %: no passive effects @: vision-form, slow A: glimmercast, see invisible, amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 1 of the Dungeon. Your third eye was open. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Armour a - a +0 robe (worn) Talismans b - a vision talisman (worn) c - a jade talisman Potions g - a potion of magic Skills: + Level 0.2 Fighting + Level 2.2 Dodging + Level 3.3 Spellcasting + Level 1.2 Fire Magic + Level 1.3 Ice Magic + Level 1.2 Air Magic + Level 1.1 Earth Magic + Level 3.3 Shapeshifting You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ice Thorns Ice/Erth 28% 1d5 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sirocco Fire/Air 14% 2d6 14% 2 Momentum Strike Conj/Tloc 4% 3d8 24% 2 Dragon Veins Fire/Ice/Erth/A9% 3d(4/4/4/228% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your third eye is open. You can weaponise the residue left behind from casting spells. You have supernaturally acute vision. (SInv) Your helmet, gloves and ring are melded. You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History The residue of your spell condenses into glimmer. The jackal bites you. You condense the glimmer around your hands and fire it at the jackal! The glimmering dart hits the jackal. You kill the jackal! Casting: Ice Thorns (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ice Thorns (safe; 10% risk of failure) Press: ? - help, Dir - move target Aim: a jackal (lightly wounded) Thorns of ice sprout around the jackal. The residue of your spell condenses into glimmer. The ice thorns skewer the jackal but do no damage. The jackal is heavily wounded. The jackal bites you but does no damage. The jackal barely misses you. The jackal bites you. You condense the glimmer around your hands and fire it at the jackal! The glimmering dart hits the jackal. The jackal is almost dead. The ice thorns skewer the jackal but do no damage. The jackal is heavily wounded. The ice thorns skewer the jackal. You kill the jackal! The jackal closely misses you. Casting: Ice Thorns (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ice Thorns (safe; 10% risk of failure) Press: ? - help, Dir - move target Aim: a jackal (faint frost, heavily wounded) You miscast Ice Thorns. Nothing appears to happen. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Ice Thorns (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ice Thorns (safe; 10% risk of failure) Press: ? - help, Dir - move target Aim: a jackal (heavily wounded) Thorns of ice sprout around the jackal. The residue of your spell condenses into glimmer. The jackal bites you. You die... ######### #.......# #.§.....# ########@^.....# #...^^##h^.....## +..w^.†^^^......# ..###...^^##^^......######### ..........''................. ..###.....##........######### #.....#....†......####### #.....#.................. #§....#...#####.......... You could see a jackal. Vanquished Creatures A hobgoblin (D:1) 2 jackals (D:1) A quokka (D:1) A frilled lizard (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mmoncure the Barachi Mystic began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 144 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_fountains, layout_basic Percentage of experience gained in each form (* = 100%): Form XL: | 1 | XLs as -------------+----+--------- Vision | * | 1 Action || total ---------------------------++------- Attack: Normal || 21 Melee: Unarmed || 21 Cast: Ice Thorns || 9 Armour: Robe || 19 Dodge: Dodged || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 154 | 154 | 0 | 0 | 83 | 1 | 154.0 | Dungeon | 154 | 154 | 0 | 0 | 83 | 1 | 154.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 154 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+