Dungeon Crawl Stone Soup version 0.35-a0-1299-g2952e12c52 (console) character file. Game seed: 3136254901015435412 44 mmoncure the Changeling (level 3, -1/26 HPs) Began as a Barachi Mystic on Oct 16, 2026. Frozen to death by an endoplasm (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:45 (1248 turns). mmoncure the Changeling (Barachi Mystic) Turns: 1248, Time: 00:02:45 Health: -1/26 AC: 2 Str: 9 XL: 3 Next: 60% Magic: 0/7 EV: 11 Int: 20 God: Gold: 53 SH: 0 Dex: 12 Spells: 7/8 levels left rFire + . . (50%) d - +1 dagger (speed) rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (helmet unavailable) rElec . (100%) e - scarf {rC+ rF+} rCorr . (100%) (gloves unavailable) SInv + (no boots) Will ..... (no amulet) Stlth + (ring unavailable) HPRegen 0.24/turn (ring unavailable) MPRegen 0.10/turn b - vision talisman %: no passive effects @: vision-form, unable to hop, attractive, slow A: glimmercast, see invisible, amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 2 of the Dungeon. Your third eye was open. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons d - a +1 dagger of speed (weapon) Armour a - a +0 robe (worn) e - a scarf of resistance (worn) Talismans b - a vision talisman (worn) c - a jade talisman Scrolls p - a scroll of poison T - a scroll of torment Potions g - a potion of magic b - a potion of brilliance A - a potion of attraction Skills: + Level 1.0 Fighting + Level 2.5 Dodging + Level 3.4 Spellcasting + Level 1.6 Fire Magic + Level 1.7 Ice Magic + Level 1.8 Air Magic + Level 1.3 Earth Magic + Level 3.5 Shapeshifting You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ice Thorns Ice/Erth 36% 1d5 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sirocco Fire/Air 20% 2d6 11% 2 Construct Spike Launche Frge 6% 2d3 21% 2 Momentum Strike Conj/Tloc 6% 3d8 21% 2 Dragon Veins Fire/Ice/Erth/A12% 3d(4/4/4/322% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your third eye is open. You can weaponise the residue left behind from casting spells. You have supernaturally acute vision. (SInv) Your helmet, gloves and ring are melded. You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History The quokka barely misses you. The bat closely misses you. Your Fighting skill increases to level 1! You encounter an endoplasm. You feel sick. The quokka bites you. The bat is attracted toward you. The endoplasm is attracted toward you. You feel sick. The bat barely misses you. x2; The quokka bites you. The endoplasm is attracted toward you. You feel sick. The bat hits you but does no damage. The bat is attracted toward you. You feel sick. The quokka attacks as it pursues you! The quokka closely misses you. The endoplasm attacks as it pursues you! The endoplasm barely misses you. The bat closely misses you. You feel sick. The bat attacks as it pursues you! The bat hits you. * * * LOW HITPOINT WARNING * * * The bat hits you. * * * LOW HITPOINT WARNING * * * The quokka misses you. The bat is attracted toward you. You feel sick. You are no longer poisoned. The bat hits you but does no damage. The bat is attracted toward you. The bat hits you. * * * LOW HITPOINT WARNING * * * The bat misses you. The bat is attracted toward you. The quokka is attracted toward you. The endoplasm barely misses you. Your legs are too worn out to hop. Unknown command. Casting: Ice Thorns (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ice Thorns (safe; 8% risk of failure) Press: ? - help, Dir - move target Aim: a quokka Thorns of ice sprout around the quokka. The residue of your spell condenses into glimmer. The endoplasm freezes you. You are frozen. You resist. * * * LOW HITPOINT WARNING * * * You condense the glimmer around your hands and fire it at the endoplasm! The glimmering dart hits the endoplasm. The endoplasm is severely wounded. The ice thorns skewer the quokka but do no damage. The endoplasm freezes you. You are frozen. You resist. You die... ##.......... #...............# #.†.............# #†<.............# ##...............# ....>............# ...#..##.............# #....####...^§#...^.#### ..##........^.#......... ##..........#rj......... #...........b#@........ #........$..##......... .............##......... #....................... ##...................... ........................ ........................ ......#.#........#...## .###............#..## You could see an endoplasm and a quokka. Vanquished Creatures An adder (D:2) A dart slug (D:1) 3 hobgoblins 6 jackals (D:1) 3 quokkas (D:1) 3 ball pythons 3 bats 4 endoplasms A frilled lizard (D:2) 2 goblins (D:1) 5 kobolds (D:1) 4 rats (D:1) 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mmoncure the Barachi Mystic began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 276 | D:1 | Reached XP level 2. HP: 5/20 MP: 3/6 823 | D:1 | Reached XP level 3. HP: 22/25 MP: 4/7 1239 | D:2 | Reached skill level 1 in Fighting 1245 | D:2 | HP: 1/26 [bat (1)] 1248 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_gap_in_the_tavern_cellar, layout_loops_ring D:2: layout_rooms Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.0 Dodging | | 2.5 Spellcasting | | 3.4 Fire Magic | | 1.6 Ice Magic | | 1.7 Air Magic | | 1.8 Earth Magic | | 1.3 Shapeshifting | | 3.5 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 | XLs as -------------+----------+--------- Vision | * * * | 3 Action || total ---------------------------++------- Attack: Normal || 32 Melee: Dagger || 31 Unarmed || 1 Cast: Ice Thorns || 47 Ability: Hop || 1 Drink: Heal wounds || 1 Attraction || 1 Read: Identify || 3 Armour: Robe || 71 Dodge: Dodged || 73 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1379 | 1328 | 51 | 0 | 1031 | 2 | 689.5 | Dungeon | 1379 | 1328 | 51 | 0 | 1031 | 2 | 689.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1342 daAuts D:2: 36 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+