Dungeon Crawl Stone Soup version 0.35-a0-1308-g77a9b5a25e (console) character file. Game seed: 8731171515343200617 4 mmoncure the Changeling (level 1, -2/13 HPs) Began as a Barachi Mystic on Oct 18, 2026. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:34 (221 turns). mmoncure the Changeling (Barachi Mystic) Turns: 221, Time: 00:00:35 Health: -2/13 AC: 2 Str: 9 XL: 1 Next: 63% Magic: 3/4 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (helmet unavailable) rElec . (100%) d - scarf {+Inv} rCorr . (100%) (gloves unavailable) SInv + (no boots) Will ..... (no amulet) Stlth + (ring unavailable) HPRegen 0.22/turn (ring unavailable) MPRegen 0.09/turn b - vision talisman %: no passive effects @: vision-form, slow A: glimmercast, see invisible, amphibious, frog-like legs 1, +LOS a: Hop (0%), Evoke Invisibility (28%) You were on level 1 of the Dungeon. Your third eye was open. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) d - a scarf of invisibility (worn) Talismans b - a vision talisman (worn) c - a jade talisman Scrolls c - a scroll of identify {unknown} d - a scroll of torment {unknown} e - a scroll of fog {unknown} Potions g - a potion of magic f - a potion of curing {unknown} Skills: + Level 0.3 Fighting + Level 2.2 Dodging + Level 3.3 Spellcasting + Level 1.1 Fire Magic + Level 1.3 Ice Magic + Level 1.2 Air Magic + Level 1.0 Earth Magic + Level 3.3 Shapeshifting You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ice Thorns Ice/Erth 28% 1d5 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sirocco Fire/Air 14% 2d6 14% 2 Mercury Arrow Conj/Alch 4% 2d5 24% 2 Dragon Veins Fire/Ice/Erth/A9% 3d(4/4/4/228% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your third eye is open. You can weaponise the residue left behind from casting spells. You have supernaturally acute vision. (SInv) Your helmet, gloves and ring are melded. You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History e - a scroll labelled NUORUOM XACZAH An endoplasm comes into view. An endoplasm is nearby! Casting: Ice Thorns (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ice Thorns (safe; 10% risk of failure) Press: ? - help, Dir - move target Aim: an endoplasm Thorns of ice sprout around the endoplasm. The residue of your spell condenses into glimmer. The ice thorns skewer the endoplasm. The endoplasm is heavily wounded. You condense the glimmer around your hands and fire it at the endoplasm! The glimmering dart hits the endoplasm. The endoplasm is almost dead. The endoplasm hits you. You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm hits you. You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm hits you. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You completely miss the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You die... ### #.###################.# #.....................# ##.............###.# ##...##########.#.#.# ##....##....# #...#.# ##...#.##.##.######.#.## ########...##.@..#............. #.........###j####..######.#.#. #.#....._^# #.# #..# #.#.#. ###.#.......###.# #..# #.#.#. ....######...##.####..# #.#.#. ....# ##...#...##..######.#.#. ....###.#.##....#.##...........#. ...........##........>######.###. ..†.###.#.####.##.##..##......... You could see an endoplasm. Vanquished Creatures A hobgoblin (D:1) A bat (D:1) 2 frilled lizards (D:1) 2 rats (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mmoncure the Barachi Mystic began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 86 | D:1 | Found a faded altar of an unknown god. 221 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_c, layout_basic, hellmonk_ecumenical_altar_crossroads Percentage of experience gained in each form (* = 100%): Form XL: | 1 | XLs as -------------+----+--------- Vision | * | 1 Action || total ---------------------------++------- Attack: Normal || 12 Melee: Unarmed || 12 Cast: Ice Thorns || 6 Armour: Robe || 11 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 250 | 250 | 0 | 0 | 177 | 1 | 250.0 | Dungeon | 250 | 250 | 0 | 0 | 177 | 1 | 250.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 250 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+