Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34.0-21-g137ed264d3 Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 2731661676973320431, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name moiradios -rc /dgldir/rcfiles/crawl-0.34/moiradios.rc -macro /dgldir/rcfiles/crawl-0.34/moiradios.macro -morgue /dgldir/morgue/moiradios/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/moiradios:2026-02-23.00:34:46.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x57cbd745eb1e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x57cbd746cd7a]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x57cbd745effa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x42910) [0x77d657c42910]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11b) [0x77d657c9999b]: /lib/x86_64-linux-gnu/libc.so.6(raise+0x16) [0x77d657c42866]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xd7) [0x77d657c268b7]: /lib/x86_64-linux-gnu/libc.so.6(+0x27750) [0x77d657c27750]: /lib/x86_64-linux-gnu/libc.so.6(+0xa3c67) [0x77d657ca3c67]: /lib/x86_64-linux-gnu/libc.so.6(+0xa5c5c) [0x77d657ca5c5c]: /lib/x86_64-linux-gnu/libc.so.6(free+0x73) [0x77d657ca87f3]: /usr/games/crawl-0.34(+0xcea911) [0x57cbd7c54911]: /usr/games/crawl-0.34(+0xcdbf19) [0x57cbd7c45f19]: /usr/games/crawl-0.34(+0xcd9261) [0x57cbd7c43261]: /usr/games/crawl-0.34(+0xcdb676) [0x57cbd7c45676]: /usr/games/crawl-0.34(+0xce1366) [0x57cbd7c4b366]: /usr/games/crawl-0.34(_ZN4CLua5closeEv+0xbe) [0x57cbd7445c4e]: CLua::close() /usr/games/crawl-0.34(+0x2f50ac) [0x57cbd725f0ac]: /usr/games/crawl-0.34(+0x2f8075) [0x57cbd7262075]: /lib/x86_64-linux-gnu/libc.so.6(+0x280d0) [0x77d657c280d0]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x89) [0x77d657c28189]: /usr/games/crawl-0.34(_start+0x25) [0x57cbd7391015]: Trying to run gdb. GNU gdb (Ubuntu 14.0.50.20230907-0ubuntu1) 14.0.50.20230907-git Copyright (C) 2023 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000077d657d0fbf7 in __GI___wait4 (pid=2242866, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000077d657d0fbf7 in __GI___wait4 (pid=2242866, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000057cbd745f1cc in call_gdb (file=0x77d657dff6c0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 2240681\000\000\000\000\000" #2 0x000057cbd746cd98 in do_crash_dump () at dbg-asrt.cc:673 t = 1771808776 dir = "/dgldir/morgue/moiradios/" name = "/dgldir/morgue/moiradios/crash-moiradios-20260223-010616.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x77d657dff6c0 <_IO_2_1_stderr_> #3 0x000057cbd745effa in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {18446744073709551464}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x000077d657c42866 in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x000077d657c268b7 in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {96533023382800, 0, 96533019890416, 96533023383152, 96533009931328, 0, 0, 65535, 96533019884904, 0, 0, 96533019885000, 96533019884904, 131762490175488, 96533009932084, 0}}, sa_flags = 0, sa_restorer = 0x10} #10 0x000077d657c27750 in __libc_message (fmt=fmt@entry=0x77d657dc3b34 "%s\n") at ../sysdeps/posix/libc_fatal.c:150 ap = {{gp_offset = 16, fp_offset = 22475, overflow_arg_area = 0x7ffeb7a61f40, reg_save_area = 0x7ffeb7a61ed0}} fd = 2 list = nlist = cp = #11 0x000077d657ca3c67 in malloc_printerr (str=str@entry=0x77d657dc6a40 "double free or corruption (!prev)") at ./malloc/malloc.c:5765 No locals. #12 0x000077d657ca5c5c in _int_free_merge_chunk (av=0x77d657dfeca0 , p=0x57cbd8917720, size=768) at ./malloc/malloc.c:4672 nextchunk = 0x57cbd8917a20 nextsize = #13 0x000077d657ca87f3 in __GI___libc_free (mem=) at ./malloc/malloc.c:3391 ar_ptr = p = err = 0 #14 0x000057cbd7c54911 in l_alloc () No symbol table info available. #15 0x000057cbd7c45f19 in luaM_free_ () No symbol table info available. #16 0x000057cbd7c43261 in luaF_freeproto () No symbol table info available. #17 0x000057cbd7c45676 in luaC_freeallobjects () No symbol table info available. #18 0x000057cbd7c4b366 in close_state () No symbol table info available. #19 0x000057cbd7445c4e in CLua::close (this=0x57cbd8315c60 ) at clua.cc:84 slisteners = #20 0x000057cbd725f0ac in _reset_game () at main.cc:355 No locals. #21 0x000057cbd7262075 in _launch_game_loop () at main.cc:403 ge = @0x57cbd89fc670: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #22 main (argc=13, argv=0x7ffeb7a6d368) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }}} [Inferior 1 (process 2240681) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.34/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.34/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.34/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 3 Level id: D:3 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 2 Level vaults: tutorial_lesson3_level3 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< In this lesson you're going to learn about items and how to use them. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a pair of boots. Found three staircases leading out of the dungeon. Pick up these boots with [,] and wear them with [e]. You see here a +0 pair of boots. b - a +0 pair of boots You start putting on your armour. You continue putting on your +0 pair of boots. x5 You finish putting on your +0 pair of boots. Okay, then. Found a scroll labelled TANOVYIDOM. Some types of items, marked with a green frame, are picked up automatically as you step on them. Many items are unidentified when you find them. One way to find out what they do is to use them. Try reading this scroll with [r]. c - a scroll labelled TANOVYIDOM As you read the scroll labelled TANOVYIDOM, it dissolves into smoke. It was a scroll of fog. You open the door. There is an open door here. You encounter a goblin. Autopickup does not work if there's a monster around. You can either pick up this scroll now with [,] or you can fight the nearby enemy and pick it up afterwards. You see here a scroll labelled SUEPUD GANN. c - a scroll labelled SUEPUD GANN The goblin shouts! As you read the scroll labelled SUEPUD GANN, it crumbles to dust. You assume a fearsome visage. The goblin looks frightened! It was a scroll of fear. A goblin opens the door. Found a runed flail. The goblin begs for mercy. The goblin cries, "Mercy!" There is an open door here. The goblin yells at you, "GO AWAY!" The goblin pleads, "Please! I have a lot of children!" An item described as runed or glowing will always be enchanted, or have special properties, or both. Once you step on top of such an item, its properties will be revealed to you. You see here a +0 flail of venom. c - a +0 flail of venom Your +0 flail of venom begins to drip with poison! c - a +0 flail of venom (weapon) Okay, then. The goblin prays for help. The goblin seems to regain its courage. The goblin misses you. An item described as runed or glowing will always be enchanted, or have special properties, or both. Once you step on top of such an item, its properties will be revealed to you. You barely miss the goblin. The goblin misses you. You closely miss the goblin. The goblin barely misses you. The goblin misses you. You closely miss the goblin. The goblin closely misses you. You closely miss the goblin. The goblin barely misses you. x2 You closely miss the goblin. The goblin hits you but does no damage. You sock the goblin! You kill the goblin! To view the description of your new weapon, find and select it in your inventory ([i]). Notice that all the item commands also work from the item description screens. Setting a skill training target for Maces & Flails at 14.0. Okay, then. Adjust to which letter? (? for menu, Esc to quit) Okay, then. Once you've successfully managed to poison a monster, it is sometimes best to retreat and let the poison do the work. Don't forget to retreat to heal too, if necessary. You open the door. You encounter a rat and 2 jackals. You encounter a jackal. The jackal barks! x2; You hear a shout! There is an open door here. You closely miss the rat. The rat squeaks loudly. You hear a loud squeak. You encounter a hobgoblin. The rat barely misses you. The rat bites you. You hit the rat. The rat is poisoned. The rat is heavily wounded. The jackal barks! You hear a bark! You encounter a rat. The rat bites you but does no damage. You barely miss the rat. The rat is heavily wounded. You kill the rat! The jackal barely misses you. You hit the jackal but do no damage. The jackal is poisoned. The jackal closely misses you. x2 You sock the jackal! You kill the jackal! The jackal bites you but does no damage. You hit the jackal. The jackal is poisoned. The jackal is moderately wounded. The jackal closely misses you. The jackal misses you. You hit the jackal. You kill the jackal! You encounter a jackal. The jackal bites you. You hit the jackal but do no damage. The jackal is poisoned. The jackal barks! The jackal bites you but does no damage. x2 You barely miss the jackal. The jackal is moderately wounded. The jackal closely misses you. x2 You thump the jackal! You kill the jackal! The jackal bites you. You hit the jackal. The jackal is poisoned. The jackal is lightly wounded. The jackal bites you. You sock the jackal! You kill the jackal! You have reached level 2! Unknown command. You sock the rat! You kill the rat! The hobgoblin hits you but does no damage. You barely miss the hobgoblin. The hobgoblin closely misses you. You thump the hobgoblin! You kill the hobgoblin! Things that are here: a hobgoblin corpse; a jackal corpse; a jackal corpse You start resting. HP restored. Found two stone staircases leading down. Well fought! If necessary, rest up with [5], then continue downwards with [>]. There is a stone staircase leading down here. You climb downwards. If the many commands are too confusing, you can also look them up in the command help [?]. Rereading old messages with [Ctrl-P] is available as usual. There is a stone staircase leading up here. Traps can have a variety of unpleasant effects, such as alerting monsters or teleporting you into danger. Some traps are permanent and will always be revealed as part of the map, but other traps can be triggered by exploring new tiles, and won't exist after being triggered. If there's no way around, you'll have to trigger the trap and deal with the consequences. You hear a click... Luckily, nothing happens. There is a pressure plate here. Found a bubbling emerald potion. Potions may provide vital healing or useful enchantments, but some have less desirable effects. You can quaff this potion with [q] to discover what it does. d - a bubbling emerald potion It was a potion of curing. You feel better. You encounter a goblin. It is wielding a +0 sling, quivering stones and carrying a +0 dagger. The goblin shouts! The goblin shoots a sling bullet. The sling bullet hits you. The goblin throws a stone. The stone hits you but does no damage. The goblin unwields a +0 sling. The goblin wields a +0 dagger. The goblin hits you with a +0 dagger. You closely miss the goblin. The goblin hits you but does no damage. You sock the goblin! You kill the goblin! Items here: ( )) †. There are a lot of items here. You choose what to pick up from a menu: press , to enter the pickup menu. To leave the menu, confirm your selection with Enter. d - a +0 sling; e - 30 stones You open the door. Found the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. There is an open door here. Items with unusual names are artefacts. Artefacts can have a number of special properties. Some unique artefacts (such as this cloak) are always identified and may have special properties that cannot be found anywhere else! Others are generated with a random selection of properties, and are unidentified until you step on top of them. Try equipping this cloak with [e]. You see here the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. You start putting on your armour. You continue putting on the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. x5 You finish putting on the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. Okay, then. Char dumped successfully. You open the door. Found a wand of flame (9). There is an open door here. You can evoke a wand with [V]. a - a wand of flame (9) Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Okay, then. Okay, then. You open the door. You can evoke a wand with [V]. You encounter a gnoll. It is wielding a +0 spear. The gnoll shouts! There is an open door here. Hit: c) +0 flail (venom) Press: ? - help, Dir - move target Okay, then. Okay, then. You can evoke a wand with [V]. You can evoke a wand with [V]. Hit: c) +0 flail (venom) Press: ? - help, Dir - move target Okay, then. Unknown command. Aiming: Throw Flame Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (72% to hit) The puff of flame misses the gnoll. The gnoll misses you. Hit: c) +0 flail (venom) Press: ? - help, Dir - move target Okay, then. Aiming: Throw Flame Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The puff of flame hits the gnoll. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 spear! Aiming: Throw Flame Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The puff of flame hits the gnoll! You kill the gnoll! You start resting. HP restored. Things that are here: a +0 spear; a gnoll corpse There is an open door here. Found a wand of digging (15). A wand of digging can destroy rock walls. Use [x][v] to check wall types. d - a wand of digging (15) Press: ? - help, v - describe, . - travel The floor. Aiming: Dig Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line You can't see that place. The rock shatters into small pieces. Found a large jade amulet. Jewellery is put on with [e]. g - an amulet of faith Okay, then. You start putting on your amulet. You continue putting on your amulet of faith. x5 You finish putting on your amulet of faith. You feel a strange surge of divine interest. g - an amulet of faith (worn) You open the door. Found a stone staircase leading down. There is an open door here. This amulet would be very powerful if your character had a god to worship, but here and now, it's useless. You may want to drop it with [d]. You unwield your +0 flail of venom. Your +0 flail of venom stops dripping with poison. d - a +0 sling (weapon) You start removing your amulet. You continue removing your amulet of faith. x5 You finish removing your amulet of faith. Okay, then. You drop an amulet of faith. There is a stone staircase leading down here. You can't go up here! You climb downwards. If the many commands are too confusing, you can also look them up in the command help [?]. Rereading old messages with [Ctrl-P] is available as usual. There is a stone staircase leading up here. Gold can be spent in shops. It takes no inventory space and cannot be dropped. You now have 40 gold pieces. You unwield your +0 sling. Your +0 flail of venom begins to drip with poison! c - a +0 flail of venom (weapon) You enter the shallow water. Moving in this stuff is going to be slow. Shops offer a variety of items, but they don't buy items from anyone. Found Revyb's General Store. To enter this shop, press [<]. To buy items, select them with their hotkey, hit [Enter] and confirm with [y]es. You can switch to description mode with [!]. There is an entrance to Revyb's General Store here. c - a potion of curing Thank you for shopping at Revyb's General Store! Remember, you can explore the level automatically with [o]. You enter the shallow water. Moving in this stuff is going to be slow. Found an exit from the tutorial. You now have enough gold to do some serious shopping! The quickest way back to the shop is by searching for it. Type [Ctrl-F], and then enter “shop”. Select the result to start travelling. You now have 230 gold pieces (gained 220). Search for what [? for help]? shop You enter the shallow water. Moving in this stuff is going to be slow. Remember, you can explore the level automatically with [o]. To enter this shop, press [<]. To buy items, select them with their hotkey, hit [Enter] and confirm with [y]es. You can switch to description mode with [!]. There is an entrance to Revyb's General Store here. g - a ring of flight Thank you for shopping at Revyb's General Store! Remember, you can explore the level automatically with [o]. You enter the shallow water. Moving in this stuff is going to be slow. Warning, this way leads to a difficult battle. You may choose to use what you've learned so far in a fight, or try to reach the other exit on the island. Either way, it may be a good idea to do some shopping, if you haven't already. You fly up into the air. g - a ring of flight (worn) Flight will allow you to cross deep water or lava. Items that allow you to fly will activate automatically when worn. Warning, this way leads to a difficult battle. You may choose to use what you've learned so far in a fight, or try to reach the other exit on the island. Either way, it may be a good idea to do some shopping, if you haven't already. You reach down and open the door. You encounter 2 orcs, an ufetubus and 3 gnolls. The orc shouts! x2; The gnoll shouts! x3 The gnoll hits you but does no damage. The gnoll leaves your sight. Found two exits from the tutorial. The orc curses repeatedly. Warning, this way leads to a difficult battle. You may choose to use what you've learned so far in a fight, or try to reach the other exit on the island. Either way, it may be a good idea to do some shopping, if you haven't already. You barely miss the ufetubus. The ufetubus barely misses you. The ufetubus closely misses you. The ufetubus barely misses you. The ufetubus's sight is seared by the starlight! The ufetubus barely misses you. x2 The ufetubus hits you but does no damage. You miss the ufetubus. The ufetubus hits you but does no damage. The ufetubus misses you. The gnoll hits you from afar with a +0 spear. The ufetubus barely misses you. The ufetubus closely misses you. The gnoll closely misses you. You miss the ufetubus. The ufetubus closely misses you. The ufetubus misses you. The gnoll hits you from afar with a +0 spear. The ufetubus closely misses you. The ufetubus completely misses you. You miss the ufetubus. The ufetubus is no longer blind. The ufetubus hits you. Your health is getting dangerously low. Retreating and/or quaffing a potion of heal wounds or curing might be a good idea. The ufetubus hits you but does no damage. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * The ufetubus hits you. * * * LOW HITPOINT WARNING * * * The ufetubus closely misses you. The ufetubus is blinded by the light from your cloak! The ufetubus barely misses you. x2 The ufetubus hits you. * * * LOW HITPOINT WARNING * * * The ufetubus barely misses you. The ufetubus is no longer blind. There are monsters nearby! You start resting. HP restored. An orc comes into view. The gnoll hits you from afar with a +0 spear. The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll is poisoned. The gnoll closely misses you. The gnoll hits you with a +0 spear. You hit the gnoll but do no damage. The gnoll is lightly wounded. The gnoll hits you with a +0 spear. You hit the gnoll. The gnoll is heavily wounded. The gnoll misses you. The gnoll hits you with a +0 spear. You barely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 spear! * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. You kill the gnoll! You have reached level 3! Your experience leads to an increase in your attributes! Upon gaining levels 3, 9, 15, etc., you get to choose an attribute to raise: strength, intelligence, or dexterity. Strength makes heavy armour less cumbersome and slightly increases most weapons' damage. Intelligence makes your spells more reliable and powerful. Dexterity increases your evasion and stealth, and slightly increases the damage of blades and ranged weapons. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 You start resting. HP restored. A gnoll comes into view. The gnoll barely misses you. Hit: c) +0 flail (venom) Press: ? - help, Dir - move target Okay, then. Throw: 30 stones Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear and wearing a +0 ring mail (63% to hit) You throw a stone. The stone barely misses the gnoll. The gnoll closely misses you. Throw: 29 stones Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear and wearing a +0 ring mail (63% to hit) You throw a stone. The stone hits the gnoll but does no damage. The gnoll closely misses you. The gnoll hits you with a +0 spear. You thump the gnoll! The gnoll is severely wounded. The gnoll misses you. The gnoll hits you with a +0 spear. You hit the gnoll but do no damage. The gnoll is poisoned. The gnoll is severely wounded. The gnoll misses you. The gnoll's vision is obscured by starry radiance! You barely miss the gnoll. The gnoll is almost dead. The gnoll barely misses you. You hit the gnoll. You kill the gnoll! Your Armour skill increases to level 4! One of your skills just reached a milestone. The skills you use are automatically trained whenever you gain experience, by killing monsters. By default, experience goes to skills you actively use. To view or manage your skills, type m. You sock the orc! You kill the orc! The orc misses you. The orc's sight is seared by the starlight! You barely miss the orc. The orc barely misses you. You hit the orc but do no damage. The orc is poisoned. The orc closely misses you. x2 You kill the orc! Things that are here: a +0 scimitar; a +0 chain mail; an orc corpse A gnoll comes into view. The gnoll shouts! The gnoll misses you. The gnoll barely misses you. You thump the gnoll! The gnoll is poisoned. The gnoll is heavily wounded. The gnoll splashes around in the water. The gnoll misses you. The gnoll misses you. The gnoll splashes around in the water. x2 The gnoll closely misses you. The gnoll splashes around in the water. You kill the gnoll! You hear a splash. x2 Your Dodging skill increases to level 1! An ufetubus comes into view. The ufetubus shouts! You closely miss the ufetubus. The ufetubus misses you. x2 The ufetubus's sight is seared by the starlight! The ufetubus splashes around in the water. You closely miss the ufetubus. The ufetubus closely misses you. The ufetubus barely misses you. The ufetubus closely misses you. x3 The ufetubus barely misses you. The ufetubus splashes around in the water. You hit the ufetubus. The ufetubus is poisoned. The ufetubus is lightly wounded. The ufetubus closely misses you. The ufetubus barely misses you. x2 The ufetubus hits you. You sock the ufetubus! You kill the ufetubus! You have reached level 4! You feel clever. You start resting. HP restored. Warning, this way leads to a difficult battle. You may choose to use what you've learned so far in a fight, or try to reach the other exit on the island. Either way, it may be a good idea to do some shopping, if you haven't already. There is an open door here. Well done! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. notify_dgn_event: Lua error: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (26, 25) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34.0-21-g137ed264d3) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [moiradios] Species: Human Job: Fighter HP: 35/35; mods: 0/0 MP: 6/6; mod: 2 Stats: 18 9 12 Position: (26, 25), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 25 | 3 | 355 | 55/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 39 | 0 | 43 | 43/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 1 | 3 | 0 | 0 | 0/50 Armour | X | 1 | 13 | 4 | 513 | 13/250 Dodging | X | 1 | 16 | 1 | 51 | 1/100 Stealth | X | 0 | 0 | 0 | 6 | 6/42 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 2 | 155 | 5/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 4 | 0 | 24 | 24/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 26 Attributes: #12: 260 #13: 205 #22: 1 #49: 260 Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #6, inv slot #1: +0 pair of boots eq slot #8, inv slot #5: +1 cloak of Starlight {*Dazzle EV+4 Stlth--} eq slot #1, inv slot #2: +0 flail of venom eq slot #9, inv slot #6: ring of flight }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ######### #.@...>.# #.......# #.......# #.......# #.......# ####'#### ♣.♣ ♣.♣♣ ♣♣.♣ dlua errors: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (26, 25) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< Recursive crash.