Dungeon Crawl Stone Soup version 0.34-b1-41-gfa6b30bd71 (webtiles) character file. Game seed: 15218367838777071440 0 moldyegg the Tinkerer (level 1, 11/11 HPs) Began as an Octopode Wanderer on Feb 4, 2026. Got out of the dungeon alive. The game lasted 00:00:29 (1 turns). moldyegg the Tinkerer (Octopode Wanderer) Turns: 1, Time: 00:00:30 Health: 11/11 AC: 1 Str: 11 XL: 1 Next: 0% Magic: 4/4 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 10 Spells: 5/6 levels left rFire . . . (100%) a - +0 spear rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 hat rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 hat (worn) Potions i - a potion of invisibility Skills: + Level 1.0 Polearms + Level 2.0 Dodging + Level 3.0 Spellcasting + Level 3.0 Forgecraft + Level 1.0 Shapeshifting You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 44% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 22% 2d3 9% 2 Launch Clockwork Bee Frge 11% N/A 17% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, moldyegg the Octopode Wanderer. The heart of this dungeon contains the fabulous artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 spear, a +0 hat, a potion of invisibility; and the following spell memorised: Kinetic Grapnel; and the following spells available to memorise: Construct Spike Launcher, Launch Clockwork Bee. You have escaped! ## ~.#.. ###≈.~~~~ #@.# #.....~.P #......P. #P~~~.... #P....... #..P..... #..P...P. #....P..~ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | moldyegg the Octopode Wanderer began the quest for the Orb. 0 | D:1 | moldyegg set off with the following items: a +0 spear, a +0 | hat, a potion of invisibility; and the following spell | memorised: Kinetic Grapnel; and the following spells | available to memorise: Construct Spike Launcher, Launch | Clockwork Bee. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_muddy, layout_loops_ring, shapermc_ecumenical_altar_mp_highgroup, corexii_corridor_pit