Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 4854687248919203878 0 moldyegg the Chiller (level 1, 11/11 HPs) Began as an Octopode Wanderer on Feb 19, 2026. Got out of the dungeon alive. The game lasted 00:00:02 (1 turns). moldyegg the Chiller (Octopode Wanderer) Turns: 1, Time: 00:00:03 Health: 11/11 AC: 1 Str: 12 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 10 Spells: 1/2 levels left rFire . . . (100%) a - +0 mace rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 mace (weapon) Missiles b - 11 poisoned darts (quivered) Potions c - a potion of curing Skills: + Level 2.0 Maces & Flails + Level 2.0 Throwing + Level 1.0 Spellcasting + Level 5.0 Ice Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 56% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 14% N/A 10% 3 Summon Ice Beast Ice/Summ 7% N/A 28% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, moldyegg the Octopode Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a mace. Found a staircase leading out of the dungeon. You begin with the following items: a +0 mace, 11 poisoned darts, a potion of curing; and the following spell memorised: Freeze; and the following spells available to memorise: Ozocubu's Armour, Summon Ice Beast. You have escaped! ######+###### #...........# +.....@.....+ #......)....# ######+###### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | moldyegg the Octopode Wanderer began the quest for the Orb. 0 | D:1 | moldyegg set off with the following items: a +0 mace, 11 | poisoned darts, a potion of curing; and the following spell | memorised: Freeze; and the following spells available to | memorise: Ozocubu's Armour, Summon Ice Beast. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_yet_another_circle, layout_basic, minmay_tromino_v4_a