Dungeon Crawl Stone Soup version 0.34.1-1-g2be950789b (webtiles) character file. Game seed: 10704696299277829413 0 moldyegg the Charlatan (level 1, 11/11 HPs) Began as an Octopode Wanderer on Mar 17, 2026. Got out of the dungeon alive. The game lasted 00:00:15 (1 turns). moldyegg the Charlatan (Octopode Wanderer) Turns: 1, Time: 00:00:15 Health: 11/11 AC: 1 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 11 Spells: 2/2 levels left rFire . . . (100%) a - +0 falchion rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 falchion (weapon) Wands a - a wand of flame (7) (quivered) Scrolls t - a scroll of teleportation Skills: - Level 1.0 Long Blades + Level 1.0 Spellcasting + Level 3.0 Necromancy + Level 1.0 Invocations + Level 3.2 Evocations + Level 1.0 Shapeshifting You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 36% N/A 8% 1 Kiss of Death Conj/Necr 16% 2d6 14% 1 Vampiric Draining Necr 9% 2d6 22% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, moldyegg the Octopode Wanderer. The transcendent Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 falchion, a wand of flame (7), a scroll of teleportation; and the following spells available to memorise: Soul Splinter, Kiss of Death, Vampiric Draining. Okay, then. You have escaped! #### ...# #######.ß.# #.........# ##........# +.........#... +.....@...#... +.........#... ##........# #.........# #######.ß.# ...# #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | moldyegg the Octopode Wanderer began the quest for the Orb. 0 | D:1 | moldyegg set off with the following items: a +0 falchion, a | wand of flame (7), a scroll of teleportation; and the | following spells available to memorise: Soul Splinter, Kiss | of Death, Vampiric Draining. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_basic, shapermc_ecumenical_altar_flowoftime