Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 16798515217210967262 0 moldyegg the Shield-Bearer (level 1, 14/14 HPs) Began as an Octopode Wanderer on Mar 31, 2026. Got out of the dungeon alive. The game lasted 00:00:04 (1 turns). moldyegg the Shield-Bearer (Octopode Wanderer) Turns: 1, Time: 00:00:05 Health: 14/14 AC: 1 Str: 11 XL: 1 Next: 0% Magic: 3/3 EV: 10 Int: 15 God: Gold: 0 SH: 3 Dex: 10 Spells: 3/4 levels left rFire . . . (100%) a - +0 mace rCold . . . (100%) b - +0 buckler rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 mace (weapon) Armour b - a +0 buckler (worn) Scrolls b - a scroll of blinking Skills: + Level 2.0 Fighting + Level 2.0 Maces & Flails + Level 1.3 Stealth + Level 2.0 Shields + Level 2.0 Spellcasting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 4% 1d3 30% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 2% 2d7 43% 2 Lesser Beckoning Tloc 2% N/A 43% 2 Vampiric Draining Necr 1% 2d6 67% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, moldyegg the Octopode Wanderer. The Orb of Zot is coveted for many reasons. Will you seize it for your own? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 mace, a +0 buckler, a scroll of blinking; and the following spell memorised: Shock; and the following spells available to memorise: Grave Claw, Lesser Beckoning, Vampiric Draining. You have escaped! ##+## ##...## ##.....## #.......# +...@...+ #.......# ##.....## ##...## ##+## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | moldyegg the Octopode Wanderer began the quest for the Orb. 0 | D:1 | moldyegg set off with the following items: a +0 mace, a +0 | buckler, a scroll of blinking; and the following spell | memorised: Shock; and the following spells available to | memorise: Grave Claw, Lesser Beckoning, Vampiric Draining. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_concentric_rings, layout_basic