Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 17686172122409229927 0 moldyegg the Tinkerer (level 1, 11/11 HPs) Began as an Octopode Wanderer on Mar 31, 2026. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). moldyegg the Tinkerer (Octopode Wanderer) Turns: 1, Time: 00:00:06 Health: 11/11 AC: 1 Str: 9 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . (100%) a - +0 mace rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 hat rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 mace (weapon) Armour b - a +0 hat (worn) Potions L - a potion of lignification Skills: + Level 2.0 Maces & Flails + Level 1.3 Stealth + Level 2.0 Spellcasting + Level 4.0 Forgecraft + Level 1.0 Invocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 48% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Forge Blazeheart Golem Fire/Frge 7% N/A 71% 4 Iskenderun's Battlesphe Conj/Frge 7% 2d7 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, moldyegg the Octopode Wanderer. The heart of this dungeon contains the glorious artefact, the Orb of Zot. Press ? for a list of commands and other information. Found 12 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +0 mace, a +0 hat, a potion of lignification; and the following spell memorised: Kinetic Grapnel; and the following spells available to memorise: Forge Blazeheart Golem, Iskenderun's Battlesphere. You have escaped! #.# #.# #.# #.# #.# #.# ..#####.#####.. .......@....... ..#####.#####.. #.# #.# #.# #$# #.# #.# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | moldyegg the Octopode Wanderer began the quest for the Orb. 0 | D:1 | moldyegg set off with the following items: a +0 mace, a +0 | hat, a potion of lignification; and the following spell | memorised: Kinetic Grapnel; and the following spells | available to memorise: Forge Blazeheart Golem, Iskenderun's | Battlesphere. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_rooms, minmay_pentomino_x4