mongol Level 1 of the Dungeon (0, 0, D:1) 5 stones (5, -7, D:1) a ball python skeleton (6, 7, D:1) a +0 club 5 stones (6, 34, D:1) a +0 dagger a goblin corpse (skeletalised by now) (7, 6, D:1) a +0 dagger a kobold skeleton (9, -6, D:1) a +0 whip (19, 9, D:1) 3 atropa-tipped darts (21, -16, D:1) a quokka corpse (skeletalised by now) (24, -10, D:1) a +0 dagger of speed (25, -9, D:1) a +0 club a stone (28, 9, D:1) a +0 whip a +0 whip (31, -1, D:1) a jackal corpse (skeletalised by now) (32, -1, D:1) a jackal corpse (skeletalised by now) (33, 12, D:1) a +0 plate armour (35, -18, D:1) a +0 dagger a goblin corpse (skeletalised by now) (35, -16, D:1) a bat corpse (skeletalised by now) a bat corpse (skeletalised by now) (36, 40, D:1) a bat corpse (38, 32, D:1) a +2 robe of willpower (40, 35, D:1) a bat corpse (45, 21, D:1) 5 atropa-tipped darts (46, -6, D:1) a ball python corpse (skeletalised by now) (51, -13, D:1) a +0 mace (54, 10, D:1) a frilled lizard skeleton (61, -5, D:1) a +0 whip 3 stones