mongol Level 1 of the Dungeon (0, 0, D:1) a +0 whip (0, 2, D:1) a +0 club (1, -1, D:1) a +0 whip (2, 11, D:1) a quokka corpse (skeletalised by now) (5, -7, D:1) a ball python corpse (skeletalised by now) (13, -2, D:1) a +0 dagger 4 stones (15, 18, D:1) a ball python corpse (skeletalised by now) (22, -30, D:1) 2 stones (27, -32, D:1) a ball python corpse (skeletalised by now) (36, 17, D:1) a +0 dagger a goblin skeleton (43, 7, D:1) a +0 dagger (44, -28, D:1) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (49, -2, D:1) a +0 club (55, -5, D:1) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (0, 3, D:2) a frilled lizard corpse (2, 2, D:2) a frilled lizard corpse (7, 27, D:2) a +0 dagger a kobold skeleton (9, 24, D:2) a hobgoblin skeleton (10, 8, D:2) a +0 club a hobgoblin skeleton (16, 20, D:2) 6 javelins (22, 23, D:2) a +0 robe (23, 23, D:2) a +0 dagger (23, 36, D:2) a +0 hammer (28, 29, D:2) an adder skeleton (28, 31, D:2) a +0 club (29, 6, D:2) a hobgoblin corpse (skeletalised by now) (42, 4, D:2) a +0 club