Dungeon Crawl Stone Soup version 0.34.1-1-g2be950789b (webtiles) character file. Game seed: 10015648375630176036 65 montauk the Magician (level 4, 0/32 HPs) Began as a Djinni Conjurer on Mar 21, 2026. Slain by a gnoll ... wielding a +0 spear (1 damage) ... on level 3 of the Dungeon. The game lasted 00:02:05 (1539 turns). montauk the Magician (Djinni Conjurer) Turns: 1539, Time: 00:02:05 Health: 0/32 AC: 2 Str: 6 XL: 4 Next: 34% Gold: 89 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) a - +0 whip rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-1 HP) @: attractive, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 89 gold pieces. Inventory: Hand Weapons a - a +0 whip (weapon) Armour b - a +0 robe (worn) Scrolls c - 2 scrolls of fog {unknown} e - a scroll of identify {unknown} h - 2 scrolls of teleportation {unknown} j - a scroll of torment {unknown} Potions f - a potion of lignification {unknown} Skills: + Level 1.1 Fighting + Level 3.0 Dodging - Level 2.0 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations - Level 3.9 Hexes - Level 3.9 Summonings - Level 3.9 Necromancy - Level 3.9 Translocations - Level 3.9 Forgecraft - Level 3.9 Fire Magic - Level 3.9 Ice Magic - Level 3.9 Air Magic - Level 3.9 Earth Magic - Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Summon Small Mammal Summ 84% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Yredelemnul Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (heavily wounded, 72% to hit) You focus your ray upon the jackal. The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) The gnoll barely misses you. The gnoll misses you. You encounter a gnoll. It is wielding a +0 club. You stop channelling your searing ray. You see here a jackal corpse. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail (78% to hit) You miscast Searing Ray. Nothing appears to happen. The gnoll hits you with a +0 whip. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail (78% to hit) You focus your ray upon the orc. The searing ray misses the gnoll. The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the orc. The orc is heavily wounded. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * Unknown command. It was a potion of attraction. You feel attractive to monsters. You stop channelling your searing ray. The gnoll hits you from afar with a +0 spear. You die... #.....jj..... #........#### # ####........# #........j##### .....####j# ##...<#o# #..S.#j# ##.#.#j# #....#@# ##....†# #####.# #.. #.. #... #.#. #.#.# You could see 4 gnolls and an orc. Vanquished Creatures A gnoll (D:1) An adder (D:2) A dart slug (D:2) A ribbon worm (D:2) An endoplasm (D:1) 6 hobgoblins 8 jackals 3 quokkas 7 ball pythons 2 bats 2 frilled lizards 2 goblins (D:2) 6 kobolds 4 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | montauk the Djinni Conjurer began the quest for the Orb. 0 | D:1 | montauk set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 34 | D:1 | Reached XP level 2. HP: 10/21 MP: 0/0 311 | D:1 | Reached XP level 3. HP: 9/25 MP: 0/0 311 | D:1 | Learned a level 1 spell: Summon Small Mammal 968 | D:2 | Reached XP level 4. HP: 26/31 MP: 0/0 1260 | D:2 | Found a basalt altar of Yredelemnul. 1314 | D:2 | Reached skill level 1 in Fighting 1538 | D:3 | HP: 1/32 [gnoll/+0 whip (7)] 1539 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_basic D:2: layout_basic, basic_altar, nicolae_elevator_lobby_plus D:3: layout_basic, zin_scriptorium, shapermc_ecumenical_altar_mp_highgroup, grunt_decor_cap, kennysheep_orc_chapel, uniq_jessica, uniq_robin Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.0 Fighting | 1 | 1.1 Dodging | 3 | 3.0 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Forgecraft | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 1 || 1 Melee: Whip | | 1 || 1 Cast: Magic Dart | 72 | 13 || 85 Searing Ray | 1 | 5 || 6 Drink: Attraction | | 1 || 1 Armour: Robe | 7 | 8 || 15 Dodge: Dodged | 5 | 8 || 13