Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 1453808356885105449 (custom seed) 2 montauk the Magician (level 1, 15/15 HPs) Began as a Djinni Conjurer on Aug 5, 2026. Got out of the dungeon alive. The game lasted 00:00:30 (101 turns). montauk the Magician (Djinni Conjurer) Turns: 101, Time: 00:00:30 Health: 15/15 AC: 2 Str: 6 XL: 1 Next: 44% Gold: 9 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls A - a scroll of acquirement Skills: + Level 2.2 Dodging + Level 1.6 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations - Level 3.4 Hexes - Level 3.4 Summonings - Level 3.4 Necromancy - Level 3.4 Translocations - Level 3.4 Forgecraft - Level 3.4 Fire Magic - Level 3.4 Ice Magic - Level 3.4 Air Magic - Level 3.4 Earth Magic - Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d7 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There is a dry fountain here. You see graffiti of green on imperial red triangles on the fountain. c - a scroll labelled HEHARIP PAALIM You encounter a frilled lizard. The frilled lizard hisses angrily. The magic dart hits the frilled lizard. You kill the frilled lizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a bat. The magic dart hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a kobold and a bat. The kobold is quivering stones. The kobold shouts! The magic dart hits the bat. The bat is moderately wounded. The bat hits you. The magic dart hits the bat. The bat is severely wounded. The bat hits you but does no damage. The magic dart hits the bat but does no damage. The bat is severely wounded. The bat hits you but does no damage. The bat misses you. The kobold throws a stone. The stone hits you. The magic dart hits the bat. You kill the bat! The kobold throws a stone. The stone barely misses you. This is a scroll of acquirement! c -> A - a scroll of acquirement The magic dart hits the kobold. The kobold is moderately wounded. The kobold throws a stone. The stone barely misses you. The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a dry fountain here. HP restored. There is a staircase leading out of the dungeon here. You have escaped! .... ###########.. ####.........### ###............... #.......⌠...⌠..... ##...⌠.........⌠.. #.........≈....... #...⌠...........⌠. #@.....≈.....≈.... #...⌠...........⌠. #.........≈....... ##...⌠.........⌠.( ........⌠...⌠..... ..##............... ... ####.........### ## ########### There were no monsters in sight! Vanquished Creatures 2 bats (D:1) A frilled lizard (D:1) A kobold (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | montauk the Djinni Conjurer began the quest for the Orb. 0 | D:1 | montauk set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 54 | D:1 | Identified a scroll of acquirement 101 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stone_temple_mockup, layout_rooms, ebering_ecumenical_altar_petrified, roderic_lattice_a Action || total ---------------------------++------- Cast: Magic Dart || 8 Armour: Robe || 4 Dodge: Dodged || 3