moonlandergames Level 1 of the Dungeon (0, 0, D:1) a +0 short sword a kobold corpse (skeletalised by now) (12, 15, D:1) 3 stones (15, 9, D:1) a ball python skeleton (18, -12, D:1) a frilled lizard skeleton (21, -22, D:1) a rat corpse (skeletalised by now) (22, 3, D:1) a +0 dagger a stone a kobold corpse (skeletalised by now) (33, -18, D:1) a +0 hand axe (37, 26, D:1) a +0 hand axe (40, -10, D:1) 4 stones (50, -1, D:1) a +0 dagger (52, -7, D:1) a hobgoblin corpse (skeletalised by now) (52, -6, D:1) a bat corpse (skeletalised by now) a bat corpse (skeletalised by now) (56, -5, D:1) a +0 leather armour (56, 0, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Ucsivotu's Distillery a potion of heal wounds (96 gold) a potion of attraction (36 gold) a potion of heal wounds (96 gold) a potion of curing (36 gold) a potion of invisibility (unknown) (96 gold) a potion of might (unknown) (48 gold) a potion of curing (36 gold) [Shop] Votwi Wyb's Weapon Shop a +2 glaive of venom (264 gold) the +1 dagger of Departure {pain, rElec rCorr} (325 gold) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. a +0 quarterstaff (55 gold) 2 stones (2 gold) the +6 dagger of Defence by Offence {distort, rC+ Stlth+} (569 gold) rC+: It protects you from cold. Stlth+: It makes you more stealthy. a +0 orcbow (44 gold) 5 stones (5 gold) the +5 rapier "Acsir" {elec, rElec Will+ Str-2 Dex+4} (687 gold) rElec: It insulates you from electricity. Will+: It increases your willpower. Str-2: It affects your strength (-2). Dex+4: It affects your dexterity (+4). a +0 dagger (22 gold) a +0 mace (33 gold) a +0 short sword (33 gold) [Shop] Qaihosuts's Antique Weapon Shop a +2 heavy triple sword (1092 gold) a +0 arbalest of draining (434 gold) a +0 falchion (84 gold) a +0 trident (98 gold) a +0 vampiric trident (350 gold) a +2 antimagic dagger (504 gold) a +0 short sword (84 gold) [Shop] Ulopn's Assorted Antiques a potion of might (100 gold) a scroll of blinking (237 gold) a +0 robe (22 gold) a quill talisman (500 gold) a potion of curing (75 gold) the amulet of Sadips {Faith Rampage rF- SInv} (1105 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. Rampage: It bestows one free step when moving towards enemies. rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. a scroll of blinking (237 gold) a scroll of identify (50 gold) a potion of might (100 gold) a scroll of fear (100 gold) [Shop] Iralamn's Book Boutique a Trismegistus Codex (396 gold) a Trismegistus Codex (396 gold) a book of Geomancy (220 gold) a book of Winter (308 gold) a There-And-Back Book (396 gold) the Precepts of Relocated Metalworking (550 gold) Spells Type Level a - Kinetic Grapnel Forgecraft 1 b - Blink Translocation 2 c - Teleport Other Translocation 3 d - Hellfire Mortar Fire/Earth/Forgecraft 7 e - Diamond Sawblades Forgecraft 7 the Unrestrained Analects (484 gold) a book of Touch (242 gold) (7, 15, D:2) a +0 ring mail (7, 23, D:2) a +0 spear (18, 23, D:2) a +0 hand axe (19, 15, D:2) a +0 spear (19, 27, D:2) a human skeleton (27, 2, D:2) a ball python corpse (skeletalised by now) (27, 4, D:2) 6 stones (35, 39, D:2) a quill talisman (38, -5, D:2) a quokka corpse (skeletalised by now) (39, -6, D:2) a +0 dagger a +0 robe (46, 20, D:2) a bat skeleton (49, 5, D:2) 8 stones Level 3 of the Dungeon (3, -15, D:3) a +0 dagger (4, -26, D:3) a quokka corpse (skeletalised by now) (4, -6, D:3) a +0 whip (8, -18, D:3) a +0 club (8, -16, D:3) a +0 short sword 7 stones a kobold corpse (skeletalised by now) (9, 20, D:3) a +0 antimagic dagger (11, -17, D:3) an adder corpse (skeletalised by now) (12, -10, D:3) a +0 rapier (13, -27, D:3) 3 stones (14, -19, D:3) a rat corpse (skeletalised by now) (16, -19, D:3) a +0 hand axe (18, -8, D:3) a hobgoblin skeleton (20, -9, D:3) a +0 club a +0 sling a goblin skeleton (49, -21, D:3) a ring of flight (50, 4, D:3) a ball python corpse (skeletalised by now) Level 4 of the Dungeon (4, 21, D:4) a +0 battleaxe (9, -15, D:4) a +0 short sword (10, 8, D:4) a jackal skeleton (11, 9, D:4) a +0 club a +0 sling a goblin corpse (skeletalised by now) (22, 6, D:4) a +0 flail a +0 chain mail an orc corpse (skeletalised by now) (29, -23, D:4) a +0 flail 2 boomerangs (35, -13, D:4) a hobgoblin corpse (skeletalised by now) (40, -10, D:4) an amulet of guardian spirit (41, -14, D:4) a +0 club (43, -19, D:4) a +0 long sword (43, -14, D:4) a +2 falchion of freezing (43, -1, D:4) a +0 club a goblin skeleton (44, -19, D:4) a +0 robe (44, -2, D:4) a +0 hand axe (44, -1, D:4) a +1 dagger of venom a +0 robe (44, 9, D:4) a +0 mace (46, -10, D:4) a +0 ring mail a +0 short sword an orc skeleton (46, -2, D:4) a hobgoblin skeleton (47, -10, D:4) a +0 dagger a +0 flail an orc skeleton an orc skeleton (47, -2, D:4) a +0 hand axe a quokka skeleton (47, 3, D:4) the +2 long sword of the Warrior {heavy, *Rage rN++} *Rage: It berserks you when you make melee attacks (+20% chance). rN++: It greatly protects you from negative energy. (55, -25, D:4) a ring of see invisible Level 5 of the Dungeon (10, -10, D:5) a +0 club a +0 chain mail (10, -9, D:5) a +0 club a +0 dagger an orc skeleton (12, -31, D:5) a hound skeleton (15, -20, D:5) a +0 robe (15, -4, D:5) a +0 ring mail a +0 mace an orc skeleton (16, -14, D:5) a scroll of noise (17, 6, D:5) a +2 flail of protection an orc skeleton (19, -15, D:5) a howler monkey skeleton (23, 6, D:5) a +0 spear a gnoll skeleton (24, 19, D:5) a +0 club (25, -24, D:5) a water moccasin skeleton (26, 6, D:5) a +0 spear a gnoll skeleton (27, -7, D:5) 5 stones (27, 15, D:5) a +0 trident (28, 6, D:5) a +0 halberd (29, 13, D:5) a +0 flail an orc corpse (skeletalised by now) (29, 16, D:5) a +0 giant club (29, 17, D:5) a +0 whip an orc corpse (skeletalised by now) (33, 10, D:5) 3 stones (34, 5, D:5) a +0 spear a gnoll skeleton (35, 17, D:5) a +0 short sword a +0 club a gnoll skeleton (36, 11, D:5) a +0 whip a +0 club a +0 leather armour a +0 flail a +0 whip 2 boomerangs an orc skeleton (36, 14, D:5) a +0 flail (36, 17, D:5) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (36, 23, D:5) a hound corpse (skeletalised by now) (37, 10, D:5) a +0 hand axe an amulet of regeneration an orc skeleton (37, 11, D:5) a +0 hand axe a +0 ring mail a +0 flail a +0 mace a +0 leather armour an orc skeleton (37, 14, D:5) a +0 club (38, 11, D:5) a +0 hand axe an orc skeleton (38, 12, D:5) a +0 spear (38, 14, D:5) a +0 flail (38, 17, D:5) a +0 club an orc corpse (skeletalised by now) (39, 16, D:5) a +0 hand axe an orc skeleton (39, 17, D:5) a +0 spear a jackal corpse (skeletalised by now) a gnoll skeleton (40, 21, D:5) a +0 war axe (40, 27, D:5) a jackal corpse (skeletalised by now) (48, 24, D:5) a jackal corpse (skeletalised by now) (49, 15, D:5) a +0 whip (49, 16, D:5) a +0 club a +0 leather armour a +0 whip a hound corpse (skeletalised by now) a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (49, 18, D:5) a +0 mace an orc corpse (skeletalised by now) (51, 24, D:5) a jackal corpse (skeletalised by now) (53, 17, D:5) a +0 dagger (59, 19, D:5) a +0 ring mail (59, 21, D:5) a ring of magical power Level 6 of the Dungeon (23, 5, D:6) a +0 long sword (24, -15, D:6) a +0 falchion a +0 robe a +3 flail of freezing a +0 robe (25, -15, D:6) a +3 flail a +0 robe (26, -15, D:6) a +0 giant club an ogre corpse (skeletalised by now) (28, -18, D:6) a +0 war axe a +0 robe (36, -8, D:6) an inkwell talisman (36, 11, D:6) a +0 giant club an ogre skeleton (37, 12, D:6) a +0 leather armour (48, 14, D:6) a +0 leather armour (48, 18, D:6) a +0 mace of draining (48, 21, D:6) a +2 dagger of electrocution a +0 robe (49, 18, D:6) a +0 short sword a +0 club a +0 hand axe 2 boomerangs the Ecumenical Temple