Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 11912149922518751790 46 morgom the Grave Robber (level 3, -1/24 HPs) Began as a Demonspawn Necromancer on Apr 10, 2025. Slain by Terence ... wielding a +0 short sword (5 damage) ... on level 2 of the Dungeon on Apr 11, 2025. The game lasted 00:13:00 (1373 turns). morgom the Grave Robber (Demonspawn Necromancer) Turns: 1373, Time: 00:13:01 Health: -1/24 AC: 0 Str: 8 XL: 3 Next: 46% Magic: 6/6 EV: 18 Int: 17 God: Gold: 80 SH: 0 Dex: 18 Spells: 2/6 levels left rFire . . . a - melded +0 dagger rCold . . . (shield currently unavailable) rNeg . . . b - melded +0 robe rPois . (helmet currently unavailable) rElec . (cloak currently unavailable) rCorr . (gloves currently unavailable) SInv . (boots currently unavailable) Will ..... (no amulet) Stlth ++ g - melded +4 ring of protection HPRegen 0.24/turn (ring currently unavailable) MPRegen 0.20/turn %: no passive effects @: bat-form, flying, very quick A: extremely fast, flying, weak attacks, no casting, tiny, magic regeneration, (weakness stinger 1) a: no special abilities You were on level 2 of the Dungeon. You were a bat. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons a - a +0 dagger (melded) e - a +0 whip Missiles d - 2 javelins f - 7 stones Armour b - a +0 robe (melded) h - a +0 scale mail Jewellery g - a +4 ring of protection (melded) Scrolls i - 2 scrolls of identify {unknown} k - 2 scrolls of silence {unknown} Potions c - a potion of magic j - a potion of curing {unknown} l - a potion of heal wounds {unknown} Skills: + Level 0.1 Fighting + Level 0.1 Maces & Flails + Level 2.1 Dodging + Level 1.8 Stealth + Level 2.2 Spellcasting * Level 5.4 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 80% N/A 1% 1 b - Vampiric Draining Necr 20% 2d7 6% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 40% 2d9 3% 2 Animate Dead Necr 20% N/A 21% 4 Curse of Agony Necr 20% N/A 50% 5 Summon Forest Summ/Tloc 0% N/A 99% 5 Summon Mana Viper Hex/Summ 1% N/A 99% 5 Summon Cactus Giant Summ 0% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are a bat. You cover ground extremely quickly. You are tiny, dextrous, and very evasive. You are flying. Your unarmed attacks are very weak. You cannot cast spells. You are incapable of wielding weapons or throwing items. Your equipment is almost entirely melded. You regenerate magic rapidly. ((You have a small tail.)) Message History Terence is lightly wounded. Terence hits you but does no damage. You hit Terence but do no damage. Terence is lightly wounded. Terence hits you with a +0 short sword. You hit Terence but do no damage. Terence is lightly wounded. Terence hits you but does no damage. You hit Terence but do no damage. Terence is lightly wounded. Terence hits you but does no damage. You hit Terence but do no damage. Terence is lightly wounded. Terence hits you but does no damage. You hit Terence but do no damage. Terence is lightly wounded. You feel less wooden. Your +0 robe unmelds from your body. Terence zaps a wand. You turn into a bat. Your +0 dagger melds into your body. Your +0 robe melds into your body. Your +4 ring of protection melds into your body. You hit Terence but do no damage. Terence is lightly wounded. Terence completely misses you. You hit Terence but do no damage. Terence is lightly wounded. Terence closely misses you. You hit Terence but do no damage. Terence is lightly wounded. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is lightly wounded. You barely miss Terence. Terence is lightly wounded. Terence closely misses you. You hit Terence. Terence is moderately wounded. Terence hits you with a +0 short sword. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ####.####....# # .......[...#.##### ####.##....# #.... #######.##.#### #.### ..<........# ...... #######.#### ##.... .###### #.# #..## ......@###.# #..# #.b...# #..# #..#### ##..# #..# ...# #.?# ########.## #..# .[......... #..# ..####'### #... #.....# #.## ##..... ##.... You could see Terence. Vanquished Creatures An adder (D:2) 2 ribbon worms (D:2) 4 ball pythons 3 endoplasms A giant cockroach (D:1) A goblin (D:1) 3 frilled lizards 2 kobolds A rat (D:2) 18 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:1) 2 endoplasms A goblin (D:2) 3 hobgoblins 3 kobolds A frilled lizard (D:1) 11 creatures vanquished. Grand Total: 29 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | morgom the Demonspawn Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 264 | D:1 | Gained mutation: You have a small tail. [demonic ancestry] 264 | D:1 | Reached XP level 2. HP: 8/19 MP: 3/5 425 | D:1 | Reached skill level 5 in Necromancy 1146 | D:2 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 1146 | D:2 | Reached XP level 3. HP: 20/24 MP: 3/6 1252 | D:2 | Learned a level 3 spell: Vampiric Draining 1341 | D:2 | Noticed Terence 1373 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_loops_ring D:2: layout_loops_ring, wad_floor_pattern_untrapped, chequers_serial_rivers_marsh, minmay_quadrilaterals, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Necromancy | 5 | 5.4 Dodging | 2 | 2.1 Fighting | | 0.1 Maces & Flails | | 0.1 Stealth | | 1.8 Spellcasting | | 2.2 Action || total ---------------------------++------- Melee: Dagger || 36 Whip || 51 Tailslap || 5 Unarmed || 6 Cast: Soul Splinter || 22 Armour: Robe || 64 Skin || 21 Dodge: Dodged || 51