morik Level 1 of the Dungeon (0, 0, D:1) 5 stones (1, 5, D:1) a +0 short sword (10, -20, D:1) a +0 whip (12, -32, D:1) a +0 short sword (12, -18, D:1) a +2 chain mail of cold resistance (19, -23, D:1) a +0 helmet (31, -21, D:1) a +0 club (31, -17, D:1) 6 stones (39, -32, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, 3, D:2) a +0 club (6, 25, D:2) a +0 hand axe (20, 1, D:2) a +0 short sword (25, 22, D:2) a +0 mace (26, 1, D:2) 3 stones (30, 8, D:2) a +0 club (31, 9, D:2) a +0 club (43, 20, D:2) a +0 club (44, 29, D:2) a +0 club Level 3 of the Dungeon [Shop] Hecah's Jewellery Boutique the ring of Qampur Bant {MP+9 Int+2} (343 gold) [ring of magical power] Int+2: It affects your intelligence (+2). MP+9: It affects your magic capacity (+9). an amulet of guardian spirit (330 gold) a +6 ring of intelligence (396 gold) a +4 ring of protection (396 gold) the granite talisman "Sanatoin" {*Corrode Int+8 Dex-5 SInv} (1527 gold) [granite talisman] Int+8: It affects your intelligence (+8). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. a +6 ring of strength (396 gold) a ring of see invisible (165 gold) a ring of willpower (275 gold) an amulet of reflection (330 gold) a ring of poison resistance (220 gold) (0, 0, D:3) a +0 dagger (11, 2, D:3) a +0 club (12, 15, D:3) a +0 dagger (28, 16, D:3) a beast talisman (31, 1, D:3) 6 stones (45, 12, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a quokka skeleton (13, -10, D:4) a +0 club (14, 7, D:4) a +0 short sword (27, 11, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) 8 stones (6, 4, D:5) a hound corpse (6, 22, D:5) 9 gold pieces (9, 36, D:5) a wand of flame (18)