morik Level 1 of the Dungeon (1, 41, D:1) a +0 hand axe (3, -2, D:1) a rat skeleton (5, 2, D:1) a rat skeleton (8, 12, D:1) a staff of conjuration (11, 5, D:1) a +0 club (12, 24, D:1) 4 stones (17, 8, D:1) a +0 war axe (17, 14, D:1) a rat skeleton (20, 22, D:1) a +0 robe (30, 12, D:1) a jackal skeleton (33, 12, D:1) a jackal skeleton (37, 33, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 3 scrolls of identify (1, -4, D:2) a parchment of Volatile Blastmotes (1, -2, D:2) a +0 hand axe (2, 1, D:2) a +0 sling a +0 dagger (5, 0, D:2) a scroll of identify (44, 38, D:2) the +5 dagger of Asaju {drain, Dex+2} Dex+2: It affects your dexterity (+2). It can be maximally enchanted to +9.