morik Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (13, 15, D:1) a +0 leather armour (19, -12, D:1) a ball python skeleton (25, 12, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (26, 17, D:1) a jackal corpse (skeletalised by now) (30, 0, D:1) a bat corpse (skeletalised by now) (33, 11, D:1) a +0 dagger (40, -19, D:1) a rat skeleton (46, 27, D:1) an adder corpse (skeletalised by now) (48, 29, D:1) a stone a +0 short sword (51, -8, D:1) a +0 dagger (51, -3, D:1) a +0 rapier (53, -15, D:1) a +2 devious dagger a goblin corpse (skeletalised by now) (53, -4, D:1) a bat skeleton Level 2 of the Dungeon (5, 18, D:2) a quokka corpse (skeletalised by now) (19, 1, D:2) a hobgoblin corpse (skeletalised by now) (20, 1, D:2) a +0 dagger (23, 17, D:2) a rat corpse (skeletalised by now) (28, 2, D:2) a +0 robe a hobgoblin skeleton (29, -1, D:2) a +0 robe (32, 27, D:2) a +0 dagger (33, -1, D:2) a +0 short sword (33, 4, D:2) a +0 club 4 stones a +0 scale mail (38, 29, D:2) a bat corpse (skeletalised by now) (42, 8, D:2) a +0 club a goblin skeleton (46, 29, D:2) a +0 dagger (47, 1, D:2) a frilled lizard skeleton (47, 29, D:2) a rat corpse (skeletalised by now) (48, 6, D:2) the +0 leather armour of the Eternal Void {rN++ Int+2 Dex-4} rN++: It greatly protects you from negative energy. Int+2: It affects your intelligence (+2). Dex-4: It affects your dexterity (-4). It can be maximally enchanted to +3. Level 3 of the Dungeon (4, 7, D:3) a hobgoblin corpse (skeletalised by now) (20, -1, D:3) a +0 club a goblin skeleton (20, 13, D:3) a +0 whip a +0 robe a +0 dagger a +0 hand axe an orc skeleton an orc skeleton an orc skeleton (21, -1, D:3) a +0 club a goblin skeleton (22, 13, D:3) a +0 club an orc skeleton (31, 22, D:3) a bat corpse (skeletalised by now) (40, -7, D:3) a frilled lizard skeleton (41, 14, D:3) a frilled lizard skeleton (43, -8, D:3) a hobgoblin skeleton (45, 25, D:3) a +0 club Level 4 of the Dungeon (25, 15, D:4) an adder skeleton (29, -19, D:4) a +0 leather armour (31, -13, D:4) a +0 leather armour (31, -2, D:4) an adder corpse (skeletalised by now) (33, 15, D:4) a +0 hand axe (35, -21, D:4) a +0 mace (36, -5, D:4) a +0 robe (43, 8, D:4) a +0 club (44, 21, D:4) a hobgoblin skeleton (46, -11, D:4) a quill talisman (48, -7, D:4) a +0 club (50, 9, D:4) a +0 rapier a +0 ring mail an orc skeleton (50, 10, D:4) a +0 dagger a +0 ring mail a +0 dagger a +0 robe (50, 11, D:4) a +0 hand axe (55, 9, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (12, -52, D:5) a black bear skeleton (14, -39, D:5) an adder corpse (skeletalised by now) (21, -2, D:5) a +0 leather armour (26, -27, D:5) an adder corpse (skeletalised by now) (33, -27, D:5) a +0 war axe (53, -20, D:5) a +0 quarterstaff (66, -13, D:5) a +0 mace Level 6 of the Dungeon (12, -9, D:6) a +0 robe a +0 dagger a +0 robe a +0 club (13, -8, D:6) a +1 heavy war axe a +0 plate armour an orc skeleton (16, -11, D:6) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (17, -6, D:6) a +0 whip (23, 10, D:6) a +0 mace (48, 18, D:6) a scroll of identify