morningthaw Level 1 of the Dungeon (0, 0, D:1) 4 stones (2, -3, D:1) 5 stones (8, -15, D:1) a +0 robe (9, -6, D:1) a +0 dagger (9, -5, D:1) a +0 short sword (13, -8, D:1) a +0 dagger (14, 8, D:1) a +0 dagger (19, -16, D:1) a +0 leather armour (22, 11, D:1) a +0 club (26, -9, D:1) a +0 flail (32, -20, D:1) a +0 dagger (33, -21, D:1) a +0 dagger (43, 12, D:1) a +0 club (45, -27, D:1) 6 javelins Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (13, -13, D:2) a +0 club a +0 robe (17, 12, D:2) a +0 dagger (19, 3, D:2) 5 stones (19, 9, D:2) a +0 dagger (20, -20, D:2) a +0 short sword (22, 5, D:2) 6 stones (28, -14, D:2) a +0 ring mail (34, 18, D:2) a +0 short sword a +0 whip Level 3 of the Dungeon (0, 0, D:3) a throwing net (4, -3, D:3) a ball python corpse (4, 5, D:3) a rat corpse (7, -12, D:3) a frilled lizard corpse (13, 7, D:3) a frilled lizard corpse (16, -8, D:3) a +0 chain mail (19, -14, D:3) a +0 dagger a goblin skeleton (19, 10, D:3) a rat corpse (20, 2, D:3) a +0 whip (20, 4, D:3) a rat skeleton (21, -5, D:3) an adder skeleton (23, -7, D:3) a bat corpse (skeletalised by now) (25, -18, D:3) the +3 barding of Thoughtfulness {Fly rF- Regen+ Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rF-: It makes you vulnerable to fire. Fly: It grants you flight. Regen+: It increases your rate of health regeneration. (31, -13, D:3) a +0 leather armour (47, -18, D:3) a +0 hand axe (47, -16, D:3) a +0 whip