Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 17990136687859187174 44 morningthaw the Digger (level 3, -1/22 HPs) Began as an Octopode Earth Elementalist on June 26, 2024. Slain by a quokka (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:17 (1151 turns). morningthaw the Digger (OpEE) Turns: 1151, Time: 00:01:17 Health: -1/22 AC: 1 Str: 7 XL: 3 Next: 62% Magic: 0/7 EV: 13 Int: 19 God: Gold: 12 SH: 0 Dex: 12 Spells: 6/7 levels left rFire . . . b - +0 short sword (speed) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons b - a +0 short sword of speed (weapon) Scrolls c - a scroll of identify {unknown} g - a scroll of fog {unknown} Potions a - a potion of magic d - a potion of heal wounds {unknown} e - a potion of enlightenment {unknown} f - a potion of resistance {unknown} Skills: * Level 0.9 Fighting - Level 2.0 Dodging + Level 2.7 Stealth * Level 2.7 Spellcasting - Level 1.0 Conjurations * Level 3.7 Earth Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 32% 2d9 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 16% N/A 10% 3 Stone Arrow Conj/Erth 22% 3d8 19% 3 Call Imp Summ 4% N/A 24% 2 Sublimation of Blood Necr 2% N/A 24% 2 Brom's Barrelling Bould Conj/Erth 11% 2d3 52% 4 Petrify Alch/Erth 9% N/A 58% 4 Anguish Hex/Necr 1% N/A 83% 4 Cause Fear Hex 1% N/A 83% 4 Irradiate Conj/Alch 2% 3d12 98% 5 Enfeeble Hex 1% N/A 100% 7 Summon Hydra Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You kill the jackal! The jackal barely misses you. x2 Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - jackal Aim: a jackal (77% to hit) The blast of sand misses the jackal. The jackal closely misses you. The jackal bites you. x2 You don't have enough magic to cast this spell. Unknown command. Unknown command. You hit the jackal but do no damage. You grab the jackal. You constrict the jackal. You hit the jackal. The jackal is severely wounded. You constrict the jackal. The jackal closely misses you. You hit the jackal. You kill the jackal! The quokka bites you. x2 There is an open door, spattered with blood here. You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - quokka Aim: a quokka (75% to hit) The blast of sand hits the quokka but does no damage. The quokka bites you. Unknown command. You closely miss the quokka. Your grab misses the quokka. The quokka bites you. * * * LOW HITPOINT WARNING * * * You barely miss the quokka. You grab the quokka. You constrict the quokka, but do no damage. The quokka bites you. * * * LOW HITPOINT WARNING * * * You barely miss the quokka. You constrict the quokka, but do no damage. The quokka misses you. You hit the quokka. The quokka is moderately wounded. You constrict the quokka. The quokka bites you. You die... # # ##### ##### # #.[.. #...# # #.... #...# # #.... #...# # #.... #...# # ###....#### #...##### ......r@>.# #.......# .##....#..## #...###.# #....#...######'####.# .......##............... ###.... ##....###.####.# ...### ####.# #.# #.# #.## #.###.# #.# #. #.....# #.# #########..# #.# You could see a quokka. Vanquished Creatures 3 ball pythons (D:1) 5 bats (D:1) An endoplasm (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) 11 jackals (D:1) 7 kobolds (D:1) A quokka (D:1) 2 frilled lizards (D:1) 3 rats (D:1) 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | morningthaw the Octopode Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 262 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 538 | D:1 | Reached XP level 3. HP: 22/22 MP: 0/6 1151 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_basic Action || total ---------------------------++------- Melee: Unarmed || 3 Short sword || 14 Constrict || 5 Tentacles || 1 Cast: Sandblast || 47 Armour: Skin || 16 Dodge: Dodged || 21