morningthaw Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (4, 29, D:1) a +0 club a goblin skeleton (7, -1, D:1) a +0 whip (7, 5, D:1) a +0 scale mail (11, 51, D:1) a +0 plate armour (16, 47, D:1) a +0 whip a kobold skeleton (20, 9, D:1) a ball python skeleton (38, 33, D:1) a frilled lizard skeleton (40, 41, D:1) a +0 club (41, -5, D:1) a frilled lizard skeleton (54, 40, D:1) a +0 club (55, 40, D:1) a +0 hand axe a +0 dagger a quokka corpse (skeletalised by now) (62, -10, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a frilled lizard corpse (skeletalised by now) (17, 11, D:2) 2 stones (29, 19, D:2) a +0 tower shield (30, -14, D:2) a +0 ring mail (36, 3, D:2) a staff of fire (36, 13, D:2) a bat corpse (skeletalised by now) (42, -10, D:2) a +0 chain mail Level 3 of the Dungeon [Shop] Zuryut's Antique Weapon Emporium a +0 hand axe (72 gold) a +0 club (24 gold) a +1 morningstar of holy wrath (340 gold) a +0 flail (84 gold) the +1 long sword of Yplyid {venom, *Noise rN+ Str+3 Int+3} (708 gold) Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. *Noise: It may make a loud noise when swung. a +0 hand axe (72 gold) a +0 sling (36 gold) a +0 rapier of electrocution (288 gold) a +0 war axe (84 gold) (0, 0, D:3) a scroll of teleportation 7 gold pieces (1, 0, D:3) a potion of curing (2, 17, D:3) a potion of curing (4, 12, D:3) a +0 dagger an orc corpse (5, 0, D:3) a hobgoblin corpse (5, 1, D:3) a +5 ring of evasion (6, 9, D:3) a +0 trident an orc corpse (7, 9, D:3) a +2 dagger of protection (still there?) a +0 scale mail (still there?) a +0 flail (still there?) an orc corpse (still there?) (11, 2, D:3) a +0 dagger (11, 9, D:3) a +0 club (13, 9, D:3) a +0 dagger a +0 robe an orc corpse (19, -5, D:3) a bat corpse (19, -2, D:3) a +0 club