Dungeon Crawl Stone Soup version 0.33.1-2-ga6f4b62f22 (webtiles) character file. Game seed: 16717220468938816830 5625 morningthaw the Arsonist (level 10, -5/57 HPs) Began as an Octopode Fire Elementalist on Sept 16, 2025. Was a Believer of Vehumet. Slain by a yak (8 damage) ... on level 9 of the Dungeon. The game lasted 00:17:45 (8905 turns). morningthaw the Arsonist (OpFE) Turns: 8905, Time: 00:17:45 Health: -5/57 AC: 5 Str: 8 XL: 10 Next: 74% Magic: 18/23 EV: 17 Int: 22 God: Vehumet [**....] Gold: 370 SH: 5 Dex: 12 Spells: 12/28 levels left rFire + . . p - +3 quarterstaff (chaos) rCold . . . [offhand occupied] rNeg + . . (no helmet) rPois . G - amulet of reflection rElec . n - +4 ring of protection rCorr . f - +5 ring of evasion SInv . z - ring of protection from fire Will ..... J - ring of positive energy Stlth +++ (no ring) HPRegen 0.29/turn (no ring) MPRegen 0.18/turn (no ring) (no ring) %: reflection @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 9 of the Dungeon. You worshipped Vehumet. Vehumet was pleased with you. You visited 2 branches of the dungeon, and saw 10 of its levels. You collected 370 gold pieces. Inventory: Hand Weapons p - a +3 quarterstaff of chaos (weapon) x - a +2 dagger of venom A - a +5 flail Missiles C - 2 throwing nets Armour i - an orb of light Jewellery f - a +5 ring of evasion (worn) n - a +4 ring of protection (worn) z - a ring of protection from fire (worn) G - an amulet of reflection (worn) J - a ring of positive energy (worn) Wands r - a wand of warping (11) y - a wand of charming (5) D - a wand of light (19) Scrolls b - a scroll of vulnerability {unknown} c - a scroll of fear {unknown} h - a scroll of teleportation {unknown} k - a scroll of silence {unknown} l - a scroll of blinking {unknown} q - a scroll of enchant weapon v - a scroll of butterflies B - 2 scrolls of fog F - a scroll of brand weapon {unknown} H - a scroll of revelation {unknown} K - a scroll of immolation {unknown} Potions a - a potion of magic d - 5 potions of enlightenment g - a potion of resistance j - a potion of ambrosia {unknown} m - a potion of haste {unknown} o - a potion of lignification {unknown} s - a potion of curing {unknown} t - 2 potions of cancellation u - a potion of attraction {unknown} w - a potion of berserk rage {unknown} E - a potion of moonshine {unknown} I - 3 potions of mutation {unknown} Skills: * Level 0.4 Fighting * Level 4.6 Staves - Level 2.0 Dodging - Level 2.6 Stealth * Level 9.6 Spellcasting * Level 1.4 Conjurations * Level 10.4 Fire Magic - Level 4.1 Air Magic You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 100% 2d9 1% 2 c - Swiftness Air 28% N/A 3% 3 d - Flame Wave Conj/Fire 36% 2d10 5% 4 e - Starburst Conj/Fire 18% 6d7 63% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 26% 2d7 7% 2 Poisonous Vapours Alch/Air 76% 1d3 2% 1 Dazzling Flash Hex/Fire 66% N/A 2% 3 Inner Flame Hex/Fire 33% N/A 2% 3 Volatile Blastmotes Fire/Tloc 66% 2d15 2% 3 Apportation Tloc 20% N/A 6% 1 Kinetic Grapnel Frge 40% 1d5 6% 1 Summon Small Mammal Summ 40% N/A 6% 1 Ensorcelled Hibernation Hex/Ice 20% N/A 10% 2 Grave Claw Necr 20% 2d8 10% 2 Passwall Erth 10% N/A 19% 3 Iskenderun's Battlesphe Conj/Frge 13% 2d8 43% 4 Animate Dead Necr 10% N/A 54% 4 Borgnjor's Vile Clutch Necr/Erth 5% N/A 87% 5 Bombard Conj/Erth 6% 9d2 100% 6 Fortress Blast Frge 13% 6d4 100% 6 Spellspark Servitor Conj/Frge 6% N/A 100% 7 Fulsome Fusillade Conj/Alch 6% (3-5)d6 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (1/1) D:5 Lair: D:8-11 Orc: D:9-12 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The yak gores you! * * * LOW HITPOINT WARNING * * * The yak barely misses you. A yak comes into view. The yak completely misses you. Unknown command. Unknown command. Unknown command. Magic courses through your body. You stop channelling waves of flame. You block the yak's attack. The yak closely misses you. The yak barely misses you. The yak gores you. * * * LOW HITPOINT WARNING * * * Casting: Flame Wave (dangerous; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the yak! You kill the yak! Vehumet accepts your kill. The flame wave engulfs the yak. The yak is almost dead. The flame wave engulfs the yak but does no damage. The flame wave engulfs the yak! You kill the yak! Vehumet accepts your kill. You feel your power returning. (Press . to intensify the flame waves.) The yak misses you. The yak barely misses you. Unknown command. Unknown command. Unknown command. Unknown command. Restarting spell: Flame Wave (dangerous; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the yak! You kill the yak! Vehumet accepts your kill. The flame wave engulfs the yak! The yak is heavily wounded. (Press . to intensify the flame waves.) The yak gores you! You die... #..... #...... ##....... #........ #........ #<....... #