Dungeon Sprint DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. mosm the Conjurer (Human Conjurer) Turns: 35, Time: 00:04:54 Health: 54/54 AC: 21 Str: 7 XL: 3 Next: 2% Magic: 6/6 EV: 2 Int: 20 God: Gold: 0 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . (100%) - Branches rCold . . . (100%) (no offhand) rNeg . . . (100%) a - melded +0 robe rPois + (33%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth (no ring) HPRegen 0.29/turn (no ring) MPRegen 0.10/turn %: no teleportation @: berserking, tree-form, hasted, very quick A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, explore regen a: no special abilities You are in the Dungeon. You are a tree. You have visited 1 branch Inventory: Armour a - a +0 robe (melded) Scrolls b - a scroll of blinking Potions g - 3 potions of magic b - a potion of curing w - a potion of heal wounds Skills: + Level 2.6 Dodging + Level 2.3 Stealth + Level 0.6 Unarmed Combat + Level 2.4 Spellcasting + Level 6.3 Conjurations You have 5 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contains the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 54% 2d6 1% 2 Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. You regain HP and MP as you explore. Message History You are a level 3 Human Conjurer. You are 2% of the way to level 4. Play time: 00:03:15 (34 turns). You are too berserk! You are too berserk! You cannot move. You cannot move. You cannot move. There's nothing to open nearby. You are too berserk! Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Okay, then. You are too berserk! There are no items here. You cannot move. You cannot move. You cannot move. You are too berserk! Press: ? - help, v - describe, . - travel An open door. You cannot move. You cannot move. Unknown command. You cannot move. You cannot move. You cannot move. You cannot move. You start resting. You feel a strong urge to attack something. You cannot move. You cannot move. You cannot move. Annotate which branch? (. - D, ? - help, ! - show branch list) Okay, then. Welcome back, mosm the Human Conjurer. [Dungeon Sprint] Press ? for a list of commands and other information. Okay, then. Unknown command. Unknown command. ####### #<.#..+ #..♣[.# #..#### #..# #..# #..# #⌠⌠# #### There are no monsters in sight! Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | mosm the Human Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 12 | D | Encountered Ijyb 28 | D | Killed Ijyb 29 | D | Reached skill level 6 in Conjurations 29 | D | Reached XP level 2. HP: 19/19 MP: 5/5 29 | D | Reached XP level 3. HP: 24/24 MP: 6/6 Illustrated notes Skill XL: | 1 | ---------------+----+----- Conjurations | 6 | 6.3 Dodging | | 2.6 Stealth | | 2.3 Unarmed Combat | | 0.6 Spellcasting | | 2.4 Action || total ---------------------------++------- Attack: Normal || 15 Melee: Unarmed || 15 Drink: Haste || 1 Berserk rage || 1 Armour: None || 11 Dodge: Dodged || 3