mothr Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin skeleton (1, 16, D:1) a +0 sling (5, -16, D:1) a +0 short sword a kobold skeleton (10, 16, D:1) 7 stones (12, -26, D:1) a +0 short sword (13, 1, D:1) a +0 club a rat skeleton (14, -17, D:1) a frilled lizard skeleton (14, 3, D:1) a quokka skeleton (18, -17, D:1) a rat skeleton (20, -17, D:1) a hobgoblin skeleton (24, -22, D:1) a +0 dagger (27, -18, D:1) a bat skeleton (35, -27, D:1) a rat skeleton (36, -28, D:1) a ball python skeleton (36, -27, D:1) a +0 dagger (36, 20, D:1) a quokka corpse (skeletalised by now) (37, 12, D:1) a +0 dagger (39, -30, D:1) 7 stones (39, -17, D:1) a +0 club a goblin skeleton (41, -26, D:1) 6 stones (43, -20, D:1) a +0 club a goblin skeleton (49, -21, D:1) 5 stones (50, -26, D:1) a quokka skeleton (52, -27, D:1) a +0 dagger Level 2 of the Dungeon (2, 1, D:2) a +0 club a +0 sling (2, 3, D:2) a giant cockroach corpse (6, 10, D:2) a scroll of teleportation (7, 3, D:2) a +0 club