Crash caused by signal #8: Floating point exception Version: Dungeon Crawl Stone Soup 0.34-a0-1071-g4a20da8d68 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 6169623808754923849, deterministic pregen: 1 Version history: Game started: 0.34-a0-1067-g80420c0373 0.34-a0-1069-gba974f2ec1 0.34-a0-1070-g0efa743828 0.34-a0-1071-g4a20da8d68 Command line: /usr/games/crawl-git-4a20da8d68 -name moziwasright -rc /dgldir/rcfiles/crawl-git/moziwasright.rc -macro /dgldir/rcfiles/crawl-git/moziwasright.macro -morgue /dgldir/morgue/moziwasright/ -webtiles-socket /crawl-master/webserver/sockets/moziwasright:2025-11-02.20:49:33.sock -await-connection RC options: restart_after_game = false Crash caused by signal #8: Floating point exception Obtained 27 stack frames. /usr/games/crawl-git-4a20da8d68(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5aa8dbefe1ae]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-4a20da8d68(_Z13do_crash_dumpv+0x43a) [0x5aa8dbf0c39a]: do_crash_dump() /usr/games/crawl-git-4a20da8d68(_Z20crash_signal_handleri+0x1fa) [0x5aa8dbefe68a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x42910) [0x710b3d642910]: /usr/games/crawl-git-4a20da8d68(_Z22destructive_preference10spell_typei+0xd0) [0x5aa8dc49d150]: destructive_preference(spell_type, int) /usr/games/crawl-git-4a20da8d68(+0xa3fb61) [0x5aa8dc45ab61]: /usr/games/crawl-git-4a20da8d68(_Z11do_god_giftb+0x3b0) [0x5aa8dc45bd90]: do_god_gift(bool) /usr/games/crawl-git-4a20da8d68(_Z10gain_pietyiib+0xf0) [0x5aa8dc4621c0]: gain_piety(int, int, bool) /usr/games/crawl-git-4a20da8d68(_Z15did_god_conduct12conduct_typeibPK7monster+0x222) [0x5aa8dc06dd92]: did_god_conduct(conduct_type, int, bool, monster const*) /usr/games/crawl-git-4a20da8d68(+0x8ac455) [0x5aa8dc2c7455]: /usr/games/crawl-git-4a20da8d68(_Z11monster_dieR7monster11killer_typeibb+0xf22) [0x5aa8dc2d5ab2]: monster_die(monster&, killer_type, int, bool, bool) /usr/games/crawl-git-4a20da8d68(_ZN4bolt12kill_monsterER7monster+0xff) [0x5aa8dbea17ff]: bolt::kill_monster(monster&) /usr/games/crawl-git-4a20da8d68(_ZN4bolt14affect_monsterEP7monster+0x105b) [0x5aa8dbeb4f3b]: bolt::affect_monster(monster*) /usr/games/crawl-git-4a20da8d68(_ZN4bolt11affect_cellEv+0x2c9) [0x5aa8dbeaf1a9]: bolt::affect_cell() /usr/games/crawl-git-4a20da8d68(_ZN4bolt7do_fireEv+0x750) [0x5aa8dbeb7c70]: bolt::do_fire() /usr/games/crawl-git-4a20da8d68(_ZN4bolt4fireEv+0x268) [0x5aa8dbeb8868]: bolt::fire() /usr/games/crawl-git-4a20da8d68(+0xaae160) [0x5aa8dc4c9160]: /usr/games/crawl-git-4a20da8d68(_Z16cast_plasma_beamiRK5actorb+0xb8) [0x5aa8dc4d5d88]: cast_plasma_beam(int, actor const&, bool) /usr/games/crawl-git-4a20da8d68(_Z11your_spells10spell_typeibPK8item_defP4distb+0x1fcc) [0x5aa8dc4bec8c]: your_spells(spell_type, int, bool, item_def const*, dist*, bool) /usr/games/crawl-git-4a20da8d68(_Z12cast_a_spellb10spell_typeP4distb+0x3f2) [0x5aa8dc4c0312]: cast_a_spell(bool, spell_type, dist*, bool) /usr/games/crawl-git-4a20da8d68(_Z17do_cast_spell_cmdb+0x1a) [0x5aa8dc4c113a]: do_cast_spell_cmd(bool) /usr/games/crawl-git-4a20da8d68(+0xc98f4a) [0x5aa8dc6b3f4a]: /usr/games/crawl-git-4a20da8d68(+0xc99ad5) [0x5aa8dc6b4ad5]: /usr/games/crawl-git-4a20da8d68(main+0x1f7) [0x5aa8dbe31b57]: /lib/x86_64-linux-gnu/libc.so.6(+0x280d0) [0x710b3d6280d0]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x89) [0x710b3d628189]: /usr/games/crawl-git-4a20da8d68(_start+0x25) [0x5aa8dbe32645]: Trying to run gdb. GNU gdb (Ubuntu 14.0.50.20230907-0ubuntu1) 14.0.50.20230907-git Copyright (C) 2023 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x0000710b3d70fbf7 in __GI___wait4 (pid=1537810, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x0000710b3d70fbf7 in __GI___wait4 (pid=1537810, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005aa8dbefe85c in call_gdb (file=0x710b3d7ff6c0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1537750\000\000\000\000\000" #2 0x00005aa8dbf0c3b8 in do_crash_dump () at dbg-asrt.cc:673 t = 1762116625 dir = "/dgldir/morgue/moziwasright/" name = "/dgldir/morgue/moziwasright/crash-moziwasright-20251102-205025.txt", '\000' signal_info = "Crash caused by signal #8: Floating point exception" cause_msg = "Crash caused by signal #8: Floating point exception" file = 0x710b3d7ff6c0 <_IO_2_1_stderr_> #3 0x00005aa8dbefe68a in crash_signal_handler (sig_num=8) at crash.cc:198 No locals. #4 No locals. #5 0x00005aa8dc49d150 in destructive_preference (spell=spell@entry=SPELL_FORTRESS_BLAST, scale=scale@entry=10) at skills.cc:2633 skill_list = std::set with 1 element = {[0] = SK_FORGECRAFT} preference = 0 num_destructive = 0 #6 0x00005aa8dc45ab61 in _vehumet_weighting (spell=SPELL_FORTRESS_BLAST) at religion.cc:1304 bias = #7 _vehumet_find_spell_gift (excluded_spells=std::set with 0 elements) at religion.cc:1316 elig = SPELL_FORTRESS_BLAST __for_range = std::set with 12 elements = {[0] = SPELL_FREEZING_CLOUD, [1] = SPELL_OZOCUBUS_REFRIGERATION, [2] = SPELL_IOOD, [3] = SPELL_IRRADIATE, [4] = SPELL_VIOLENT_UNRAVELLING, [5] = SPELL_STARBURST, [6] = SPELL_NOXIOUS_BOG, [7] = SPELL_BOMBARD, [8] = SPELL_MAGNAVOLT, [9] = SPELL_RIMEBLIGHT, [10] = SPELL_HELLFIRE_MORTAR, [11] = SPELL_FORTRESS_BLAST} __for_begin = __for_end = eligible_spells = std::set with 12 elements = {[0] = SPELL_FREEZING_CLOUD, [1] = SPELL_OZOCUBUS_REFRIGERATION, [2] = SPELL_IOOD, [3] = SPELL_IRRADIATE, [4] = SPELL_VIOLENT_UNRAVELLING, [5] = SPELL_STARBURST, [6] = SPELL_NOXIOUS_BOG, [7] = SPELL_BOMBARD, [8] = SPELL_MAGNAVOLT, [9] = SPELL_RIMEBLIGHT, [10] = SPELL_HELLFIRE_MORTAR, [11] = SPELL_FORTRESS_BLAST} spell = SPELL_NOXIOUS_BOG total_weight = 1557 this_weight = eligible_spells = spell = total_weight = this_weight = elig = __for_range = __for_begin = __for_end = #8 _vehumet_get_spell_gifts () at religion.cc:1330 offer = offers = num_offers = offers = num_offers = offer = #9 _handle_veh_gift (forced=forced@entry=false) at religion.cc:1577 offers = std::set with 0 elements success = false gifts = 7 #10 0x00005aa8dc45bd90 in do_god_gift (forced=forced@entry=false) at religion.cc:2092 gdact = {god = GOD_VEHUMET} success = false #11 0x00005aa8dc4621c0 in _gain_piety_point () at religion.cc:2560 old_piety = old_piety = #12 gain_piety (original_gain=, denominator=, should_scale_piety=should_scale_piety@entry=true) at religion.cc:2593 pgn = 0 #13 0x00005aa8dc06dd92 in _handle_piety_penance (thing_done=, penance=0, piety_denom=, piety_change=) at god-conduct.cc:107 old_piety = old_piety = #14 like_response::operator() (thing_done=DID_KILL_LIVING, victim=0x5aa8dccc2878 , level=, this=0x5aa8de4cd7b8) at god-conduct.cc:526 gdact = denom = 17 gain = 11 gdact = denom = gain = #15 _handle_your_gods_response (victim=0x5aa8dccc2878 , known=, level=, thing_done=DID_KILL_LIVING) at god-conduct.cc:997 like = 0x5aa8de4cd7b8 #16 did_god_conduct (thing_done=DID_KILL_LIVING, level=, known=, victim=0x5aa8dccc2878 ) at god-conduct.cc:1017 No locals. #17 0x00005aa8dc2c7455 in _fire_kill_conducts (mons=..., killer=, killer_index=, maybe_good_kill=) at mon-death.cc:2114 your_kill = pet_kill = false blameworthy = holiness = #18 0x00005aa8dc2d5ab2 in monster_die (mons=..., killer=, killer_index=, silent=, mount_death=false) at mon-death.cc:3048 was_visible = true spectralised = false summoned = false duration = monster_killed = hard_reset = timeout = gives_player_xp = drop_items = in_transit = false was_banished = mons_reset = leaves_corpse = true real_death = pet_kill = false did_death_message = death_message = true exploded = false anon = false targ_holy = destroyed = false corpse_consumed = corpse = player_xp = mwhere = {x = 31, y = 0} #19 0x00005aa8dbea17ff in bolt::kill_monster (this=this@entry=0x7ffd27aa4000, mon=...) at beam.cc:5171 where = species = MONS_NAGA goldify = false kindex = 27001 ref_killer = KILL_YOU_MISSILE corpse = #20 0x00005aa8dbeb4f3b in bolt::affect_monster (this=0x7ffd27aa4000, mon=) at beam.cc:5852 engulfs = preac = 83 postac = 79 final = 79 conducts = {{conduct = NUM_CONDUCTS, pgain = 0, known = true, victim = std::unique_ptr = {get() = 0x0}, did_sanctuary = false}, {conduct = NUM_CONDUCTS, pgain = 0, known = true, victim = std::unique_ptr = {get() = 0x0}, did_sanctuary = false}, {conduct = NUM_CONDUCTS, pgain = 0, known = true, victim = std::unique_ptr = {get() = 0x0}, did_sanctuary = false}} beam_hit = r = {bits = std::vector of length 0, capacity 0, children = std::map with 2 elements = {[1] = {bits = std::vector of length 1, capacity 1 = {1553422633}, children = std::map with 0 elements}, [2] = {bits = std::vector of length 0, capacity 0, children = std::map with 2 elements = {[0] = {bits = std::vector of length 0, capacity 0, children = std::map with 0 elements}, [1] = {bits = std::vector of length 0, capacity 0, children = std::map with 0 elements}}}}} repel = rand_ev = hit_margin = #21 0x00005aa8dbeaf1a9 in bolt::affect_cell (this=this@entry=0x7ffd27aa4000) at beam.cc:1120 ignored = false feat = m = 0x5aa8dccc2878 hit_player = #22 0x00005aa8dbeb7c70 in bolt::do_fire (this=this@entry=0x7ffd27aa4000) at beam.cc:1348 feat = mon_at = 0x5aa8dccc2878 was_seen = coff = {cstate = false} wall_monster_hit = false #23 0x00005aa8dbeb8868 in bolt::fire (this=this@entry=0x7ffd27aa4000) at beam.cc:1175 No locals. #24 0x00005aa8dc4c9160 in _fire_plasma_beam_at (agent=..., pow=pow@entry=134, target=..., is_tracer=is_tracer@entry=false) at spl-damage.cc:3125 range = mon = false beam = {origin_spell = SPELL_PLASMA_BEAM, range = 6, glyph = 42 U'*', colour = 11 '\v', flavour = BEAM_ELECTRICITY, real_flavour = BEAM_ELECTRICITY, drop_item = false, item_mulches = false, item = 0x0, launcher = 0x0, source = {x = 24, y = 23}, target = {x = 18, y = 26}, damage = {num = 1, size = 83}, ench_power = 134, hit = 10, thrower = KILL_YOU_MISSILE, ex_size = 0, source_id = 4294967295, source_name = "", name = "bolt of lightning", short_name = "", hit_verb = "hits", loudness = 20, hit_noise_msg = "", explode_noise_msg = "", pierce = true, is_explosion = false, is_death_effect = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 5, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::half, obvious_effect = false, seen = true, heard = true, path_taken = std::vector of length 6, capacity 8 = {{x = 23, y = 24}, {x = 22, y = 24}, {x = 21, y = 25}, {x = 20, y = 25}, {x = 19, y = 26}, {x = 18, y = 26}}, extra_range_used = 0, aimed_at_feet = false, msg_generated = false, noise_generated = true, passed_target = false, in_explosion_phase = false, attitude = ATT_FRIENDLY, foe_ratio = 80, hit_count = std::map with 1 element = {[1612] = 1}, foes_hurt = 1, foes_helped = 0, friends_hurt = 0, friends_helped = 0, tracer = 0x0, chose_ray = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, ray = {r = {start = {x = 18.666666666666668, y = 26.666666666666668}, dir = {x = -0.89442719099991608, y = 0.44721359549995804}}, on_corner = false, cycle_idx = 0}, tile_beam = 4824, tile_explode = 0, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} tracer = { = {_vptr.beam_tracer = 0x5aa8dc9ff4b0 }, foe_info = {count = 0, power = 0}, friend_info = {count = 0, power = 0}} #25 0x00005aa8dc4d5d88 in cast_plasma_beam (pow=pow@entry=134, agent=..., fail=fail@entry=false) at spl-damage.cc:3179 targets = std::vector of length 1, capacity 1 = {{x = 18, y = 26}} target = #26 0x00005aa8dc4bec8c in _do_cast (actual_spell=, fail=, god=, beam=..., spd=..., powc=, spell=SPELL_PLASMA_BEAM) at spl-cast.cc:2491 target = {x = 24, y = 23} zap = target = zap = breath_message = std::map with 0 elements #27 your_spells (spell=spell@entry=SPELL_PLASMA_BEAM, powc=, powc@entry=0, actual_spell=, evoked_wand=evoked_wand@entry=0x0, target=, target@entry=0x0, force_failure=force_failure@entry=false) at spl-cast.cc:2337 wiz_cast = can_enkindle = enkindled = target_local = {isValid = true, isTarget = true, isEndpoint = false, isCancel = false, choseRay = false, interactive = true, target = {x = 24, y = 23}, delta = {x = 0, y = 0}, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, find_target = false, fire_context = 0x0, cmd_result = 2061} beam = {origin_spell = SPELL_PLASMA_BEAM, range = 7, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item_mulches = false, item = 0x0, launcher = 0x0, source = {x = 24, y = 23}, target = {x = 24, y = 23}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_NON_ACTOR, ex_size = 0, source_id = 0, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, is_death_effect = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foes_hurt = 0, foes_helped = 0, friends_hurt = 0, friends_helped = 0, tracer = 0x0, chose_ray = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 0, tile_explode = 0, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} flags = range = hitfunc = std::unique_ptr = {get() = 0x5aa8defddfd0} is_targeted = god = use_targeter = fail = orig_target_pos = {x = , y = 23} cast_result = #28 0x00005aa8dc4c0312 in cast_a_spell ( Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-4a20da8d68/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-4a20da8d68/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-4a20da8d68/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 8, depth = 2 Level id: Snake:2 Level build method = , level layout type = passages, absdepth0 = 16 Level vaults: layout_concentric_octagons st_stairs_7 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The anaconda is heavily wounded. You hear a shout! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the anaconda!! The anaconda is severely wounded. The anaconda is knocked back by the mystic blast. The anaconda slams into the granite statue. The anaconda is almost dead. The anaconda completely misses you. The anaconda closely misses you. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the anaconda! The anaconda is almost dead. The anaconda is knocked back by the mystic blast. The anaconda slams into the granite statue. The anaconda is almost dead. You hear an angry hiss. The anaconda completely misses you. The anaconda misses you. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the anaconda!! You kill the anaconda! Vehumet accepts your kill. Your Dodging skill increases to level 12! You climb upwards. Welcome back to the Lair of Beasts! There is a staircase to the Snake Pit here. You start resting. Magic restored. You climb downwards. Welcome back to the Snake Pit! This branch contains the serpentine rune of Zot. There is a staircase back to the Lair here. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the mana viper!!! The mana viper is severely wounded. The mana viper hisses angrily. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a mana viper (severely wounded) You feel a strong surge of power! The fireball explodes! The fireball engulfs the mana viper!!! You kill the mana viper! Vehumet accepts your kill. You start resting. A guardian serpent comes into view. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a guardian serpent (wandering, hasn't noticed you) You feel a strong surge of power! The fireball explodes! The fireball engulfs the guardian serpent!! The guardian serpent is heavily wounded. A mana viper comes into view. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a guardian serpent (heavily wounded) You feel a strong surge of power! The fireball explodes! The fireball engulfs the guardian serpent!!! You kill the guardian serpent! Vehumet accepts your kill. You feel your power returning. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a mana viper You feel a strong surge of power! The fireball explodes! The fireball engulfs the mana viper!!! You kill the mana viper! Vehumet accepts your kill. You feel your power returning. You start resting. A salamander comes into view. It is wielding a +0 trident. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! You hear an angry hiss. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A naga mage comes into view. It is wielding a +0 flail. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits your fulminant prism. Your fulminant prism is moderately damaged. The mystic blast hits the salamander. The salamander is lightly wounded. The salamander is knocked back by the mystic blast. The salamander slams into the rock wall! The salamander is lightly wounded. Your fulminant prism crackles loudly. The naga mage mumbles some strange words. The naga mage seems to speed up. Your fulminant prism explodes! The blast of energy engulfs the salamander!!! The salamander is almost dead. You hear a shout! You hear an angry hiss. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the salamander!! You kill the salamander! Vehumet accepts your kill. You feel your power returning. A salamander comes into view. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a naga mage, wielding a +0 flail (fast, ally target) You feel a strong surge of power! The fireball explodes! The fireball engulfs the naga mage!! The naga mage is almost dead. The fireball engulfs the salamander. The salamander completely resists. The naga mage spits poison at you. The splash of poison misses you. A naga comes into view. It is wielding a +0 mace. Your fulminant prism crackles loudly. A black mamba comes into view. The naga mage gestures at the naga while chanting. The naga's venom grows more potent. Your fulminant prism explodes! The blast of energy engulfs the salamander!! The salamander is moderately wounded. The blast of energy engulfs the naga mage!!! You kill the naga mage! Vehumet accepts your kill. You feel your power returning. The salamander wields a +0 shortbow of flaming. It bursts into flame! The salamander shoots an arrow. The arrow completely misses you. The black mamba moves out of view. You hear a shout! A naga mage comes into view. It is wielding a +0 flail. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The salamander shoots an arrow. The arrow misses you. Your fulminant prism crackles loudly. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black mamba You feel a strong surge of power! The fireball explodes! The fireball engulfs the black mamba!!! You kill the black mamba! Vehumet accepts your kill. The naga mage mumbles some strange words. The naga mage seems to speed up. Your fulminant prism explodes! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The naga mage casts a spell at something. The salamander shoots an arrow. The arrow hits you. The arrow burns you. A naga warrior comes into view. It is wielding a +0 scimitar. The salamander shoots an arrow. The arrow misses you. The naga mage spits poison at you. The splash of poison hits you but does no damage. You are poisoned. You resist. Your fulminant prism crackles loudly. You feel very sick. The salamander shoots an arrow. The arrow completely misses you. Your fulminant prism explodes! The blast of energy engulfs the naga mage!! The naga mage is severely wounded. The blast of energy engulfs the salamander!!! The salamander is almost dead. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You feel sick. The naga warrior spits poison at you. The splash of poison misses you. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the salamander!! You kill the salamander! Vehumet accepts your kill. You feel your power returning. You feel sick. Your fulminant prism crackles loudly. You feel sick. Your fulminant prism explodes! The blast of energy engulfs the naga!! You kill the naga! Vehumet accepts your kill. You feel your power returning. The blast of energy engulfs the naga mage!!! You kill the naga mage! Vehumet accepts your kill. You feel your power returning. You hear an angry hiss. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a naga warrior, wielding a +0 scimitar You feel a strong surge of power! The fireball explodes! The fireball engulfs the naga warrior!!! The naga warrior is heavily wounded. You feel sick. You feel sick. You feel sick. A black mamba comes into view. The naga warrior spits poison at you. The splash of poison misses you. You feel sick. You are no longer poisoned. You climb upwards. Welcome back to the Lair of Beasts! There is a staircase to the Snake Pit here. You start resting. Magic restored. You start resting. HP restored. You climb downwards. Welcome back to the Snake Pit! This branch contains the serpentine rune of Zot. The black mamba closely misses you. The black mamba misses you. x2 There is a staircase back to the Lair here. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the black mamba!! The black mamba is heavily wounded. The black mamba is knocked back by the mystic blast. The black mamba slams into the granite statue! The black mamba is severely wounded. The black mamba misses you. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the black mamba! The black mamba is almost dead. The black mamba is knocked back by the mystic blast. The black mamba slams into the granite statue! You kill the black mamba! Vehumet accepts your kill. You feel your power returning. A naga comes into view. It is wielding a +0 short sword. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the naga!!! You kill the naga! Vehumet accepts your kill. You feel your power returning. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a naga warrior, wielding a +0 scimitar (moderately wounded) You feel a strong surge of power! The fireball explodes! The fireball engulfs the naga warrior! The naga warrior is heavily wounded. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a naga warrior, wielding a +0 scimitar (heavily wounded) You feel a strong surge of power! The fireball explodes! The fireball engulfs the naga warrior!!! You kill the naga warrior! Vehumet accepts your kill. You feel your power returning. You start resting. Magic restored. You see here a +0 flail. Things that are here: a +0 shortbow of flaming; a +0 trident; a salamander corpse Things that are here: a +0 mace; a naga corpse; a guardian serpent corpse Found 6 atropa-tipped darts. A salamander comes into view. It is wielding a +0 halberd of flaming. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the salamander!! The salamander is moderately wounded. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the salamander! The salamander is heavily wounded. You hear a shout! x2 Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the salamander!! You kill the salamander! Vehumet accepts your kill. You feel your power returning. A mana viper comes into view. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the mana viper!!! The mana viper is almost dead. The mana viper hisses angrily. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a mana viper (almost dead) You feel a strong surge of power! The fireball explodes! The fireball engulfs the mana viper!! You kill the mana viper! Vehumet accepts your kill. You feel your power returning. A naga warrior comes into view. It is wielding a +0 dire flail. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the naga warrior!! The naga warrior is moderately wounded. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the naga warrior!!! The naga warrior is almost dead. The naga warrior roars a battlecry! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the naga warrior!!! You kill the naga warrior! Vehumet accepts your kill. Things that are here: a +0 mace; a naga corpse; a guardian serpent corpse There is a staircase back to the Lair here. You climb upwards. Welcome back to the Lair of Beasts! There is a staircase to the Snake Pit here. You climb downwards. Welcome back to the Snake Pit! Welcome back, moziwasright the Deep Elf Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. This spell is dangerous to cast! Magic restored. You start memorising the spell. You continue memorising. x6 You finish memorising. Spell assigned to 'j'. You see here a +0 scimitar. Found a scale mail. Found a chain mail. Found 6 curare-tipped darts. A salamander comes into view. It is wielding a +0 trident. Found an escape hatch in the floor. Cast which spell? (? or * to list) You don't know that spell. Unknown command. Cast which spell? (? or * to list) Casting: Plasma Beam (dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the salamander but does no damage. The fiery plasma hits the salamander. The salamander completely resists. You hear a shout! x2 Casting: Plasma Beam (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the salamander!!! The salamander is severely wounded. The fiery plasma hits the salamander. The salamander completely resists. The salamander is severely wounded. You hear an angry hiss. x2 Casting: Plasma Beam (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! You miscast Plasma Beam. Nothing appears to happen. Casting: Plasma Beam (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the salamander!! You kill the salamander! Vehumet accepts your kill. You feel your power returning. You hear an angry hiss. You hear a shout! x2 You start resting. A naga comes into view. It is wielding a +0 scimitar. A naga warrior comes into view. It is wielding a +0 long sword. Casting: Plasma Beam (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the naga warrior!! The naga warrior is heavily wounded. The fireball engulfs the naga!!! You kill the naga! Vehumet accepts your kill. You feel your power returning. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the naga warrior!!! You kill the naga warrior! Vehumet accepts your kill. You feel your power returning. You hear an angry hiss. Your magical contamination has completely faded away. You start resting. Magic restored. A naga ritualist comes into view. It is wielding a +0 mace. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a naga ritualist, wielding a +0 mace and wearing a +0 robe (wandering, hasn't noticed you) You feel a strong surge of power! The fireball explodes! The fireball engulfs the naga ritualist! The naga ritualist is moderately wounded. The naga ritualist shouts! You hear an angry hiss. A mana viper comes into view. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a naga ritualist, wielding a +0 mace and wearing a +0 robe (moderately wounded) You feel a strong surge of power! The fireball explodes! The fireball engulfs the naga ritualist!!! You kill the naga ritualist! Vehumet accepts your kill. You feel your power returning. The mana viper hisses angrily. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a mana viper You feel a strong surge of power! The fireball explodes! The fireball engulfs the mana viper!!! You kill the mana viper! Vehumet accepts your kill. You hear an angry hiss. A black mamba comes into view. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black mamba You feel a strong surge of power! The fireball explodes! The fireball engulfs the black mamba!! The black mamba is almost dead. A mana viper comes into view. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black mamba (almost dead) You feel a strong surge of power! The fireball explodes! The fireball engulfs the black mamba!! You kill the black mamba! Vehumet accepts your kill. The mana viper hisses angrily. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a mana viper You feel a strong surge of power! The fireball explodes! The fireball engulfs the mana viper!!! You kill the mana viper! Vehumet accepts your kill. You feel your power returning. You have reached level 16! You feel clever. You start resting. Magic restored. Things that are here: a +0 mace; a +0 robe; a naga corpse A naga comes into view. It is wielding a +0 scimitar. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the naga!!! You kill the naga! Vehumet accepts your kill. You feel your power returning. You see here a +0 short sword. Found a stone staircase leading down. Things that are here: a +0 halberd of flaming; a salamander skeleton Found a mace. A - a scroll of acquirement Something appears at your feet! Unknown command. Okay, then. v - the +0 pair of gloves of Day {Parrying, Int+2} You start removing your armour. You continue removing your +0 pair of gloves. x5 You finish removing your +0 pair of gloves. You start putting on your armour. You continue putting on the +0 pair of gloves of Day {Parrying, Int+2}. x5 You finish putting on the +0 pair of gloves of Day {Parrying, Int+2}. You feel clever. You drop a +0 cloak. You drop a +0 pair of gloves. Okay, then. Unknown command. Unknown command. Things that are here: a +0 dire flail; a naga skeleton Found a stone staircase leading down. You pick up a parchment of Alistair's Intoxication and begin reading... You add the spell Alistair's Intoxication to your library. You see here a +0 leather armour. Found a stone staircase leading down. You now have 1041 gold pieces (gained 19). You see here a staff of necromancy. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Welcome back, moziwasright the Deep Elf Conjurer. Vehumet says: Let it end in hellfire! Welcome back, moziwasright the Deep Elf Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. There is a stone staircase leading up here. Found an escape hatch in the ceiling. Found a ring mail. There is an escape hatch in the ceiling here. 2 salamanders come into view. The salamander moves out of view. Cast which spell? (? or * to list) Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism explodes! The blast of energy engulfs the salamander!! The salamander is moderately wounded. You hear a shout! x3 Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the salamander!!! You kill the salamander! Vehumet accepts your kill. You feel your power returning. You hear a shout! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The salamander hits your fulminant prism with a +0 trident! Your fulminant prism is engulfed in flames. Your fulminant prism resists. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the salamander!! The salamander is almost dead. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the salamander!! You kill the salamander! Vehumet accepts your kill. You feel your power returning. You hear a shout! A black mamba comes into view. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black mamba (wandering, hasn't noticed you) You feel a strong surge of power! The fireball explodes! The fireball engulfs the black mamba!!! You kill the black mamba! Vehumet accepts your kill. You hear a shout! There is an escape hatch in the ceiling here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Welcome back, moziwasright the Deep Elf Conjurer. Vehumet says: Let it end in hellfire! Welcome back, moziwasright the Deep Elf Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. A mana viper comes into view. Cast which spell? (? or * to list) Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a mana viper (wandering, hasn't noticed you) You feel a strong surge of power! The fireball explodes! The fireball engulfs the mana viper!!! The mana viper is almost dead. The mana viper hisses angrily. You hear an angry hiss. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the mana viper!! You kill the mana viper! Vehumet accepts your kill. You feel your power returning. You hear an angry hiss. Magic restored. A black mamba comes into view. A mana viper comes into view. The black mamba moves out of view. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a mana viper You feel a strong surge of power! The fireball explodes! The fireball engulfs the mana viper!! The mana viper is heavily wounded. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the black mamba!! The black mamba is severely wounded. The black mamba is knocked back by the mystic blast. The mystic blast hits the mana viper!! The mana viper is almost dead. The mana viper is knocked back by the mystic blast. The mana viper slams into the rock wall! You kill the mana viper! Vehumet accepts your kill. You feel your power returning. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black mamba (severely wounded) You feel a strong surge of power! The fireball explodes! The fireball engulfs the black mamba!! You kill the black mamba! Vehumet accepts your kill. You feel your power returning. You start resting. A naga ritualist comes into view. It is wielding a +0 glaive. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a naga ritualist, wielding a +0 glaive and wearing a +0 robe You feel a strong surge of power! The fireball explodes! The fireball engulfs the naga ritualist!!! You kill the naga ritualist! Vehumet accepts your kill. You feel your power returning. Magic restored. Things that are here: a +0 glaive; a +0 robe; a black mamba corpse A salamander mystic comes into view. It is wielding a +0 dagger. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the salamander mystic! The salamander mystic is moderately wounded. The fiery plasma misses the salamander mystic. You hear a shout! You hear an angry hiss. The salamander mystic gestures at something while chanting. Casting: Plasma Beam (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the salamander mystic. The salamander mystic is moderately wounded. The fiery plasma hits the salamander mystic. The salamander mystic completely resists. The salamander mystic is moderately wounded. Casting: Plasma Beam (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! You miscast Plasma Beam. Nothing appears to happen. A salamander comes into view. It is wielding a +4 halberd. Casting: Plasma Beam (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the salamander!!! The salamander is almost dead. The fiery plasma hits the salamander. The salamander completely resists. The salamander is almost dead. Casting: Plasma Beam (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the salamander mystic!! The salamander mystic is severely wounded. The bolt of lightning hits the salamander!! You kill the salamander! Vehumet accepts your kill. The fiery plasma hits the salamander mystic. The salamander mystic completely resists. The salamander mystic is severely wounded. The salamander mystic points at you and mumbles some strange words. The bolt of magma hits you! You partially resist. Casting: Plasma Beam (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the salamander mystic. The salamander mystic is severely wounded. The fiery plasma hits the salamander mystic. The salamander mystic completely resists. The salamander mystic is severely wounded. Casting: Plasma Beam (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the salamander mystic!!! You kill the salamander mystic! Vehumet accepts your kill. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. Your magical contamination has completely faded away. You start resting. HP restored. You start resting. Magic restored. Welcome back, moziwasright the Deep Elf Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Things that are here: a +4 halberd; a salamander corpse A black mamba comes into view. Cast which spell? (? or * to list) Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black mamba (wandering, hasn't noticed you) You feel a strong surge of power! The fireball explodes! The fireball engulfs the black mamba!!! You kill the black mamba! Vehumet accepts your kill. You feel your power returning. Magic restored. A naga comes into view. It is wielding a +0 dire flail. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a naga, wielding a +0 dire flail (wandering, hasn't noticed you) You feel a strong surge of power! The fireball explodes! The fireball engulfs the naga!! You kill the naga! Vehumet accepts your kill. You feel your power returning. There is an escape hatch in the ceiling here. You see here a +0 dire flail. A naga mage comes into view. It is wielding a +0 spear. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a naga mage, wielding a +0 spear (wandering, hasn't noticed you) You feel a strong surge of power! The fireball explodes! The fireball engulfs the naga mage!! The naga mage is almost dead. The naga mage shouts! You hear a shout! x2 A mana viper comes into view. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a naga mage, wielding a +0 spear (almost dead) You feel a strong surge of power! The fireball explodes! The fireball engulfs the naga mage!!! You kill the naga mage! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the mana viper! The mana viper is moderately wounded. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a mana viper (moderately wounded) You feel a strong surge of power! The fireball explodes! The fireball engulfs the mana viper!!! You kill the mana viper! Vehumet accepts your kill. You feel your power returning. You hear an angry hiss. A naga comes into view. It is wielding a +0 short sword. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a naga, wielding a +0 short sword You feel a strong surge of power! The fireball explodes! The fireball engulfs the naga!! The naga is almost dead. A salamander comes into view. It is wielding a +1 heavy trident. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a naga, wielding a +0 short sword (almost dead) Okay, then. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. A black mamba comes into view. A naga warrior comes into view. It is wielding a +0 dire flail. Your fulminant prism explodes! The blast of energy engulfs the salamander!! The salamander is moderately wounded. The blast of energy engulfs the naga!! You kill the naga! Vehumet accepts your kill. You hear a shout! x2 Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the salamander!!! You kill the salamander! Vehumet accepts your kill. You feel your power returning. The bolt of lightning hits the naga warrior!! The naga warrior is moderately wounded. The bolt of lightning hits the black mamba!!! You kill the black mamba! Vehumet accepts your kill. You feel your power returning. The fiery plasma hits the naga warrior!! The naga warrior is severely wounded. A naga comes into view. It is wielding a +0 dire flail. Casting: Plasma Beam (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the naga warrior!!!! You kill the naga warrior! Vehumet accepts your kill. The bolt of lightning hits the naga!!! You kill the naga! Vehumet accepts your kill. You feel your power returning. You start resting. A naga warrior comes into view. It is wielding a +0 scimitar and wearing an amulet of reflection. Casting: Plasma Beam (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the naga warrior!! The naga warrior is moderately wounded. The naga warrior shouts! You hear an angry hiss. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the naga warrior!! The naga warrior is severely wounded. The fiery plasma misses the naga warrior. Casting: Plasma Beam (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the naga warrior!! You kill the naga warrior! Vehumet accepts your kill. You feel your power returning. You start resting. A naga comes into view. It is wielding a +0 battleaxe. Casting: Plasma Beam (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the naga! The naga is heavily wounded. The fiery plasma hits the naga!!!! You kill the naga! Vehumet accepts your kill. You feel your power returning. You hear an angry hiss. You start resting. Magic restored. m - an amulet of reflection You see here a +0 scimitar. Things that are here: a +1 heavy trident; a +0 leather armour Things that are here: a +0 dire flail; a +0 robe; a naga corpse f - an inky potion x - 4 scrolls of amnesia (gained 1) Found a chain mail. Found a stone staircase leading down. Found a stone staircase leading up. A naga mage comes into view. It is wielding a +0 spear. Casting: Plasma Beam (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the naga mage!! The naga mage is severely wounded. The fiery plasma hits the naga mage!!!! You kill the naga mage! Vehumet accepts your kill. You feel your power returning. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A naga mage comes into view. It is wielding a +0 halberd. Casting: Plasma Beam (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the naga mage!!!! You kill the naga mage! Vehumet accepts your kill. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34-a0-1067-g80420c0373 0.34-a0-1069-gba974f2ec1 0.34-a0-1070-g0efa743828 0.34-a0-1071-g4a20da8d68 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD God Vehumet currently acting with depth 2 Monster 'naga mage' (18, 26) [midx = 1] currently acting: <<<<<<<<< Name: naga mage Base name: naga mage Full name: naga mage On/in/over feature: floor Foe: none Target: (20, 25) At target: nothing Inventory: slot #0: +0 halberd slot #4: +0 robe Spells: slot #0: Spit Poison slot #1: Venom Bolt slot #2: Concentrate Venom slot #3: Haste attitude: 0, behaviour: 1, number: 0, flags: 0x4000000410 colour: -1, foe_memory: 0, shield_blocks:0 god: No God, seen_context: 0 >>>>>>>>> Player: {{{{{{{{{{{ Name: [moziwasright] Species: Deep Elf Job: Conjurer HP: 92/92; mods: 0/0 MP: 33/39; mod: 0 Stats: 4 34 13 Position: (24, 23), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 7 | 2132 | 153/566 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 1 | 20 | 12 | 3178 | 315/531 Stealth | X | 0 | 0 | 2 | 127 | 38/89 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 20 | 17 | 5519 | 436/669 Conjurations | X | 1 | 20 | 15 | 6129 | 643/820 Hexes | X | 0 | 0 | 6 | 624 | 0/208 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 4 | 541 | 121/210 Forgecraft | X | 0 | 0 | 7 | 1289 | 112/336 Fire Magic | X | 2 | 40 | 14 | 5462 | 732/756 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/42 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 0 | 0 | 7 | 1446 | 269/336 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 4 | 420 | 0/210 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: #114: 1 Attributes: #12: 2402 #13: 1361 #23: 18497 #24: 710347411 #34: 1 #49: 1933 #73: 219436 Mutations: magic regeneration: 1 (innate) Inventory bugs: Equipment: eq slot #2, inv slot #7: orb of pyromania eq slot #6, inv slot #20: +2 pair of boots of stealth eq slot #10, inv slot #3: amulet of magic regeneration eq slot #9, inv slot #4: ring of poison resistance eq slot #9, inv slot #5: ring of the Hare {EV+10} eq slot #1, inv slot #15: +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} eq slot #8, inv slot #17: scarf of resistance eq slot #4, inv slot #16: +2 hat of ice eq slot #3, inv slot #6: +2 robe of willpower eq slot #5, inv slot #21: +0 pair of gloves of Day {Parrying, Int+2} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ##....... ##...... ##..... ##....# ##.#..# ##.....## ##.......## #..<.##...######### #.#@.####...#....... #....## ##.........) #....## ##...)..... .N...^# ##....###### ...... ##....## ###... ##..#.## #.. #####....## #.. #.......## #### .......#...# ##... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false bailey_type: bailey_polearm >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>