Crash caused by signal #8: Floating point exception Version: Dungeon Crawl Stone Soup 0.34-a0-1071-g4a20da8d68 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 6169623808754923849, deterministic pregen: 1 Version history: Game started: 0.34-a0-1067-g80420c0373 0.34-a0-1069-gba974f2ec1 0.34-a0-1070-g0efa743828 0.34-a0-1071-g4a20da8d68 Command line: /usr/games/crawl-git-4a20da8d68 -name moziwasright -rc /dgldir/rcfiles/crawl-git/moziwasright.rc -macro /dgldir/rcfiles/crawl-git/moziwasright.macro -morgue /dgldir/morgue/moziwasright/ -webtiles-socket /crawl-master/webserver/sockets/moziwasright:2025-11-02.23:19:43.sock -await-connection RC options: restart_after_game = false Crash caused by signal #8: Floating point exception Obtained 23 stack frames. /usr/games/crawl-git-4a20da8d68(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x571d97fa21ae]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-4a20da8d68(_Z13do_crash_dumpv+0x43a) [0x571d97fb039a]: do_crash_dump() /usr/games/crawl-git-4a20da8d68(_Z20crash_signal_handleri+0x1fa) [0x571d97fa268a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x42910) [0x7eea71442910]: /usr/games/crawl-git-4a20da8d68(_Z22destructive_preference10spell_typei+0xd0) [0x571d98541150]: destructive_preference(spell_type, int) /usr/games/crawl-git-4a20da8d68(+0xa3fb61) [0x571d984feb61]: /usr/games/crawl-git-4a20da8d68(_Z11do_god_giftb+0x3b0) [0x571d984ffd90]: do_god_gift(bool) /usr/games/crawl-git-4a20da8d68(_Z10gain_pietyiib+0xf0) [0x571d985061c0]: gain_piety(int, int, bool) /usr/games/crawl-git-4a20da8d68(_Z15did_god_conduct12conduct_typeibPK7monster+0x222) [0x571d98111d92]: did_god_conduct(conduct_type, int, bool, monster const*) /usr/games/crawl-git-4a20da8d68(+0x8ac455) [0x571d9836b455]: /usr/games/crawl-git-4a20da8d68(_Z11monster_dieR7monster11killer_typeibb+0xf22) [0x571d98379ab2]: monster_die(monster&, killer_type, int, bool, bool) /usr/games/crawl-git-4a20da8d68(_ZN4bolt12kill_monsterER7monster+0xff) [0x571d97f457ff]: bolt::kill_monster(monster&) /usr/games/crawl-git-4a20da8d68(_ZN4bolt14affect_monsterEP7monster+0x105b) [0x571d97f58f3b]: bolt::affect_monster(monster*) /usr/games/crawl-git-4a20da8d68(_Z8cast_imbib+0x49b) [0x571d985773eb]: cast_imb(int, bool) /usr/games/crawl-git-4a20da8d68(_Z11your_spells10spell_typeibPK8item_defP4distb+0x1b61) [0x571d98562821]: your_spells(spell_type, int, bool, item_def const*, dist*, bool) /usr/games/crawl-git-4a20da8d68(_Z12cast_a_spellb10spell_typeP4distb+0x3f2) [0x571d98564312]: cast_a_spell(bool, spell_type, dist*, bool) /usr/games/crawl-git-4a20da8d68(_Z17do_cast_spell_cmdb+0x1a) [0x571d9856513a]: do_cast_spell_cmd(bool) /usr/games/crawl-git-4a20da8d68(+0xc98f4a) [0x571d98757f4a]: /usr/games/crawl-git-4a20da8d68(+0xc99ad5) [0x571d98758ad5]: /usr/games/crawl-git-4a20da8d68(main+0x1f7) [0x571d97ed5b57]: /lib/x86_64-linux-gnu/libc.so.6(+0x280d0) [0x7eea714280d0]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x89) [0x7eea71428189]: /usr/games/crawl-git-4a20da8d68(_start+0x25) [0x571d97ed6645]: Trying to run gdb. GNU gdb (Ubuntu 14.0.50.20230907-0ubuntu1) 14.0.50.20230907-git Copyright (C) 2023 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007eea7150fbf7 in __GI___wait4 (pid=1544947, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007eea7150fbf7 in __GI___wait4 (pid=1544947, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x0000571d97fa285c in call_gdb (file=0x7eea715ff6c0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1544928\000\000\000\000\000" #2 0x0000571d97fb03b8 in do_crash_dump () at dbg-asrt.cc:673 t = 1762125616 dir = "/dgldir/morgue/moziwasright/" name = "/dgldir/morgue/moziwasright/crash-moziwasright-20251102-232016.txt", '\000' signal_info = "Crash caused by signal #8: Floating point exception" cause_msg = "Crash caused by signal #8: Floating point exception" file = 0x7eea715ff6c0 <_IO_2_1_stderr_> #3 0x0000571d97fa268a in crash_signal_handler (sig_num=8) at crash.cc:198 No locals. #4 No locals. #5 0x0000571d98541150 in destructive_preference (spell=spell@entry=SPELL_FORTRESS_BLAST, scale=scale@entry=10) at skills.cc:2633 skill_list = std::set with 1 element = {[0] = SK_FORGECRAFT} preference = 0 num_destructive = 0 #6 0x0000571d984feb61 in _vehumet_weighting (spell=SPELL_FORTRESS_BLAST) at religion.cc:1304 bias = #7 _vehumet_find_spell_gift (excluded_spells=std::set with 0 elements) at religion.cc:1316 elig = SPELL_FORTRESS_BLAST __for_range = std::set with 12 elements = {[0] = SPELL_FREEZING_CLOUD, [1] = SPELL_OZOCUBUS_REFRIGERATION, [2] = SPELL_IOOD, [3] = SPELL_IRRADIATE, [4] = SPELL_VIOLENT_UNRAVELLING, [5] = SPELL_STARBURST, [6] = SPELL_NOXIOUS_BOG, [7] = SPELL_BOMBARD, [8] = SPELL_MAGNAVOLT, [9] = SPELL_RIMEBLIGHT, [10] = SPELL_HELLFIRE_MORTAR, [11] = SPELL_FORTRESS_BLAST} __for_begin = __for_end = eligible_spells = std::set with 12 elements = {[0] = SPELL_FREEZING_CLOUD, [1] = SPELL_OZOCUBUS_REFRIGERATION, [2] = SPELL_IOOD, [3] = SPELL_IRRADIATE, [4] = SPELL_VIOLENT_UNRAVELLING, [5] = SPELL_STARBURST, [6] = SPELL_NOXIOUS_BOG, [7] = SPELL_BOMBARD, [8] = SPELL_MAGNAVOLT, [9] = SPELL_RIMEBLIGHT, [10] = SPELL_HELLFIRE_MORTAR, [11] = SPELL_FORTRESS_BLAST} spell = SPELL_BOMBARD total_weight = 1566 this_weight = eligible_spells = spell = total_weight = this_weight = elig = __for_range = __for_begin = __for_end = #8 _vehumet_get_spell_gifts () at religion.cc:1330 offer = offers = num_offers = offers = num_offers = offer = #9 _handle_veh_gift (forced=forced@entry=false) at religion.cc:1577 offers = std::set with 0 elements success = false gifts = 7 #10 0x0000571d984ffd90 in do_god_gift (forced=forced@entry=false) at religion.cc:2092 gdact = {god = GOD_VEHUMET} success = false #11 0x0000571d985061c0 in _gain_piety_point () at religion.cc:2560 old_piety = old_piety = #12 gain_piety (original_gain=, denominator=, should_scale_piety=should_scale_piety@entry=true) at religion.cc:2593 pgn = 0 #13 0x0000571d98111d92 in _handle_piety_penance (thing_done=, penance=0, piety_denom=, piety_change=) at god-conduct.cc:107 old_piety = old_piety = #14 like_response::operator() (thing_done=DID_KILL_LIVING, victim=0x571d98d68378 , level=, this=0x571d992157b8) at god-conduct.cc:526 gdact = denom = 17 gain = 11 gdact = denom = gain = #15 _handle_your_gods_response (victim=0x571d98d68378 , known=, level=, thing_done=DID_KILL_LIVING) at god-conduct.cc:997 like = 0x571d992157b8 #16 did_god_conduct (thing_done=DID_KILL_LIVING, level=, known=, victim=0x571d98d68378 ) at god-conduct.cc:1017 No locals. #17 0x0000571d9836b455 in _fire_kill_conducts (mons=..., killer=, killer_index=, maybe_good_kill=) at mon-death.cc:2114 your_kill = pet_kill = false blameworthy = holiness = #18 0x0000571d98379ab2 in monster_die (mons=..., killer=, killer_index=, silent=, mount_death=false) at mon-death.cc:3048 was_visible = true spectralised = false summoned = false duration = monster_killed = hard_reset = timeout = gives_player_xp = drop_items = in_transit = false was_banished = mons_reset = leaves_corpse = true real_death = pet_kill = false did_death_message = death_message = true exploded = false anon = false targ_holy = destroyed = false corpse_consumed = corpse = player_xp = mwhere = {x = 52, y = 0} #19 0x0000571d97f457ff in bolt::kill_monster (this=this@entry=0x7ffe1e657e30, mon=...) at beam.cc:5171 where = species = MONS_BLACK_MAMBA goldify = false kindex = 27001 ref_killer = KILL_YOU corpse = #20 0x0000571d97f58f3b in bolt::affect_monster (this=0x7ffe1e657e30, mon=) at beam.cc:5852 engulfs = preac = 23 postac = 20 final = 20 conducts = {{conduct = NUM_CONDUCTS, pgain = 0, known = true, victim = std::unique_ptr = {get() = 0x0}, did_sanctuary = false}, {conduct = NUM_CONDUCTS, pgain = 0, known = true, victim = std::unique_ptr = {get() = 0x0}, did_sanctuary = false}, {conduct = NUM_CONDUCTS, pgain = 0, known = true, victim = std::unique_ptr = {get() = 0x0}, did_sanctuary = false}} beam_hit = r = {bits = std::vector of length 0, capacity 0, children = std::map with 0 elements} repel = rand_ev = hit_margin = #21 0x0000571d985773eb in _imb_actor (source=..., pow=, act=0x571d98d68378 ) at spl-damage.cc:4389 beam = {origin_spell = SPELL_ISKENDERUNS_MYSTIC_BLAST, range = 8, glyph = 42 U'*', colour = 13 '\r', flavour = BEAM_MMISSILE, real_flavour = BEAM_MMISSILE, drop_item = false, item_mulches = false, item = 0x0, launcher = 0x0, source = {x = 33, y = 54}, target = {x = 34, y = 55}, damage = {num = 2, size = 16}, ench_power = 79, hit = 1500, thrower = KILL_YOU, ex_size = 0, source_id = 4294967295, source_name = "", name = "mystic blast", short_name = "", hit_verb = "hits", loudness = 10, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, is_death_effect = false, aimed_at_spot = true, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = true, heard = true, path_taken = std::vector of length 1, capacity 1 = {{x = 34, y = 55}}, extra_range_used = 0, aimed_at_feet = false, msg_generated = false, noise_generated = true, passed_target = true, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 1 element = {[1663] = 1}, foes_hurt = 0, foes_helped = 0, friends_hurt = 1, friends_helped = 0, tracer = 0x0, chose_ray = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, ray = {r = {start = {x = 34.5, y = 55.5}, dir = {x = 0.70710678118654746, y = 0.70710678118654746}}, on_corner = false, cycle_idx = 0}, tile_beam = 4942, tile_explode = 0, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} beam = #22 cast_imb (pow=pow@entry=79, fail=fail@entry=false) at spl-damage.cc:4426 act = 0x571d98d68378 __for_range = std::vector of length 2, capacity 2 = {0x571d98d686d8 , 0x571d98d68378 } __for_begin = __for_end = range = hitfunc = std::unique_ptr = {get() = 0x571d99d95f00} vulnerable = 0x571d9856aeb0 <_FUN(actor const*)> act_list = std::vector of length 2, capacity 2 = {0x571d98d686d8 , 0x571d98d68378 } source = {x = 33, y = 54} sorter = #23 0x0000571d98562821 in _do_cast (actual_spell=, fail=, god=, beam=..., spd=..., powc=, spell=SPELL_ISKENDERUNS_MYSTIC_BLAST) at spl-cast.cc:2775 target = {x = 33, y = 54} zap = target = zap = breath_message = std::map with 0 elements #24 your_spells (spell=spell@entry=SPELL_ISKENDERUNS_MYSTIC_BLAST, powc=, powc@entry=0, actual_spell=, evoked_wand=evoked_wand@entry=0x0, target=, target@entry=0x0, force_failure=force_failure@entry=false) at spl-cast.cc:2337 wiz_cast = can_enkindle = enkindled = target_local = {isValid = false, isTarget = false, isEndpoint = false, isCancel = false, choseRay = false, interactive = false, target = {x = 0, y = 0}, delta = {x = 0, y = 0}, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, find_target = false, fire_context = 0x0, cmd_result = 2000} beam = {origin_spell = SPELL_ISKENDERUNS_MYSTIC_BLAST, range = 3, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item_mulches = false, item = 0x0, launcher = 0x0, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_NON_ACTOR, ex_size = 0, source_id = 0, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, is_death_effect = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foes_hurt = 0, foes_helped = 0, friends_hurt = 0, friends_helped = 0, tracer = 0x0, chose_ray = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 0, tile_explode = 0, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} flags = range = hitfunc = std::unique_ptr = {get() = 0x571d99d95e60} is_targeted = god = use_targeter = fail = orig_target_pos = {x = , y = 0} cast_result = #25 0x0000571d98564312 in cast_a_spell (check_range=, spell=, spell@entry=SPELL_NO_SPELL, _target=_target@entry=0x0, force_failure=force_failure@entry=false) at spl-cast.cc:1040 reason = "" cost = 4 hp_cost = cast_result = #26 0x0000571d9856513a in do_cast_spell_cmd (force=) at spl-cast.cc:762 No locals. #27 0x0000571d98757f4a in _input () at main.cc:1268 cmd = CMD_CAST_SPELL real_prev_cmd = CMD_CAST_SPELL player_disabled = {was_disabled = false} #28 0x0000571d98758ad5 in _launch_game () at main.cc:493 game_start = ccon = {cstate = false} #29 0x0000571d97ed5b57 in _launch_game_loop () at main.cc:392 game_ended = false game_ended = ge = fe = #30 main (argc=12, argv=0x7ffe1e659b58) at main.cc:342 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-4a20da8d68/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-4a20da8d68/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-4a20da8d68/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 8, depth = 3 Level id: Snake:3 Level build method = random_map_in_depth, level layout type = city, absdepth0 = 17 Level vaults: nicolae_snake_nest layout_cave_town basic_altar nicolae_zig_zag_zippers nicolae_snake_parade_wiggly_rhombus uniq_saint_roka Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the salamander!! You kill the salamander! Vehumet accepts your kill. You feel your power returning. You hear an angry hiss. You hear a shout! x2 You start resting. A naga comes into view. It is wielding a +0 scimitar. A naga warrior comes into view. It is wielding a +0 long sword. Casting: Plasma Beam (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the naga warrior!! The naga warrior is heavily wounded. The fireball engulfs the naga!!! You kill the naga! Vehumet accepts your kill. You feel your power returning. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the naga warrior!!! You kill the naga warrior! Vehumet accepts your kill. You feel your power returning. You hear an angry hiss. Your magical contamination has completely faded away. You start resting. Magic restored. A naga ritualist comes into view. It is wielding a +0 mace. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a naga ritualist, wielding a +0 mace and wearing a +0 robe (wandering, hasn't noticed you) You feel a strong surge of power! The fireball explodes! The fireball engulfs the naga ritualist! The naga ritualist is moderately wounded. The naga ritualist shouts! You hear an angry hiss. A mana viper comes into view. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a naga ritualist, wielding a +0 mace and wearing a +0 robe (moderately wounded) You feel a strong surge of power! The fireball explodes! The fireball engulfs the naga ritualist!!! You kill the naga ritualist! Vehumet accepts your kill. You feel your power returning. The mana viper hisses angrily. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a mana viper You feel a strong surge of power! The fireball explodes! The fireball engulfs the mana viper!!! You kill the mana viper! Vehumet accepts your kill. You hear an angry hiss. A black mamba comes into view. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black mamba You feel a strong surge of power! The fireball explodes! The fireball engulfs the black mamba!! The black mamba is almost dead. A mana viper comes into view. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black mamba (almost dead) You feel a strong surge of power! The fireball explodes! The fireball engulfs the black mamba!! You kill the black mamba! Vehumet accepts your kill. The mana viper hisses angrily. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a mana viper You feel a strong surge of power! The fireball explodes! The fireball engulfs the mana viper!!! You kill the mana viper! Vehumet accepts your kill. You feel your power returning. You have reached level 16! You feel clever. You start resting. Magic restored. Things that are here: a +0 mace; a +0 robe; a naga corpse A naga comes into view. It is wielding a +0 scimitar. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the naga!!! You kill the naga! Vehumet accepts your kill. You feel your power returning. You see here a +0 short sword. Found a stone staircase leading down. Things that are here: a +0 halberd of flaming; a salamander skeleton Found a mace. A - a scroll of acquirement Something appears at your feet! Unknown command. Okay, then. v - the +0 pair of gloves of Day {Parrying, Int+2} You start removing your armour. You continue removing your +0 pair of gloves. x5 You finish removing your +0 pair of gloves. You start putting on your armour. You continue putting on the +0 pair of gloves of Day {Parrying, Int+2}. x5 You finish putting on the +0 pair of gloves of Day {Parrying, Int+2}. You feel clever. You drop a +0 cloak. You drop a +0 pair of gloves. Okay, then. Unknown command. Unknown command. Things that are here: a +0 dire flail; a naga skeleton Found a stone staircase leading down. You pick up a parchment of Alistair's Intoxication and begin reading... You add the spell Alistair's Intoxication to your library. You see here a +0 leather armour. Found a stone staircase leading down. You now have 1041 gold pieces (gained 19). You see here a staff of necromancy. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Welcome back, moziwasright the Deep Elf Conjurer. Vehumet says: Let it end in hellfire! Welcome back, moziwasright the Deep Elf Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. There is a stone staircase leading up here. Found an escape hatch in the ceiling. Found a ring mail. There is an escape hatch in the ceiling here. 2 salamanders come into view. The salamander moves out of view. Cast which spell? (? or * to list) Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism explodes! The blast of energy engulfs the salamander!! The salamander is moderately wounded. You hear a shout! x3 Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the salamander!!! You kill the salamander! Vehumet accepts your kill. You feel your power returning. You hear a shout! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The salamander hits your fulminant prism with a +0 trident! Your fulminant prism is engulfed in flames. Your fulminant prism resists. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the salamander!! The salamander is almost dead. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the salamander!! You kill the salamander! Vehumet accepts your kill. You feel your power returning. You hear a shout! A black mamba comes into view. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black mamba (wandering, hasn't noticed you) You feel a strong surge of power! The fireball explodes! The fireball engulfs the black mamba!!! You kill the black mamba! Vehumet accepts your kill. You hear a shout! There is an escape hatch in the ceiling here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Welcome back, moziwasright the Deep Elf Conjurer. Vehumet says: Let it end in hellfire! Welcome back, moziwasright the Deep Elf Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. A mana viper comes into view. Cast which spell? (? or * to list) Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a mana viper (wandering, hasn't noticed you) You feel a strong surge of power! The fireball explodes! The fireball engulfs the mana viper!!! The mana viper is almost dead. The mana viper hisses angrily. You hear an angry hiss. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the mana viper!! You kill the mana viper! Vehumet accepts your kill. You feel your power returning. You hear an angry hiss. Magic restored. A black mamba comes into view. A mana viper comes into view. The black mamba moves out of view. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a mana viper You feel a strong surge of power! The fireball explodes! The fireball engulfs the mana viper!! The mana viper is heavily wounded. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the black mamba!! The black mamba is severely wounded. The black mamba is knocked back by the mystic blast. The mystic blast hits the mana viper!! The mana viper is almost dead. The mana viper is knocked back by the mystic blast. The mana viper slams into the rock wall! You kill the mana viper! Vehumet accepts your kill. You feel your power returning. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black mamba (severely wounded) You feel a strong surge of power! The fireball explodes! The fireball engulfs the black mamba!! You kill the black mamba! Vehumet accepts your kill. You feel your power returning. You start resting. A naga ritualist comes into view. It is wielding a +0 glaive. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a naga ritualist, wielding a +0 glaive and wearing a +0 robe You feel a strong surge of power! The fireball explodes! The fireball engulfs the naga ritualist!!! You kill the naga ritualist! Vehumet accepts your kill. You feel your power returning. Magic restored. Things that are here: a +0 glaive; a +0 robe; a black mamba corpse A salamander mystic comes into view. It is wielding a +0 dagger. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the salamander mystic! The salamander mystic is moderately wounded. The fiery plasma misses the salamander mystic. You hear a shout! You hear an angry hiss. The salamander mystic gestures at something while chanting. Casting: Plasma Beam (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the salamander mystic. The salamander mystic is moderately wounded. The fiery plasma hits the salamander mystic. The salamander mystic completely resists. The salamander mystic is moderately wounded. Casting: Plasma Beam (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! You miscast Plasma Beam. Nothing appears to happen. A salamander comes into view. It is wielding a +4 halberd. Casting: Plasma Beam (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the salamander!!! The salamander is almost dead. The fiery plasma hits the salamander. The salamander completely resists. The salamander is almost dead. Casting: Plasma Beam (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the salamander mystic!! The salamander mystic is severely wounded. The bolt of lightning hits the salamander!! You kill the salamander! Vehumet accepts your kill. The fiery plasma hits the salamander mystic. The salamander mystic completely resists. The salamander mystic is severely wounded. The salamander mystic points at you and mumbles some strange words. The bolt of magma hits you! You partially resist. Casting: Plasma Beam (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the salamander mystic. The salamander mystic is severely wounded. The fiery plasma hits the salamander mystic. The salamander mystic completely resists. The salamander mystic is severely wounded. Casting: Plasma Beam (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the salamander mystic!!! You kill the salamander mystic! Vehumet accepts your kill. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. Your magical contamination has completely faded away. You start resting. HP restored. You start resting. Magic restored. Welcome back, moziwasright the Deep Elf Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Things that are here: a +4 halberd; a salamander corpse A black mamba comes into view. Cast which spell? (? or * to list) Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black mamba (wandering, hasn't noticed you) You feel a strong surge of power! The fireball explodes! The fireball engulfs the black mamba!!! You kill the black mamba! Vehumet accepts your kill. You feel your power returning. Magic restored. A naga comes into view. It is wielding a +0 dire flail. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a naga, wielding a +0 dire flail (wandering, hasn't noticed you) You feel a strong surge of power! The fireball explodes! The fireball engulfs the naga!! You kill the naga! Vehumet accepts your kill. You feel your power returning. There is an escape hatch in the ceiling here. You see here a +0 dire flail. A naga mage comes into view. It is wielding a +0 spear. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a naga mage, wielding a +0 spear (wandering, hasn't noticed you) You feel a strong surge of power! The fireball explodes! The fireball engulfs the naga mage!! The naga mage is almost dead. The naga mage shouts! You hear a shout! x2 A mana viper comes into view. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a naga mage, wielding a +0 spear (almost dead) You feel a strong surge of power! The fireball explodes! The fireball engulfs the naga mage!!! You kill the naga mage! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the mana viper! The mana viper is moderately wounded. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a mana viper (moderately wounded) You feel a strong surge of power! The fireball explodes! The fireball engulfs the mana viper!!! You kill the mana viper! Vehumet accepts your kill. You feel your power returning. You hear an angry hiss. A naga comes into view. It is wielding a +0 short sword. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a naga, wielding a +0 short sword You feel a strong surge of power! The fireball explodes! The fireball engulfs the naga!! The naga is almost dead. A salamander comes into view. It is wielding a +1 heavy trident. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a naga, wielding a +0 short sword (almost dead) Okay, then. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. A black mamba comes into view. A naga warrior comes into view. It is wielding a +0 dire flail. Your fulminant prism explodes! The blast of energy engulfs the salamander!! The salamander is moderately wounded. The blast of energy engulfs the naga!! You kill the naga! Vehumet accepts your kill. You hear a shout! x2 Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the salamander!!! You kill the salamander! Vehumet accepts your kill. You feel your power returning. The bolt of lightning hits the naga warrior!! The naga warrior is moderately wounded. The bolt of lightning hits the black mamba!!! You kill the black mamba! Vehumet accepts your kill. You feel your power returning. The fiery plasma hits the naga warrior!! The naga warrior is severely wounded. A naga comes into view. It is wielding a +0 dire flail. Casting: Plasma Beam (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the naga warrior!!!! You kill the naga warrior! Vehumet accepts your kill. The bolt of lightning hits the naga!!! You kill the naga! Vehumet accepts your kill. You feel your power returning. You start resting. A naga warrior comes into view. It is wielding a +0 scimitar and wearing an amulet of reflection. Casting: Plasma Beam (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the naga warrior!! The naga warrior is moderately wounded. The naga warrior shouts! You hear an angry hiss. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the naga warrior!! The naga warrior is severely wounded. The fiery plasma misses the naga warrior. Casting: Plasma Beam (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the naga warrior!! You kill the naga warrior! Vehumet accepts your kill. You feel your power returning. You start resting. A naga comes into view. It is wielding a +0 battleaxe. Casting: Plasma Beam (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the naga! The naga is heavily wounded. The fiery plasma hits the naga!!!! You kill the naga! Vehumet accepts your kill. You feel your power returning. You hear an angry hiss. You start resting. Magic restored. m - an amulet of reflection You see here a +0 scimitar. Things that are here: a +1 heavy trident; a +0 leather armour Things that are here: a +0 dire flail; a +0 robe; a naga corpse f - an inky potion x - 4 scrolls of amnesia (gained 1) Found a chain mail. Found a stone staircase leading down. Found a stone staircase leading up. A naga mage comes into view. It is wielding a +0 spear. Casting: Plasma Beam (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the naga mage!! The naga mage is severely wounded. The fiery plasma hits the naga mage!!!! You kill the naga mage! Vehumet accepts your kill. You feel your power returning. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Welcome back, moziwasright the Deep Elf Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. A naga mage comes into view. It is wielding a +0 halberd. Cast which spell? (? or * to list) Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a naga mage, wielding a +0 halberd and wearing a +0 robe (wandering, hasn't noticed you) You feel a strong surge of power! The fireball explodes! The fireball engulfs the naga mage!!! You kill the naga mage! Vehumet accepts your kill. You feel your power returning. You hear a shout! Magic restored. Things that are here: a +0 halberd; a +0 robe A salamander comes into view. It is wielding a +0 halberd. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the salamander!! The salamander is moderately wounded. The fiery plasma misses the salamander. The salamander hits you from afar with a +0 halberd! You are engulfed in flames. You resist. Casting: Plasma Beam (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the salamander!!! You kill the salamander! Vehumet accepts your kill. You feel your power returning. Your Fire Magic skill increases to level 15! You start resting. Magic restored. Unknown command. A salamander tyrant comes into view. Casting: Plasma Beam (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the salamander tyrant!! The salamander tyrant is moderately wounded. The fiery plasma hits the salamander tyrant. The salamander tyrant completely resists. The salamander tyrant is moderately wounded. You hear a shout! Casting: Plasma Beam (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the salamander tyrant!!! The salamander tyrant is almost dead. The fiery plasma hits the salamander tyrant. The salamander tyrant completely resists. The salamander tyrant is almost dead. Casting: Plasma Beam (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the salamander tyrant! You kill the salamander tyrant! Vehumet accepts your kill. You feel your power returning. You start resting. A naga warrior comes into view. It is wielding a +0 dire flail. Casting: Plasma Beam (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning misses the naga warrior. The fiery plasma hits the naga warrior. The naga warrior is lightly wounded. Casting: Plasma Beam (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning misses the naga warrior. The fiery plasma hits the naga warrior!!! The naga warrior is almost dead. The naga warrior spits poison at you. The splash of poison hits you. You are poisoned. You resist. Casting: Plasma Beam (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the naga warrior!!! You kill the naga warrior! Vehumet accepts your kill. You feel your power returning. You feel very sick. You start resting. You feel sick. x3 A naga comes into view. It is wielding a +0 long sword. Casting: Plasma Beam (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the naga!!! You kill the naga! Vehumet accepts your kill. You feel your power returning. You feel sick. You hear a shout! A naga comes into view. It is wielding a +0 mace. Casting: Plasma Beam (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! You miscast Plasma Beam. Nothing appears to happen. You feel sick. Casting: Plasma Beam (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the naga!!! You kill the naga! Vehumet accepts your kill. You feel your power returning. You feel sick. You feel sick. A naga mage comes into view. It is wielding a +0 club. Things that are here: a +0 halberd; a +0 robe You feel sick. You are no longer poisoned. Casting: Plasma Beam (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the naga mage!!! You kill the naga mage! Vehumet accepts your kill. You feel your power returning. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You climb downwards. There is a stone staircase leading up here. You now have 1061 gold pieces (gained 20). You now have 1071 gold pieces (gained 10). Things that are here: a +0 spear; a naga corpse Things that are here: a +0 spear; a naga corpse Things that are here: a +0 robe; a +0 halberd A black mamba comes into view. Casting: Plasma Beam (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black mamba (wandering, hasn't noticed you) You feel a strong surge of power! The fireball explodes! The fireball engulfs the black mamba!!! You kill the black mamba! Vehumet accepts your kill. You feel your power returning. Magic restored. A shock serpent comes into view. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the shock serpent!! The shock serpent is heavily wounded. The shock serpent hisses angrily. The shock serpent discharges a tendril of electricity. The bolt of electricity misses you. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shock serpent (moderately wounded) You feel a strong surge of power! The fireball explodes! The fireball engulfs the shock serpent!!! You kill the shock serpent! Vehumet accepts your kill. You see here a +0 halberd. Found a stone staircase leading down. Found an escape hatch in the floor. There is a stone staircase leading down here. Found a flail. You see here a black mamba corpse. Things that are here: a +0 dire flail; a black mamba skeleton i - 7 scrolls of identify (gained 1) Found a rapier. l - 4 throwing nets (gained 2) Found a stone staircase leading down. You drop 4 throwing nets. There is a stone staircase leading down here. There is a stone staircase leading down here. You see here 4 throwing nets. g - 8 scrolls of fog (gained 1) Done exploring. You see here 4 throwing nets. There is a stone staircase leading down here. You climb downwards. Found a robe. Found a stone staircase leading down. There is a stone staircase leading up here. There are monsters nearby! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the orc priest!!! You kill the orc priest! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the orc warrior!!! You kill the orc warrior! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the warg!! The warg is severely wounded. The warg howls! You hear a shout! x4 An orc warrior comes into view. It is wielding a +0 battleaxe. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a warg (severely wounded) You feel a strong surge of power! The fireball explodes! The fireball engulfs the warg!! You kill the warg! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the orc warrior!! The orc warrior is severely wounded. The orc warrior shouts! You hear a shout! You hear an angry hiss. You hear a shout! An orc comes into view. It is wielding a +0 dagger. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the orc warrior!!! You kill the orc warrior! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the orc!!! You kill the orc! Vehumet accepts your kill. You feel your power returning. You hear a shout! x4 An orc comes into view. It is wielding a +0 short sword. An orc priest comes into view. It is wielding a +0 flail. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the orc priest!!! You kill the orc priest! Vehumet accepts your kill. You hear a shout! x2 An orc wizard comes into view. It is wielding a +0 dagger. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the orc!!! You kill the orc! Vehumet accepts your kill. The fireball engulfs the orc wizard!!! You kill the orc wizard! Vehumet accepts your kill. You feel your power returning. You hear a shout! Saint Roka the Messiah comes into view. They are wielding a +3 heavy halberd. Press: ? - help, v - describe, . - travel, g - get item Items here: a +0 battleaxe; a +0 chain mail; an orc corpse. The floor. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. You feel a huge surge of power! The bolt of lightning hits Saint Roka!!!! Saint Roka is heavily wounded. The fiery plasma hits Saint Roka!! Saint Roka is heavily wounded. You hear a shout! x2 Saint Roka invokes the aid of Beogh against you. Beogh smites you! Casting: Plasma Beam (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. You feel a huge surge of power! The bolt of lightning hits Saint Roka! Saint Roka is severely wounded. The fiery plasma hits Saint Roka! Saint Roka is severely wounded. You hear an angry hiss. You hear a shout! x2 A guardian serpent comes into view. Saint Roka calls down the wrath of Beogh upon you. Beogh smites you! Casting: Plasma Beam (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. You feel a huge surge of power! The bolt of lightning hits Saint Roka. Saint Roka is severely wounded. The fiery plasma hits Saint Roka!!! Saint Roka is almost dead. You hear an angry hiss. A salamander comes into view. It is wielding a +0 spear. Saint Roka roars a battlecry! Casting: Plasma Beam (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. You feel a huge surge of power! The bolt of lightning hits the salamander!!! The salamander is heavily wounded. The fiery plasma hits the salamander but does no damage. The salamander is heavily wounded. You hear a shout! You hear an angry hiss. You hear a shout! x2 A naga comes into view. It is wielding a +0 battleaxe. An orc comes into view. It is wielding a +0 flail. Saint Roka invokes the aid of Beogh against you. Beogh smites you! A naga warrior comes into view. It is wielding a +0 short sword of venom and wearing a +0 kite shield of reflection. Casting: Plasma Beam (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. Okay, then. Unknown command. Casting: Plasma Beam (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Plasma Beam (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Ignition (dangerous; 4% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. You feel a strong surge of power! The air bursts into flame! The fireball engulfs Saint Roka!! You kill Saint Roka! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the orc!!! You kill the orc! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the guardian serpent!! The guardian serpent is heavily wounded. The fireball engulfs the naga warrior!! The naga warrior is moderately wounded. The naga warrior shouts! The fireball engulfs the naga!!! You kill the naga! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the salamander. The salamander completely resists. The salamander is heavily wounded. The fireball engulfs the salamander. The salamander completely resists. The salamander is heavily wounded. The fireball engulfs the naga warrior! The naga warrior is heavily wounded. You hear an angry hiss. You hear a shout! x2 A black mamba comes into view. x2 The guardian serpent gestures with its tail at you. You resist with almost no effort. An orc comes into view. It is wielding a +0 trident. The guardian serpent hits you. You climb upwards. There is a stone staircase leading down here. Casting: Ignition (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the guardian serpent! The guardian serpent is severely wounded. The guardian serpent is knocked back by the mystic blast. The guardian serpent slams into the rock wall! The guardian serpent is almost dead. The guardian serpent closely misses you. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the guardian serpent! You kill the guardian serpent! Vehumet accepts your kill. You feel your power returning. You start resting. Magic restored. You start resting. HP restored. You climb downwards. The black mamba bites you. You are poisoned. The black mamba poisons you! The black mamba misses you. The black mamba completely misses you. The black mamba barely misses you. Welcome back, moziwasright the Deep Elf Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Cast which spell? (? or * to list) You erupt in a blast of force! The mystic blast hits the black mamba! The black mamba is moderately wounded. The black mamba is knocked back by the mystic blast. The black mamba slams into the rock wall! The black mamba is severely wounded. The mystic blast hits the black mamba! The black mamba is moderately wounded. The black mamba is knocked back by the mystic blast. You feel very sick. You hear an angry hiss. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the black mamba. The black mamba is moderately wounded. The black mamba is knocked back by the mystic blast. The mystic blast hits the black mamba!! You kill the black mamba! Vehumet accepts your kill. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34-a0-1067-g80420c0373 0.34-a0-1069-gba974f2ec1 0.34-a0-1070-g0efa743828 0.34-a0-1071-g4a20da8d68 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD God Vehumet currently acting with depth 2 Monster 'black mamba' (34, 55) [midx = 17] currently acting: <<<<<<<<< Name: black mamba Base name: black mamba Full name: black mamba On/in/over feature: floor Foe: player Target: (33, 54) At target: player Inventory: attitude: 0, behaviour: 2, number: 0, flags: 0x4000000410 colour: -1, foe_memory: 379, shield_blocks:0 god: No God, seen_context: 0 >>>>>>>>> Player: {{{{{{{{{{{ Name: [moziwasright] Species: Deep Elf Job: Conjurer HP: 81/92; mods: 0/0 MP: 32/39; mod: 0 Stats: 4 34 13 Position: (33, 54), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading up Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 7 | 2132 | 153/566 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 1 | 20 | 12 | 3299 | 436/531 Stealth | X | 0 | 0 | 2 | 127 | 38/89 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 20 | 17 | 5643 | 560/669 Conjurations | X | 1 | 20 | 15 | 6248 | 762/820 Hexes | X | 0 | 0 | 6 | 624 | 0/208 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 4 | 541 | 121/210 Forgecraft | X | 0 | 0 | 7 | 1289 | 112/336 Fire Magic | X | 2 | 40 | 15 | 5701 | 215/820 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/42 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 0 | 0 | 7 | 1446 | 269/336 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 4 | 420 | 0/210 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: #11: 18400 #114: 4 Attributes: #12: 2432 #13: 1361 #23: 18497 #24: 710347411 #34: 1 #49: 2008 #73: 221916 Mutations: magic regeneration: 1 (innate) Inventory bugs: Equipment: eq slot #2, inv slot #7: orb of pyromania eq slot #6, inv slot #20: +2 pair of boots of stealth eq slot #10, inv slot #3: amulet of magic regeneration eq slot #9, inv slot #4: ring of poison resistance eq slot #9, inv slot #5: ring of the Hare {EV+10} eq slot #1, inv slot #15: +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} eq slot #8, inv slot #17: scarf of resistance eq slot #4, inv slot #16: +2 hat of ice eq slot #3, inv slot #6: +2 robe of willpower eq slot #5, inv slot #21: +0 pair of gloves of Day {Parrying, Int+2} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ......)[#### .NN...[[#..#### .)............. .......o....... .....>......... ............... .........[..... .......@....... ........S...... .....S......#.. ..........##... .........## .. #......... . #....###.. #..## ### clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false bailey_type: bailey_polearm >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>