Crash caused by signal #8: Floating point exception Version: Dungeon Crawl Stone Soup 0.34-a0-1072-ga5e1a6726e Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 6169623808754923849, deterministic pregen: 1 Version history: Game started: 0.34-a0-1067-g80420c0373 0.34-a0-1069-gba974f2ec1 0.34-a0-1070-g0efa743828 0.34-a0-1071-g4a20da8d68 0.34-a0-1072-ga5e1a6726e Command line: /usr/games/crawl-git-a5e1a6726e -name moziwasright -rc /dgldir/rcfiles/crawl-git/moziwasright.rc -macro /dgldir/rcfiles/crawl-git/moziwasright.macro -morgue /dgldir/morgue/moziwasright/ -webtiles-socket /crawl-master/webserver/sockets/moziwasright:2025-11-03.00:58:06.sock -await-connection RC options: restart_after_game = false Crash caused by signal #8: Floating point exception Obtained 27 stack frames. /usr/games/crawl-git-a5e1a6726e(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5daad5a3c1ae]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-a5e1a6726e(_Z13do_crash_dumpv+0x43a) [0x5daad5a4a39a]: do_crash_dump() /usr/games/crawl-git-a5e1a6726e(_Z20crash_signal_handleri+0x1fa) [0x5daad5a3c68a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x42910) [0x7732d0242910]: /usr/games/crawl-git-a5e1a6726e(_Z22destructive_preference10spell_typei+0xd0) [0x5daad5fdb170]: destructive_preference(spell_type, int) /usr/games/crawl-git-a5e1a6726e(+0xa3fb81) [0x5daad5f98b81]: /usr/games/crawl-git-a5e1a6726e(_Z11do_god_giftb+0x3b0) [0x5daad5f99db0]: do_god_gift(bool) /usr/games/crawl-git-a5e1a6726e(_Z10gain_pietyiib+0xf0) [0x5daad5fa01e0]: gain_piety(int, int, bool) /usr/games/crawl-git-a5e1a6726e(_Z15did_god_conduct12conduct_typeibPK7monster+0x222) [0x5daad5babdb2]: did_god_conduct(conduct_type, int, bool, monster const*) /usr/games/crawl-git-a5e1a6726e(+0x8ac555) [0x5daad5e05555]: /usr/games/crawl-git-a5e1a6726e(_Z11monster_dieR7monster11killer_typeibb+0xf22) [0x5daad5e13ad2]: monster_die(monster&, killer_type, int, bool, bool) /usr/games/crawl-git-a5e1a6726e(_ZN4bolt12kill_monsterER7monster+0xff) [0x5daad59df7ff]: bolt::kill_monster(monster&) /usr/games/crawl-git-a5e1a6726e(_ZN4bolt14affect_monsterEP7monster+0x105b) [0x5daad59f2f3b]: bolt::affect_monster(monster*) /usr/games/crawl-git-a5e1a6726e(_ZN4bolt11affect_cellEv+0x2c9) [0x5daad59ed1a9]: bolt::affect_cell() /usr/games/crawl-git-a5e1a6726e(_ZN4bolt7explodeEbb+0x4f6) [0x5daad59ed956]: bolt::explode(bool, bool) /usr/games/crawl-git-a5e1a6726e(_ZN4bolt7do_fireEv+0x4f0) [0x5daad59f5a10]: bolt::do_fire() /usr/games/crawl-git-a5e1a6726e(_ZN4bolt4fireEv+0x268) [0x5daad59f6868]: bolt::fire() /usr/games/crawl-git-a5e1a6726e(_Z7zapping8zap_typeiR4boltbPKcb+0xfc) [0x5daad59f6cec]: zapping(zap_type, int, bolt&, bool, char const*, bool) /usr/games/crawl-git-a5e1a6726e(_Z11your_spells10spell_typeibPK8item_defP4distb+0x1687) [0x5daad5ffc367]: your_spells(spell_type, int, bool, item_def const*, dist*, bool) /usr/games/crawl-git-a5e1a6726e(_Z12cast_a_spellb10spell_typeP4distb+0x3f2) [0x5daad5ffe332]: cast_a_spell(bool, spell_type, dist*, bool) /usr/games/crawl-git-a5e1a6726e(_Z17do_cast_spell_cmdb+0x1a) [0x5daad5fff15a]: do_cast_spell_cmd(bool) /usr/games/crawl-git-a5e1a6726e(+0xc98f6a) [0x5daad61f1f6a]: /usr/games/crawl-git-a5e1a6726e(+0xc99af5) [0x5daad61f2af5]: /usr/games/crawl-git-a5e1a6726e(main+0x1f7) [0x5daad596fb57]: /lib/x86_64-linux-gnu/libc.so.6(+0x280d0) [0x7732d02280d0]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x89) [0x7732d0228189]: /usr/games/crawl-git-a5e1a6726e(_start+0x25) [0x5daad5970645]: Trying to run gdb. GNU gdb (Ubuntu 14.0.50.20230907-0ubuntu1) 14.0.50.20230907-git Copyright (C) 2023 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007732d030fbf7 in __GI___wait4 (pid=1551640, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007732d030fbf7 in __GI___wait4 (pid=1551640, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005daad5a3c85c in call_gdb (file=0x7732d03ff6c0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1551616\000\000\000\000\000" #2 0x00005daad5a4a3b8 in do_crash_dump () at dbg-asrt.cc:673 t = 1762131573 dir = "/dgldir/morgue/moziwasright/" name = "/dgldir/morgue/moziwasright/crash-moziwasright-20251103-005933.txt", '\000' signal_info = "Crash caused by signal #8: Floating point exception" cause_msg = "Crash caused by signal #8: Floating point exception" file = 0x7732d03ff6c0 <_IO_2_1_stderr_> #3 0x00005daad5a3c68a in crash_signal_handler (sig_num=8) at crash.cc:198 No locals. #4 No locals. #5 0x00005daad5fdb170 in destructive_preference (spell=spell@entry=SPELL_FORTRESS_BLAST, scale=scale@entry=10) at skills.cc:2633 skill_list = std::set with 1 element = {[0] = SK_FORGECRAFT} preference = 0 num_destructive = 0 #6 0x00005daad5f98b81 in _vehumet_weighting (spell=SPELL_FORTRESS_BLAST) at religion.cc:1304 bias = #7 _vehumet_find_spell_gift (excluded_spells=std::set with 0 elements) at religion.cc:1316 elig = SPELL_FORTRESS_BLAST __for_range = std::set with 12 elements = {[0] = SPELL_FREEZING_CLOUD, [1] = SPELL_OZOCUBUS_REFRIGERATION, [2] = SPELL_IOOD, [3] = SPELL_IRRADIATE, [4] = SPELL_VIOLENT_UNRAVELLING, [5] = SPELL_STARBURST, [6] = SPELL_NOXIOUS_BOG, [7] = SPELL_BOMBARD, [8] = SPELL_MAGNAVOLT, [9] = SPELL_RIMEBLIGHT, [10] = SPELL_HELLFIRE_MORTAR, [11] = SPELL_FORTRESS_BLAST} __for_begin = __for_end = eligible_spells = std::set with 12 elements = {[0] = SPELL_FREEZING_CLOUD, [1] = SPELL_OZOCUBUS_REFRIGERATION, [2] = SPELL_IOOD, [3] = SPELL_IRRADIATE, [4] = SPELL_VIOLENT_UNRAVELLING, [5] = SPELL_STARBURST, [6] = SPELL_NOXIOUS_BOG, [7] = SPELL_BOMBARD, [8] = SPELL_MAGNAVOLT, [9] = SPELL_RIMEBLIGHT, [10] = SPELL_HELLFIRE_MORTAR, [11] = SPELL_FORTRESS_BLAST} spell = SPELL_OZOCUBUS_REFRIGERATION total_weight = 1637 this_weight = eligible_spells = spell = total_weight = this_weight = elig = __for_range = __for_begin = __for_end = #8 _vehumet_get_spell_gifts () at religion.cc:1330 offer = offers = num_offers = offers = num_offers = offer = #9 _handle_veh_gift (forced=forced@entry=false) at religion.cc:1577 offers = std::set with 0 elements success = false gifts = 7 #10 0x00005daad5f99db0 in do_god_gift (forced=forced@entry=false) at religion.cc:2092 gdact = {god = GOD_VEHUMET} success = false #11 0x00005daad5fa01e0 in _gain_piety_point () at religion.cc:2560 old_piety = old_piety = #12 gain_piety (original_gain=, denominator=, should_scale_piety=should_scale_piety@entry=true) at religion.cc:2593 pgn = 0 #13 0x00005daad5babdb2 in _handle_piety_penance (thing_done=, penance=0, piety_denom=, piety_change=) at god-conduct.cc:107 old_piety = old_piety = #14 like_response::operator() (thing_done=DID_KILL_NONLIVING, victim=0x5daad68087d8 , level=, this=0x5daad7ac4978) at god-conduct.cc:526 gdact = denom = 16 gain = 10 gdact = denom = gain = #15 _handle_your_gods_response (victim=0x5daad68087d8 , known=, level=, thing_done=DID_KILL_NONLIVING) at god-conduct.cc:997 like = 0x5daad7ac4978 #16 did_god_conduct (thing_done=DID_KILL_NONLIVING, level=, known=, victim=0x5daad68087d8 ) at god-conduct.cc:1017 No locals. #17 0x00005daad5e05555 in _fire_kill_conducts (mons=..., killer=, killer_index=, maybe_good_kill=) at mon-death.cc:2123 your_kill = pet_kill = false blameworthy = holiness = #18 0x00005daad5e13ad2 in monster_die (mons=..., killer=, killer_index=, silent=, mount_death=false) at mon-death.cc:3048 was_visible = true spectralised = false summoned = false duration = monster_killed = hard_reset = timeout = gives_player_xp = drop_items = in_transit = false was_banished = mons_reset = leaves_corpse = true real_death = pet_kill = false did_death_message = death_message = true exploded = false anon = false targ_holy = destroyed = true corpse_consumed = corpse = player_xp = mwhere = {x = 1, y = 23978} #19 0x00005daad59df7ff in bolt::kill_monster (this=this@entry=0x7ffefd88c8c0, mon=...) at beam.cc:5171 where = species = MONS_WATER_ELEMENTAL goldify = false kindex = 27001 ref_killer = KILL_YOU_MISSILE corpse = #20 0x00005daad59f2f3b in bolt::affect_monster (this=0x7ffefd88c8c0, mon=) at beam.cc:5852 engulfs = preac = 64 postac = 61 final = 91 conducts = {{conduct = NUM_CONDUCTS, pgain = 0, known = true, victim = std::unique_ptr = {get() = 0x0}, did_sanctuary = false}, {conduct = NUM_CONDUCTS, pgain = 0, known = true, victim = std::unique_ptr = {get() = 0x0}, did_sanctuary = false}, {conduct = NUM_CONDUCTS, pgain = 0, known = true, victim = std::unique_ptr = {get() = 0x0}, did_sanctuary = false}} beam_hit = r = {bits = std::vector of length 0, capacity 0, children = std::map with 2 elements = {[1] = {bits = std::vector of length 1, capacity 1 = {3286525721}, children = std::map with 0 elements}, [2] = {bits = std::vector of length 0, capacity 0, children = std::map with 2 elements = {[0] = {bits = std::vector of length 1, capacity 1 = {4061370520}, children = std::map with 0 elements}, [1] = {bits = std::vector of length 1, capacity 1 = {2139983206}, children = std::map with 0 elements}}}}} repel = rand_ev = hit_margin = #21 0x00005daad59ed1a9 in bolt::affect_cell (this=this@entry=0x7ffefd88c8c0) at beam.cc:1120 ignored = false feat = m = 0x5daad68087d8 hit_player = #22 0x00005daad59ed956 in bolt::explosion_affect_cell (p=..., this=0x7ffefd88c8c0) at beam.cc:7272 orig_pos = orig_pos = #23 bolt::explode (this=0x7ffefd88c8c0, show_more=true, hole_in_the_middle=false) at beam.cc:7210 delta = @0x5daad818eea0: {x = 0, y = 0} __for_range = std::vector of length 1, capacity 1 = {{x = 0, y = 0}} __for_begin = __for_end = line = std::vector of length 1, capacity 1 = {{x = 0, y = 0}} __for_range = __for_begin = __for_end = r = exp_map = {mData = {mData = {{mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 5, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647}}, {mData = {2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 0, 5, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647}}, {mData = {2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 5, 5, 5, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647}}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}}}} sweep = std::vector of length 2, capacity 2 = {std::vector of length 1, capacity 1 = {{x = 0, y = 0}}, std::vector of length 8, capacity 8 = {{x = -1, y = -1}, {x = -1, y = 1}, {x = -1, y = 0}, {x = 1, y = 0}, {x = 0, y = -1}, {x = 0, y = 1}, {x = 1, y = -1}, {x = 1, y = 1}}} centre = {x = 9, y = 9} cells_seen = #24 0x00005daad59f5a10 in bolt::do_fire (this=this@entry=0x7ffefd88c8c0) at beam.cc:1412 coff = {cstate = false} wall_monster_hit = #25 0x00005daad59f6868 in bolt::fire (this=this@entry=0x7ffefd88c8c0) at beam.cc:1175 No locals. #26 0x00005daad59f6cec in zapping (ztype=ZAP_FIREBALL, power=power@entry=149, pbolt=..., needs_tracer=needs_tracer@entry=true, msg=msg@entry=0x0, fail=fail@entry=false) at beam.cc:260 No locals. #27 0x00005daad5ffc367 in _do_cast (actual_spell=, fail=, god=, beam=..., spd=..., powc=, spell=SPELL_FIREBALL) at spl-cast.cc:2848 target = {x = 17, y = 40} zap = target = zap = breath_message = std::map with 0 elements #28 your_spells (spell=spell@entry=SPELL_FIREBALL, powc=, powc@entry=0, actual_spell=, evoked_wand=evoked_wand@entry=0x0, target=, target@entry=0x0, force_failure=force_failure@entry=false) at spl-cast.cc:2337 wiz_cast = can_enkindle = enkindled = target_local = {isValid = true, isTarget = true, isEndpoint = false, isCancel = false, choseRay = true, interactive = true, target = {x = 17, y = 40}, delta = {x = 0, y = 0}, ray = {r = {start = {x = 13.5, y = 42.75}, dir = {x = 2, y = -1}}, on_corner = false, cycle_idx = 1}, find_target = false, fire_context = 0x0, cmd_result = 2061} beam = {origin_spell = SPELL_FIREBALL, range = 6, glyph = 247 U'÷', colour = 4 '\004', flavour = BEAM_FIRE, real_flavour = BEAM_FIRE, drop_item = false, item_mulches = false, item = 0x0, launcher = 0x0, source = {x = 13, y = 42}, target = {x = 17, y = 40}, damage = {num = 3, size = 28}, ench_power = 149, hit = 40, thrower = KILL_YOU_MISSILE, ex_size = 1, source_id = 4294967295, source_name = "", name = "fireball", short_name = "", hit_verb = "engulfs", loudness = 15, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = true, is_death_effect = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = true, heard = true, path_taken = std::vector of length 4, capacity 4 = {{x = 14, y = 42}, {x = 15, y = 41}, {x = 16, y = 41}, {x = 17, y = 40}}, extra_range_used = 1000, aimed_at_feet = false, msg_generated = true, noise_generated = false, passed_target = false, in_explosion_phase = true, attitude = ATT_FRIENDLY, foe_ratio = 0, hit_count = std::map with 1 element = {[1975] = 1}, foes_hurt = 1, foes_helped = 0, friends_hurt = 0, friends_helped = 0, tracer = 0x0, chose_ray = true, overshoot_prompt = false, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, ray = {r = {start = {x = 17.666666666666654, y = 40.666666666666686}, dir = {x = 0.89442719099991608, y = -0.44721359549995804}}, on_corner = false, cycle_idx = 1}, tile_beam = 4830, tile_explode = 4825, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} flags = range = hitfunc = std::unique_ptr = {get() = 0x5daad8631990} is_targeted = god = use_targeter = fail = orig_target_pos = {x = , y = 40} cast_result = #29 0x00005daad5ffe332 in cast_a_spell (check_range=, spell=, spell@entry=SPELL_NO_SPELL, _target=_target@entry=0x0, force_failure=force_failure@entry=false) at spl-cast.cc:1040 reason = "" cost = 5 hp_cost = cast_result = #30 0x00005daad5fff15a in do_cast_spell_cmd (force=) at spl-cast.cc:762 No locals. #31 0x00005daad61f1f6a in _input () at main.cc:1268 cmd = CMD_CAST_SPELL real_prev_cmd = CMD_EXPLORE player_disabled = {was_disabled = false} #32 0x00005daad61f2af5 in _launch_game () at main.cc:493 game_start = ccon = {cstate = false} #33 0x00005daad596fb57 in _launch_game_loop () at main.cc:392 game_ended = false game_ended = ge = fe = #34 main (argc=12, argv=0x7ffefd88e118) at main.cc:342 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-a5e1a6726e/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-a5e1a6726e/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-a5e1a6726e/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 7, depth = 1 Level id: Shoals:1 Level build method = [depth 1], level layout type = shoals, absdepth0 = 15 Level vaults: layout_shoals nicolae_shoals_square_sea_wall uniq_aizul Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 0 at (61, 20): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You feel your power returning. You hear a shout! You hear an angry hiss. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the salamander!! You kill the salamander! Vehumet accepts your kill. You hear an angry hiss. You start resting. An anaconda is nearby! Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the anaconda!!!! You kill the anaconda! Vehumet accepts your kill. You hear an angry hiss. x2; You hear a shout! You start resting. A naga sharpshooter comes into view. It is wielding a +0 long sword. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! You miscast Plasma Beam. Nothing appears to happen. The naga sharpshooter unwields a +0 long sword. The naga sharpshooter wields a +2 longbow of electrocution. You hear the crackle of electricity. The naga sharpshooter gestures wildly while chanting. The naga sharpshooter magically shoots an arrow. The arrow hits you. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the naga sharpshooter!! The naga sharpshooter is heavily wounded. The fiery plasma hits the naga sharpshooter!! The naga sharpshooter is almost dead. An anaconda comes into view. The naga sharpshooter spits poison at you. The splash of poison hits you but does no damage. You resist. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an anaconda (wandering, hasn't noticed you) You feel a strong surge of power! The fireball explodes! The fireball engulfs the anaconda!! The anaconda is heavily wounded. The anaconda hisses angrily. The fireball engulfs the naga sharpshooter!!! You kill the naga sharpshooter! Vehumet accepts your kill. You feel your power returning. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning misses the anaconda. The fiery plasma hits the anaconda!! The anaconda is severely wounded. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the anaconda!!!! You kill the anaconda! Vehumet accepts your kill. You feel your power returning. You hear a shout! Items here: ))) [[[ ÷ †. Things that are here: a +0 halberd; a +0 robe; a naga corpse Items here: )) [ †. Your magical contamination has completely faded away. Magic restored. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Welcome back, moziwasright the Deep Elf Conjurer. Vehumet says: Let it end in hellfire! Welcome back, moziwasright the Deep Elf Conjurer. Vehumet says: Let it end in hellfire! Welcome back, moziwasright the Deep Elf Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. A naga warrior comes into view. It is wielding a +0 halberd. Cast which spell? (? or * to list) Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the naga warrior!!!! You kill the naga warrior! Vehumet accepts your kill. You feel your power returning. You start resting. Magic restored. A naga warrior comes into view. It is wielding a +0 long sword. The naga warrior spits poison at you. The splash of poison hits you. You resist. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the naga warrior! The naga warrior is moderately wounded. The fiery plasma hits the naga warrior!! The naga warrior is severely wounded. You hear a shout! Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the naga warrior. The naga warrior is severely wounded. The naga warrior hits you but does no damage. The naga warrior misses you. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the naga warrior! The naga warrior is almost dead. The naga warrior is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the naga warrior but does no damage. The naga warrior is almost dead. A naga comes into view. It is wielding a +0 halberd. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the naga warrior! You kill the naga warrior! Vehumet accepts your kill. You feel your power returning. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the naga!!! You kill the naga! Vehumet accepts your kill. You feel your power returning. You hear a shout! You start resting. HP restored. You start resting. Magic restored. You see here a +0 long sword. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You forge a servant imbued with your destructive magic! You see here a +0 halberd. Items here: )) [ †. Things that are here: a +0 robe; a +0 halberd; a naga corpse Items here: ))) [[[ ÷ †. A salamander tyrant comes into view. A nagaraja comes into view. It is wielding a +1 halberd of venom. Casting: Spellspark Servitor (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the salamander tyrant!!! The salamander tyrant is almost dead. The fiery plasma hits the salamander tyrant. The salamander tyrant completely resists. The salamander tyrant is almost dead. The nagaraja spits poison at you. The splash of poison hits you. You resist. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the salamander tyrant!!! You kill the salamander tyrant! Vehumet accepts your kill. You feel your power returning. You hear an angry hiss. Your spellspark servitor gestures wildly while chanting. The bolt of lightning hits the nagaraja!! The fiery plasma misses the nagaraja. You hear a shout! Your Fire Magic skill increases to level 17! Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the nagaraja!! The nagaraja is heavily wounded. The fiery plasma hits the nagaraja!!!! You kill the nagaraja! Vehumet accepts your kill. You feel your power returning. You start resting. Your spellspark servitor fades away. A nagaraja comes into view. It is wielding a +0 spear. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the nagaraja!! The nagaraja is moderately wounded. The nagaraja shouts! The fiery plasma misses the nagaraja. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning misses the nagaraja. The fiery plasma hits the nagaraja!!! You kill the nagaraja! Vehumet accepts your kill. A naga sharpshooter comes into view. It is wielding a +0 glaive. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the naga sharpshooter!! The naga sharpshooter is heavily wounded. The fiery plasma hits the naga sharpshooter!!! You kill the naga sharpshooter! Vehumet accepts your kill. You feel your power returning. A naga comes into view. It is wielding a +0 war axe. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning misses the naga. The fiery plasma hits the naga!!! You kill the naga! Vehumet accepts your kill. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the shock serpent. The shock serpent completely resists. The shock serpent hisses angrily. The fiery plasma hits the shock serpent!!! The shock serpent is almost dead. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shock serpent (almost dead) You feel a strong surge of power! The fireball explodes! The fireball engulfs the shock serpent!! You kill the shock serpent! Vehumet accepts your kill. You feel your power returning. The air sparks with electricity, shocking you. You resist. You see here a +1 heavy war axe. Items here: ))) [[[ ÷ †. Things that are here: a +0 robe; a +0 halberd; a naga skeleton Items here: )) [ ÷. You see here a +0 halberd. You see here a +0 long sword. Magic restored. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You now have 1267 gold pieces (gained 38). Things that are here: a +3 halberd; a salamander skeleton You see here a +0 halberd. You see here a +0 long sword. Things that are here: a +0 robe; a +0 halberd; a naga skeleton Items here: ))) [[[ ÷÷. Things that are here: a +2 robe of willpower; a +0 flail Items here: ))))) [[[ ÷÷÷ ††. Okay, then. A nagaraja comes into view. It is wielding a +0 mace. Found a club and a whip. Items here: ! )))) [[. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You forge a servant imbued with your destructive magic! The nagaraja spits poison at you. The splash of poison misses you. Casting: Spellspark Servitor (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the nagaraja!! The nagaraja is moderately wounded. The fiery plasma hits the nagaraja!! The nagaraja is severely wounded. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the nagaraja!!!! You kill the nagaraja! Vehumet accepts your kill. You feel your power returning. Your orb flickers with a hungry flame! The fireball engulfs your spellspark servitor. Your spellspark servitor resists. Your spellspark servitor is lightly damaged. Things that are here: a +0 short sword of distortion; a +0 arbalest; a naga skeleton Things that are here: a +0 robe; a +0 short sword; a +0 arbalest Found a parchment of Searing Ray. Things that are here: a +0 robe; a +0 spear; a naga skeleton There is a fountain of clear blue water here. You see here a +0 whip. Found an iron altar of Okawaru. Found a potion of enlightenment. Your spellspark servitor fades away. Found a serpentine rune of Zot. e - 2 potions of enlightenment (gained 1) You pick up the serpentine rune and feel its power. Press } to see all the runes you have collected. There is a fountain of clear blue water here. Things that are here: a +0 halberd; a naga skeleton Things that are here: a +0 robe; a +0 flail; a naga skeleton Things that are here: a +0 short sword of distortion; a +0 arbalest; a naga skeleton i - 2 potions of invisibility (gained 1) Items here: )))) [[. Items here: ))))) [[[ ÷÷÷ ††. You see here a +1 heavy war axe. Items here: ))) [[[ ÷÷. Things that are here: a +0 robe; a +0 halberd; a naga skeleton Items here: )) [ ÷. Things that are here: a +0 robe; a +0 dire flail; a naga skeleton You see here a +0 long sword. There is an open door here. There is an open door here. There is an open door here. There is an open door here. Things that are here: a +0 shortbow of flaming; a +1 dagger of venom; a salamander skeleton Things that are here: a +0 halberd of venom; a salamander skeleton You see here a shock serpent skeleton. There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. There is an open door here. You see here a +0 dire flail. Things that are here: a +0 halberd; a +0 shortbow You see here a +2 halberd. Done exploring. Items here: )) ÷÷. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. What level of the Lair of Beasts? (default 2, ? - help) There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here a +0 halberd. Things that are here: a +0 robe; a +0 halberd There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Things that are here: a +0 flail; a naga skeleton Things that are here: a +0 mace; a naga skeleton; a guardian serpent skeleton Things that are here: a +0 shortbow of flaming; a +0 trident; a salamander skeleton You see here a +0 flail. There is a staircase back to the Lair here. You climb upwards. Welcome back to the Lair of Beasts! There is a staircase to the Snake Pit here. To do this, you must remove one of the following items: (? for menu, Esc to cancel) < or e - a ring of poison resistance; > or f - the ring of the Hare {EV+10} You remove your ring of poison resistance. You fly up into the air. b - a ring of flight (worn) What level of the Shoals? (default 1, ? - help) There is a fountain of clear blue water here. You take a small sip from the fountain. Refreshing. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. There is a staircase to the Shoals here. You fly downwards. Welcome to the Shoals! This branch is noisy: sounds don't travel as far here. This branch contains the barnacled rune of Zot. There is a staircase back to the Lair here. There are monsters nearby! Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A staircase back to the Lair. You feel a huge surge of power! The wind drake repels the bolt of lightning! You hear an angry hiss. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A staircase back to the Lair. You feel a huge surge of power! The bolt of lightning hits the merfolk!!! The merfolk is severely wounded. The merfolk shouts! The fiery plasma misses the merfolk. The merfolk completely misses you. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A staircase back to the Lair. You feel a huge surge of power! The wind drake repels the bolt of lightning! The wind drake repels the fiery plasma! The merfolk hits you from afar with a +0 trident! Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the merfolk!! The merfolk is almost dead. The merfolk is knocked back by the mystic blast. The wind drake flaps its wings at you. The open air twists around violently and strikes you!! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wind drake (moderately wounded, repelling missiles) You feel a strong surge of power! The fireball explodes! The fireball engulfs the wind drake!! The wind drake is severely wounded. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wind drake (steam, almost dead, wandering, repelling missiles, hasn't noticed you) You feel a strong surge of power! The fireball explodes! The fireball engulfs the wind drake! The wind drake is almost dead. The wind drake hisses angrily. The wind drake is engulfed in a cloud of scalding steam. You kill the wind drake! Vehumet accepts your kill. You feel your power returning. A manticore comes into view. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident and quivering boomerangs (water, almost dead) You feel a strong surge of power! The fireball explodes! The fireball engulfs the merfolk!!! You kill the merfolk! Vehumet accepts your kill. You feel your power returning. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A staircase back to the Lair. You feel a huge surge of power! The bolt of lightning hits the manticore!!! You kill the manticore! Vehumet accepts your kill. You feel your power returning. You hear an angry hiss. A water elemental comes into view. A skyshark comes into view. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A staircase back to the Lair. You feel a huge surge of power! The bolt of lightning hits the skyshark!!! The skyshark is severely wounded. Vehumet accepts your kill. You feel your power returning. You feel a bit more experienced. A sea snake comes into view. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental You feel a strong surge of power! The fireball explodes! The fireball engulfs the water elemental!!! The water elemental is burned terribly! You destroy the water elemental! Vehumet accepts your kill. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sea snake (steam) You feel a strong surge of power! The fireball explodes! The fireball engulfs the sea snake!!! The sea snake is severely wounded. The sea snake is engulfed in a cloud of scalding steam. x2 Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the sea snake! You kill the sea snake! Vehumet accepts your kill. You feel your power returning. You fly upwards. Welcome back to the Lair of Beasts! There is a staircase to the Shoals here. You start resting. Magic restored. You start resting. HP restored. You fly downwards. Welcome back to the Shoals! This branch is noisy: sounds don't travel as far here. Welcome back, moziwasright the Deep Elf Conjurer. Vehumet says: Let it end in hellfire! Welcome back, moziwasright the Deep Elf Conjurer. Vehumet says: Let it end in hellfire! Welcome back, moziwasright the Deep Elf Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. A manticore comes into view. Cast which spell? (? or * to list) Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the manticore! The manticore is moderately wounded. Vehumet accepts your kill. You feel your power returning. You feel a bit more experienced. Magic restored. p - 8 scrolls of poison (gained 1) A sea snake comes into view. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the sea snake!!! The sea snake is almost dead. The sea snake hisses angrily. The sea snake is engulfed in a cloud of scalding steam. You kill the sea snake! Vehumet accepts your kill. You hear a splash. A manticore comes into view. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning misses the manticore. The fiery plasma misses the manticore. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the manticore!!! You kill the manticore! Vehumet accepts your kill. You feel your power returning. Found a leather armour. A merfolk comes into view. It is wielding a +0 trident. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the merfolk! The merfolk is lightly wounded. The merfolk shouts! You hear an angry hiss. You hear a screech! The merfolk is engulfed in a cloud of scalding steam. The merfolk throws a boomerang. The boomerang misses you. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the merfolk!! The merfolk is severely wounded. You hear an angry hiss. You hear a screech! The merfolk is engulfed in a cloud of scalding steam. The merfolk throws a boomerang. The boomerang completely misses you. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the merfolk!!! You kill the merfolk! Vehumet accepts your kill. You feel your power returning. A sea snake comes into view. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the sea snake!!! The sea snake is severely wounded. The sea snake hisses angrily. The sea snake is engulfed in a cloud of scalding steam. x2 Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sea snake (water, severely wounded) You feel a strong surge of power! The fireball explodes! The fireball engulfs the sea snake!! You kill the sea snake! Vehumet accepts your kill. You hear a shout! A snapping turtle comes into view. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the snapping turtle!!! You kill the snapping turtle! Vehumet accepts your kill. You feel your power returning. You hear a screech! A merfolk siren comes into view. It is wielding a +0 trident. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk siren, wielding a +0 trident (wandering, hasn't noticed you) You feel a strong surge of power! The fireball explodes! The fireball engulfs the merfolk siren!!!! You kill the merfolk siren! Vehumet accepts your kill. You feel your power returning. You hear a screech! A harpy comes into view. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the harpy!!! You kill the harpy! Vehumet accepts your kill. You feel your power returning. A harpy comes into view. A wind drake comes into view. A harpy comes into view. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the harpy!!! You kill the harpy! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the harpy! The harpy is moderately wounded. A water elemental comes into view. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a harpy (steam, moderately wounded) You feel a strong surge of power! The fireball explodes! The fireball engulfs the harpy!!! You kill the harpy! Vehumet accepts your kill. You feel your power returning. A merfolk comes into view. It is wielding a +0 trident. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wind drake (water, repelling missiles) You feel a strong surge of power! The fireball explodes! The fireball engulfs the wind drake!!! The wind drake is severely wounded. The wind drake is engulfed in a cloud of scalding steam. The wind drake flaps its wings at you. The open air twists around violently and strikes you. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wind drake (steam, water, almost dead, repelling missiles) You feel a strong surge of power! The fireball explodes! The fireball engulfs the wind drake!!! You kill the wind drake! Vehumet accepts your kill. You feel your power returning. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the water elemental!! The water elemental resists. The water elemental is heavily damaged. The bolt of lightning hits the merfolk but does no damage. The fiery plasma hits the water elemental!!!! The water elemental is burned terribly! You destroy the water elemental! Vehumet accepts your kill. You feel your power returning. The fiery plasma hits the merfolk!!!! You kill the merfolk! Vehumet accepts your kill. There is a staircase back to the Lair here. You fly upwards. Welcome back to the Lair of Beasts! There is a staircase to the Shoals here. You start resting. Magic restored. You fly downwards. Welcome back to the Shoals! This branch is noisy: sounds don't travel as far here. Welcome back, moziwasright the Deep Elf Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. C - 3 potions of cancellation (gained 1) A manticore comes into view. Cast which spell? (? or * to list) Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Some deep water. You feel a huge surge of power! The bolt of lightning hits the manticore!!! You kill the manticore! Vehumet accepts your kill. A cyclops comes into view. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Some deep water. You feel a huge surge of power! The bolt of lightning hits the cyclops! The cyclops is lightly wounded. The cyclops moves out of view. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Some deep water. You feel a huge surge of power! The bolt of lightning hits the cyclops!! You kill the cyclops! Vehumet accepts your kill. You hear a bleat! A manticore comes into view. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Some deep water. You feel a huge surge of power! The bolt of lightning hits the manticore!!! The manticore is severely wounded. Vehumet accepts your kill. You feel your power returning. You feel a bit more experienced. You hear a bleat! Magic restored. A dream sheep comes into view. A dream sheep comes into view. A dream sheep comes into view. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the dream sheep!!! You kill the dream sheep! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the dream sheep!!! You kill the dream sheep! Vehumet accepts your kill. The dream sheep ruffles its wool and motes of dream dust sparkle, to no effect. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dream sheep (lightly wounded) You feel a strong surge of power! The fireball explodes! The fireball engulfs the dream sheep!! You kill the dream sheep! Vehumet accepts your kill. You feel your power returning. Found 15 gold pieces. A dream sheep comes into view. The dream sheep is engulfed in a cloud of scalding steam. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dream sheep (lightly wounded, wandering, hasn't noticed you) You feel a strong surge of power! The fireball explodes! The fireball engulfs the dream sheep!! The dream sheep is almost dead. The dream sheep bleats! Vehumet accepts your kill. You feel your power returning. You feel a bit more experienced. You now have 1282 gold pieces (gained 15). You now have 1291 gold pieces (gained 9). You now have 1312 gold pieces (gained 21). p - a wand of polymorph (11) (gained 4 charges) W - 5 scrolls of brand weapon (gained 1) b - 5 scrolls of blinking (gained 1) A faun comes into view. It is wielding a +0 quarterstaff. The faun moves out of view. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. A merfolk comes into view. It is wielding a +0 trident. The merfolk moves out of view. The merfolk shouts! The merfolk throws a boomerang. The boomerang misses you. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident and quivering boomerangs You feel a strong surge of power! The fireball explodes! The fireball engulfs the merfolk!! The merfolk is heavily wounded. You hear a shout! The merfolk unwields a +0 trident. The merfolk wields a +0 sling. The merfolk shoots a sling bullet. The sling bullet misses you. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +0 sling and quivering boomerangs (heavily wounded) You feel a strong surge of power! The fireball explodes! The fireball engulfs the merfolk!!! You kill the merfolk! Vehumet accepts your kill. You feel your power returning. You now have 1342 gold pieces (gained 30). Things that are here: a +0 sling; a +0 trident; 2 boomerangs w - an amulet of dissipation r - 4 scrolls of revelation (gained 1) A manticore comes into view. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the manticore!!! You kill the manticore! Vehumet accepts your kill. You feel your power returning. You hear a shout! A merfolk siren comes into view. It is wielding a +0 trident. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning misses the merfolk siren. The fiery plasma hits the merfolk siren!! The merfolk siren is severely wounded. The merfolk siren chants a haunting song. You easily resist. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the merfolk siren!!! You kill the merfolk siren! Vehumet accepts your kill. You feel your power returning. You now have 1368 gold pieces (gained 26). Found a stone staircase leading down. You see here a +1 spear of freezing. Unknown command. Found a stone staircase leading down. A - 4 potions of attraction (gained 1) c - 10 potions of curing (gained 1) Aizul the Neglectful Guardian comes into view. Aizul shouts! Aizul coils herself and waves her upper body at you. You easily resist. There is a stone staircase leading down here. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You forge a servant imbued with your destructive magic! Casting: Spellspark Servitor (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading down. You feel a huge surge of power! The bolt of lightning hits Aizul!!! Aizul is moderately wounded. The fiery plasma hits Aizul!!! Aizul is severely wounded. You hear an angry hiss. Your spellspark servitor casts a spell. The bolt of lightning hits Aizul!! The fiery plasma hits Aizul!!! Aizul dies! Vehumet accepts your kill. You fly downwards. Your mindless puppet stays behind. Found 35 gold pieces. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. A sea snake comes into view. Things that are here: the serpent talisman of Qedyd {rC- Will+ Int+3}; the guardian serpent corpse of Aizul Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sea snake You feel a strong surge of power! The fireball explodes! The fireball engulfs the sea snake!! The sea snake is heavily wounded. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sea snake (heavily wounded) You feel a strong surge of power! The fireball explodes! The fireball engulfs the sea snake!!! You kill the sea snake! Vehumet accepts your kill. You feel your power returning. Your orb flickers with a hungry flame! The fireball engulfs the plant!! The plant begins to die. The plant is lightly damaged. The fireball engulfs the plant!! The plant begins to die. The plant is lightly damaged. The faun unwields a +0 quarterstaff. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet barely misses you. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the faun! The faun is moderately wounded. The faun shoots a sling bullet. The sling bullet closely misses you. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the faun!! The faun is severely wounded. The faun points at you and mumbles some strange words. You resist with almost no effort. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the faun!!! You kill the faun! Vehumet accepts your kill. A nearby plant withers and dies. x2 A nearby plant withers and dies. Magic restored. Found a stone staircase leading down. A water elemental comes into view. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (wandering, hasn't noticed you) You feel a strong surge of power! The fireball explodes! The fireball engulfs the water elemental!!!! The water elemental is burned terribly! You destroy the water elemental! Vehumet accepts your kill. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34-a0-1067-g80420c0373 0.34-a0-1069-gba974f2ec1 0.34-a0-1070-g0efa743828 0.34-a0-1071-g4a20da8d68 0.34-a0-1072-ga5e1a6726e Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD God Vehumet currently acting with depth 2 Monster 'water elemental' (17, 40) [midx = 67] currently acting: <<<<<<<<< Name: water elemental Base name: water elemental Full name: water elemental On/in/over feature: floor Foe: none Target: (14, 43) At target: nothing Travelling: travel_target = 4 travel_path.size() = 0 Inventory: attitude: 0, behaviour: 1, number: 0, flags: 0x4000000410 colour: -1, foe_memory: 0, shield_blocks:0 god: No God, seen_context: 0 >>>>>>>>> Player: {{{{{{{{{{{ Name: [moziwasright] Species: Deep Elf Job: Conjurer HP: 96/96; mods: 0/0 MP: 37/42; mod: 0 Stats: 4 34 13 Position: (13, 42), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 7 | 2132 | 153/566 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 13 | 3394 | 0/583 Stealth | X | 0 | 0 | 2 | 127 | 38/89 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 34 | 19 | 7241 | 760/788 Conjurations | X | 1 | 33 | 17 | 7820 | 631/946 Hexes | X | 0 | 0 | 6 | 624 | 0/208 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 4 | 541 | 121/210 Forgecraft | X | 0 | 0 | 7 | 1289 | 112/336 Fire Magic | X | 1 | 33 | 17 | 7606 | 417/946 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/42 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 0 | 0 | 7 | 1446 | 269/336 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 4 | 420 | 0/210 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 2729 #13: 1361 #22: 1 #23: 18497 #24: 710347411 #34: 1 #49: 2355 #73: 252680 Mutations: magic regeneration: 1 (innate) Inventory bugs: Equipment: eq slot #2, inv slot #7: orb of pyromania eq slot #6, inv slot #20: +2 pair of boots of stealth eq slot #10, inv slot #3: amulet of magic regeneration eq slot #5, inv slot #21: +0 pair of gloves of Day {Parrying, Int+2} eq slot #9, inv slot #5: ring of the Hare {EV+10} eq slot #1, inv slot #15: +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} eq slot #8, inv slot #17: scarf of resistance eq slot #4, inv slot #16: +2 hat of ice eq slot #3, inv slot #6: +2 robe of willpower eq slot #9, inv slot #1: ring of flight }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: .. #.~~~...~ ≈≈≈≈≈~~~..# #).~~~... ≈≈≈≈≈~~~...## ##...~... ~~~~~.......# ##....... ≈~ ~.~~..# #..##...~.... ≈~~ #.~~.# ##.......~.... ≈~~. #.~~.###E.......~.... ≈~~.###.~......~~..##.~~... ≈~~~......@....~~...#.~~~.. ≈~~~~~~.###.~~~........~~~~ ≈≈≈~~~~~~.# #.~~.........~~~ ≈≈≈≈~~~~~.## #..~~.........~~ ≈≈≈≈≈≈~~~~.# ##........)...~~ ≈≈≈≈≈≈≈~~~.# #.>.......~~.~ ≈≈≈≈≈≈≈~~~.# ##.....###...~ ≈≈≈≈≈~~~~~.## #.~...# ...~ ≈≈≈≈~~~~~.P.####%~..## ... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false bailey_type: bailey_polearm >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>