Crash caused by signal #8: Floating point exception Version: Dungeon Crawl Stone Soup 0.34-a0-1072-ga5e1a6726e Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 6169623808754923849, deterministic pregen: 1 Version history: Game started: 0.34-a0-1067-g80420c0373 0.34-a0-1069-gba974f2ec1 0.34-a0-1070-g0efa743828 0.34-a0-1071-g4a20da8d68 0.34-a0-1072-ga5e1a6726e Command line: /usr/games/crawl-git-a5e1a6726e -name moziwasright -rc /dgldir/rcfiles/crawl-git/moziwasright.rc -macro /dgldir/rcfiles/crawl-git/moziwasright.macro -morgue /dgldir/morgue/moziwasright/ -webtiles-socket /crawl-master/webserver/sockets/moziwasright:2025-11-03.01:02:51.sock -await-connection RC options: restart_after_game = false Crash caused by signal #8: Floating point exception Obtained 27 stack frames. /usr/games/crawl-git-a5e1a6726e(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x60389ec011ae]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-a5e1a6726e(_Z13do_crash_dumpv+0x43a) [0x60389ec0f39a]: do_crash_dump() /usr/games/crawl-git-a5e1a6726e(_Z20crash_signal_handleri+0x1fa) [0x60389ec0168a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x42910) [0x71bb3b442910]: /usr/games/crawl-git-a5e1a6726e(_Z22destructive_preference10spell_typei+0xd0) [0x60389f1a0170]: destructive_preference(spell_type, int) /usr/games/crawl-git-a5e1a6726e(+0xa3fb81) [0x60389f15db81]: /usr/games/crawl-git-a5e1a6726e(_Z11do_god_giftb+0x3b0) [0x60389f15edb0]: do_god_gift(bool) /usr/games/crawl-git-a5e1a6726e(_Z10gain_pietyiib+0xf0) [0x60389f1651e0]: gain_piety(int, int, bool) /usr/games/crawl-git-a5e1a6726e(_Z15did_god_conduct12conduct_typeibPK7monster+0x222) [0x60389ed70db2]: did_god_conduct(conduct_type, int, bool, monster const*) /usr/games/crawl-git-a5e1a6726e(+0x8ac475) [0x60389efca475]: /usr/games/crawl-git-a5e1a6726e(_Z11monster_dieR7monster11killer_typeibb+0xf22) [0x60389efd8ad2]: monster_die(monster&, killer_type, int, bool, bool) /usr/games/crawl-git-a5e1a6726e(_ZN4bolt12kill_monsterER7monster+0xff) [0x60389eba47ff]: bolt::kill_monster(monster&) /usr/games/crawl-git-a5e1a6726e(_ZN4bolt14affect_monsterEP7monster+0x105b) [0x60389ebb7f3b]: bolt::affect_monster(monster*) /usr/games/crawl-git-a5e1a6726e(_ZN4bolt11affect_cellEv+0x2c9) [0x60389ebb21a9]: bolt::affect_cell() /usr/games/crawl-git-a5e1a6726e(_ZN4bolt7do_fireEv+0x750) [0x60389ebbac70]: bolt::do_fire() /usr/games/crawl-git-a5e1a6726e(_ZN4bolt4fireEv+0x268) [0x60389ebbb868]: bolt::fire() /usr/games/crawl-git-a5e1a6726e(+0xaae190) [0x60389f1cc190]: /usr/games/crawl-git-a5e1a6726e(_Z16cast_plasma_beamiRK5actorb+0xb8) [0x60389f1d8da8]: cast_plasma_beam(int, actor const&, bool) /usr/games/crawl-git-a5e1a6726e(_Z11your_spells10spell_typeibPK8item_defP4distb+0x1fcc) [0x60389f1c1cac]: your_spells(spell_type, int, bool, item_def const*, dist*, bool) /usr/games/crawl-git-a5e1a6726e(_Z12cast_a_spellb10spell_typeP4distb+0x3f2) [0x60389f1c3332]: cast_a_spell(bool, spell_type, dist*, bool) /usr/games/crawl-git-a5e1a6726e(_Z17do_cast_spell_cmdb+0x1a) [0x60389f1c415a]: do_cast_spell_cmd(bool) /usr/games/crawl-git-a5e1a6726e(+0xc98f6a) [0x60389f3b6f6a]: /usr/games/crawl-git-a5e1a6726e(+0xc99af5) [0x60389f3b7af5]: /usr/games/crawl-git-a5e1a6726e(main+0x1f7) [0x60389eb34b57]: /lib/x86_64-linux-gnu/libc.so.6(+0x280d0) [0x71bb3b4280d0]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x89) [0x71bb3b428189]: /usr/games/crawl-git-a5e1a6726e(_start+0x25) [0x60389eb35645]: Trying to run gdb. GNU gdb (Ubuntu 14.0.50.20230907-0ubuntu1) 14.0.50.20230907-git Copyright (C) 2023 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000071bb3b50fbf7 in __GI___wait4 (pid=1552357, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000071bb3b50fbf7 in __GI___wait4 (pid=1552357, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000060389ec0185c in call_gdb (file=0x71bb3b5ff6c0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1552274\000\000\000\000\000" #2 0x000060389ec0f3b8 in do_crash_dump () at dbg-asrt.cc:673 t = 1762131951 dir = "/dgldir/morgue/moziwasright/" name = "/dgldir/morgue/moziwasright/crash-moziwasright-20251103-010551.txt", '\000' signal_info = "Crash caused by signal #8: Floating point exception" cause_msg = "Crash caused by signal #8: Floating point exception" file = 0x71bb3b5ff6c0 <_IO_2_1_stderr_> #3 0x000060389ec0168a in crash_signal_handler (sig_num=8) at crash.cc:198 No locals. #4 No locals. #5 0x000060389f1a0170 in destructive_preference (spell=spell@entry=SPELL_FORTRESS_BLAST, scale=scale@entry=10) at skills.cc:2633 skill_list = std::set with 1 element = {[0] = SK_FORGECRAFT} preference = 0 num_destructive = 0 #6 0x000060389f15db81 in _vehumet_weighting (spell=SPELL_FORTRESS_BLAST) at religion.cc:1304 bias = #7 _vehumet_find_spell_gift (excluded_spells=std::set with 0 elements) at religion.cc:1316 elig = SPELL_FORTRESS_BLAST __for_range = std::set with 12 elements = {[0] = SPELL_FREEZING_CLOUD, [1] = SPELL_OZOCUBUS_REFRIGERATION, [2] = SPELL_IOOD, [3] = SPELL_IRRADIATE, [4] = SPELL_VIOLENT_UNRAVELLING, [5] = SPELL_STARBURST, [6] = SPELL_NOXIOUS_BOG, [7] = SPELL_BOMBARD, [8] = SPELL_MAGNAVOLT, [9] = SPELL_RIMEBLIGHT, [10] = SPELL_HELLFIRE_MORTAR, [11] = SPELL_FORTRESS_BLAST} __for_begin = __for_end = eligible_spells = std::set with 12 elements = {[0] = SPELL_FREEZING_CLOUD, [1] = SPELL_OZOCUBUS_REFRIGERATION, [2] = SPELL_IOOD, [3] = SPELL_IRRADIATE, [4] = SPELL_VIOLENT_UNRAVELLING, [5] = SPELL_STARBURST, [6] = SPELL_NOXIOUS_BOG, [7] = SPELL_BOMBARD, [8] = SPELL_MAGNAVOLT, [9] = SPELL_RIMEBLIGHT, [10] = SPELL_HELLFIRE_MORTAR, [11] = SPELL_FORTRESS_BLAST} spell = SPELL_HELLFIRE_MORTAR total_weight = 1654 this_weight = eligible_spells = spell = total_weight = this_weight = elig = __for_range = __for_begin = __for_end = #8 _vehumet_get_spell_gifts () at religion.cc:1330 offer = offers = num_offers = offers = num_offers = offer = #9 _handle_veh_gift (forced=forced@entry=false) at religion.cc:1577 offers = std::set with 0 elements success = false gifts = 7 #10 0x000060389f15edb0 in do_god_gift (forced=forced@entry=false) at religion.cc:2092 gdact = {god = GOD_VEHUMET} success = false #11 0x000060389f1651e0 in _gain_piety_point () at religion.cc:2560 old_piety = old_piety = #12 gain_piety (original_gain=, denominator=, should_scale_piety=should_scale_piety@entry=true) at religion.cc:2593 pgn = 0 #13 0x000060389ed70db2 in _handle_piety_penance (thing_done=, penance=0, piety_denom=, piety_change=) at god-conduct.cc:107 old_piety = old_piety = #14 like_response::operator() (thing_done=DID_KILL_LIVING, victim=0x60389f9c66c8 , level=, this=0x6038a0e3a7b8) at god-conduct.cc:526 gdact = denom = 26 gain = 20 gdact = denom = gain = #15 _handle_your_gods_response (victim=0x60389f9c66c8 , known=, level=, thing_done=DID_KILL_LIVING) at god-conduct.cc:997 like = 0x6038a0e3a7b8 #16 did_god_conduct (thing_done=DID_KILL_LIVING, level=, known=, victim=0x60389f9c66c8 ) at god-conduct.cc:1017 No locals. #17 0x000060389efca475 in _fire_kill_conducts (mons=..., killer=, killer_index=, maybe_good_kill=) at mon-death.cc:2114 your_kill = pet_kill = false blameworthy = holiness = #18 0x000060389efd8ad2 in monster_die (mons=..., killer=, killer_index=, silent=, mount_death=false) at mon-death.cc:3048 was_visible = false spectralised = false summoned = false duration = monster_killed = hard_reset = timeout = gives_player_xp = drop_items = in_transit = false was_banished = mons_reset = leaves_corpse = true real_death = pet_kill = false did_death_message = death_message = false exploded = false anon = false targ_holy = destroyed = false corpse_consumed = corpse = player_xp = mwhere = {x = 637342832, y = 32764} #19 0x000060389eba47ff in bolt::kill_monster (this=this@entry=0x7ffc25fd25b0, mon=...) at beam.cc:5171 where = species = MONS_ALLIGATOR_SNAPPING_TURTLE goldify = false kindex = 27001 ref_killer = KILL_YOU_MISSILE corpse = #20 0x000060389ebb7f3b in bolt::affect_monster (this=0x7ffc25fd25b0, mon=) at beam.cc:5852 engulfs = preac = 18 postac = 13 final = 13 conducts = {{conduct = NUM_CONDUCTS, pgain = 0, known = true, victim = std::unique_ptr = {get() = 0x0}, did_sanctuary = false}, {conduct = NUM_CONDUCTS, pgain = 0, known = true, victim = std::unique_ptr = {get() = 0x0}, did_sanctuary = false}, {conduct = NUM_CONDUCTS, pgain = 0, known = true, victim = std::unique_ptr = {get() = 0x0}, did_sanctuary = false}} beam_hit = r = {bits = std::vector of length 0, capacity 0, children = std::map with 2 elements = {[1] = {bits = std::vector of length 1, capacity 1 = {1550100588}, children = std::map with 0 elements}, [2] = {bits = std::vector of length 0, capacity 0, children = std::map with 2 elements = {[0] = {bits = std::vector of length 0, capacity 0, children = std::map with 0 elements}, [1] = {bits = std::vector of length 0, capacity 0, children = std::map with 0 elements}}}}} repel = rand_ev = hit_margin = #21 0x000060389ebb21a9 in bolt::affect_cell (this=this@entry=0x7ffc25fd25b0) at beam.cc:1120 ignored = false feat = m = 0x60389f9c66c8 hit_player = #22 0x000060389ebbac70 in bolt::do_fire (this=this@entry=0x7ffc25fd25b0) at beam.cc:1348 feat = mon_at = 0x60389f9c66c8 was_seen = coff = {cstate = false} wall_monster_hit = false #23 0x000060389ebbb868 in bolt::fire (this=this@entry=0x7ffc25fd25b0) at beam.cc:1175 No locals. #24 0x000060389f1cc190 in _fire_plasma_beam_at (agent=..., pow=pow@entry=144, target=..., is_tracer=is_tracer@entry=false) at spl-damage.cc:3135 range = mon = false beam = {origin_spell = SPELL_PLASMA_BEAM, range = 5, glyph = 42 U'*', colour = 4 '\004', flavour = BEAM_FIRE, real_flavour = BEAM_FIRE, drop_item = false, item_mulches = false, item = 0x0, launcher = 0x0, source = {x = 14, y = 26}, target = {x = 13, y = 21}, damage = {num = 1, size = 89}, ench_power = 144, hit = 10, thrower = KILL_YOU_MISSILE, ex_size = 0, source_id = 4294967295, source_name = "", name = "fiery plasma", short_name = "", hit_verb = "hits", loudness = 20, hit_noise_msg = "", explode_noise_msg = "", pierce = true, is_explosion = false, is_death_effect = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 5, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::half, obvious_effect = false, seen = true, heard = true, path_taken = std::vector of length 5, capacity 8 = {{x = 14, y = 25}, {x = 14, y = 24}, {x = 13, y = 23}, {x = 13, y = 22}, {x = 13, y = 21}}, extra_range_used = 0, aimed_at_feet = false, msg_generated = false, noise_generated = true, passed_target = true, in_explosion_phase = false, attitude = ATT_FRIENDLY, foe_ratio = 80, hit_count = std::map with 1 element = {[2000] = 1}, foes_hurt = 2, foes_helped = 0, friends_hurt = 0, friends_helped = 0, tracer = 0x0, chose_ray = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, ray = {r = {start = {x = 13.1875, y = 21.5625}, dir = {x = -0.31622776601683794, y = -0.94868329805051377}}, on_corner = false, cycle_idx = 0}, tile_beam = 4825, tile_explode = 0, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} tracer = { = {_vptr.beam_tracer = 0x60389f7034b0 }, foe_info = {count = 0, power = 0}, friend_info = {count = 0, power = 0}} #25 0x000060389f1d8da8 in cast_plasma_beam (pow=pow@entry=144, agent=..., fail=fail@entry=false) at spl-damage.cc:3179 targets = std::vector of length 1, capacity 1 = {{x = 13, y = 21}} target = #26 0x000060389f1c1cac in _do_cast (actual_spell=, fail=, god=, beam=..., spd=..., powc=, spell=SPELL_PLASMA_BEAM) at spl-cast.cc:2491 target = {x = 14, y = 26} zap = target = zap = breath_message = std::map with 0 elements #27 your_spells (spell=spell@entry=SPELL_PLASMA_BEAM, powc=, powc@entry=0, actual_spell=, evoked_wand=evoked_wand@entry=0x0, target=, target@entry=0x0, force_failure=force_failure@entry=false) at spl-cast.cc:2337 wiz_cast = can_enkindle = enkindled = target_local = {isValid = true, isTarget = true, isEndpoint = false, isCancel = false, choseRay = false, interactive = true, target = {x = 14, y = 26}, delta = {x = 0, y = 0}, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, find_target = false, fire_context = 0x0, cmd_result = 2061} beam = {origin_spell = SPELL_PLASMA_BEAM, range = 7, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item_mulches = false, item = 0x0, launcher = 0x0, source = {x = 14, y = 26}, target = {x = 14, y = 26}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_NON_ACTOR, ex_size = 0, source_id = 0, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, is_death_effect = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foes_hurt = 0, foes_helped = 0, friends_hurt = 0, friends_helped = 0, tracer = 0x0, chose_ray = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 0, tile_explode = 0, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} flags = range = hitfunc = std::unique_ptr = {get() = 0x6038a19df360} is_targeted = god = use_targeter = fail = orig_target_pos = {x = , y = 26} cast_result = #28 0x000060389f1c3332 in cast_a_spell ( Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-a5e1a6726e/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-a5e1a6726e/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-a5e1a6726e/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 7, depth = 2 Level id: Shoals:2 Level build method = [depth 2], level layout type = shoals, absdepth0 = 16 Level vaults: layout_shoals nicolae_shoals_goliath_grotto uniq_louise Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You hear a bleat! Magic restored. A dream sheep comes into view. A dream sheep comes into view. A dream sheep comes into view. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the dream sheep!!! You kill the dream sheep! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the dream sheep!!! You kill the dream sheep! Vehumet accepts your kill. The dream sheep ruffles its wool and motes of dream dust sparkle, to no effect. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dream sheep (lightly wounded) You feel a strong surge of power! The fireball explodes! The fireball engulfs the dream sheep!! You kill the dream sheep! Vehumet accepts your kill. You feel your power returning. Found 15 gold pieces. A dream sheep comes into view. The dream sheep is engulfed in a cloud of scalding steam. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dream sheep (lightly wounded, wandering, hasn't noticed you) You feel a strong surge of power! The fireball explodes! The fireball engulfs the dream sheep!! The dream sheep is almost dead. The dream sheep bleats! Vehumet accepts your kill. You feel your power returning. You feel a bit more experienced. You now have 1282 gold pieces (gained 15). You now have 1291 gold pieces (gained 9). You now have 1312 gold pieces (gained 21). p - a wand of polymorph (11) (gained 4 charges) W - 5 scrolls of brand weapon (gained 1) b - 5 scrolls of blinking (gained 1) A faun comes into view. It is wielding a +0 quarterstaff. The faun moves out of view. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. A merfolk comes into view. It is wielding a +0 trident. The merfolk moves out of view. The merfolk shouts! The merfolk throws a boomerang. The boomerang misses you. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident and quivering boomerangs You feel a strong surge of power! The fireball explodes! The fireball engulfs the merfolk!! The merfolk is heavily wounded. You hear a shout! The merfolk unwields a +0 trident. The merfolk wields a +0 sling. The merfolk shoots a sling bullet. The sling bullet misses you. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +0 sling and quivering boomerangs (heavily wounded) You feel a strong surge of power! The fireball explodes! The fireball engulfs the merfolk!!! You kill the merfolk! Vehumet accepts your kill. You feel your power returning. You now have 1342 gold pieces (gained 30). Things that are here: a +0 sling; a +0 trident; 2 boomerangs w - an amulet of dissipation r - 4 scrolls of revelation (gained 1) A manticore comes into view. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the manticore!!! You kill the manticore! Vehumet accepts your kill. You feel your power returning. You hear a shout! A merfolk siren comes into view. It is wielding a +0 trident. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning misses the merfolk siren. The fiery plasma hits the merfolk siren!! The merfolk siren is severely wounded. The merfolk siren chants a haunting song. You easily resist. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the merfolk siren!!! You kill the merfolk siren! Vehumet accepts your kill. You feel your power returning. You now have 1368 gold pieces (gained 26). Found a stone staircase leading down. You see here a +1 spear of freezing. Unknown command. Found a stone staircase leading down. A - 4 potions of attraction (gained 1) c - 10 potions of curing (gained 1) Aizul the Neglectful Guardian comes into view. Aizul shouts! Aizul coils herself and waves her upper body at you. You easily resist. There is a stone staircase leading down here. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You forge a servant imbued with your destructive magic! Casting: Spellspark Servitor (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading down. You feel a huge surge of power! The bolt of lightning hits Aizul!!! Aizul is moderately wounded. The fiery plasma hits Aizul!!! Aizul is severely wounded. You hear an angry hiss. Your spellspark servitor casts a spell. The bolt of lightning hits Aizul!! The fiery plasma hits Aizul!!! Aizul dies! Vehumet accepts your kill. You fly downwards. Your mindless puppet stays behind. Found 35 gold pieces. There is a stone staircase leading up here. Welcome back, moziwasright the Deep Elf Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. A sea snake comes into view. Cast which spell? (? or * to list) Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the sea snake!!! The sea snake is heavily wounded. The sea snake hisses angrily. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sea snake (heavily wounded) You feel a strong surge of power! The fireball explodes! The fireball engulfs the sea snake!!! You kill the sea snake! Vehumet accepts your kill. You feel your power returning. Magic restored. Things that are here: the serpent talisman of Qedyd {rC- Will+ Int+3}; the guardian serpent corpse of Aizul Found a stone staircase leading down. A water elemental comes into view. The water elemental moves out of view. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. A water elemental is nearby! Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental You feel a strong surge of power! The fireball explodes! The fireball engulfs the water elemental!!! The water elemental is burned terribly! You destroy the water elemental! Vehumet accepts your kill. You feel your power returning. You hear a shout! A faun is nearby! Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the faun!! The faun is severely wounded. The faun shouts! The faun unwields a +0 quarterstaff. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet hits you but does no damage. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the faun!! You kill the faun! Vehumet accepts your kill. There is a stone staircase leading down here. Welcome back, moziwasright the Deep Elf Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Cast which spell? (? or * to list) Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. You feel a huge surge of power! The bolt of lightning hits the harpy!!!! You kill the harpy! Vehumet accepts your kill. You feel your power returning. The sea snake hisses angrily. You hear a screech! The sea snake hisses angrily. A harpy comes into view. The harpy is engulfed in a cloud of scalding steam. A harpy comes into view. The harpy moves out of view. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the sea snake! The sea snake is lightly wounded. The sea snake is knocked back by the mystic blast. The mystic blast hits the manticore!! The manticore is heavily wounded. The manticore is knocked back by the mystic blast. A harpy comes into view. The harpy is engulfed in a cloud of scalding steam. A sea snake comes into view. The manticore flicks its tail. The volley of spikes skewers you! Barbed spikes become lodged in your body. The harpy is engulfed in a cloud of scalding steam. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. Okay, then. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the sea snake!!! The sea snake is heavily wounded. The fireball engulfs the harpy!!! You kill the harpy! Vehumet accepts your kill. The harpy screeches! The sea snake hisses angrily. Your orb flickers with a hungry flame! The fireball engulfs the sea snake! The sea snake is severely wounded. You hear a screech! You hear an angry hiss. You hear a shout! You hear an angry hiss. A skyshark comes into view. Your Spellcasting skill increases to level 20! Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the sea snake!!! You kill the sea snake! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the harpy!!! You kill the harpy! Vehumet accepts your kill. You hear an angry hiss. You hear a shout! x2; You hear an angry hiss. The sea snake is engulfed in a cloud of scalding steam. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the manticore!! The manticore is severely wounded. The manticore is knocked back by the mystic blast. The mystic blast hits the sea snake!! The sea snake is heavily wounded. The sea snake is knocked back by the mystic blast. You hear an angry hiss. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a skyshark You feel a strong surge of power! The fireball explodes! The fireball engulfs the skyshark!! The skyshark is moderately wounded. The fireball engulfs the sea snake!!! The sea snake is severely wounded. A snapping turtle comes into view. The faun unwields a +0 quarterstaff. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet misses you. The manticore flicks its tail. The volley of spikes skewers you! More barbed spikes become lodged in your body. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the sea snake!! The sea snake is almost dead. The sea snake is knocked back by the mystic blast. The mystic blast hits the skyshark!! The skyshark is heavily wounded. The skyshark is knocked back by the mystic blast. The mystic blast hits the sea snake! The sea snake is almost dead. The sea snake is knocked back by the mystic blast. The mystic blast hits the harpy!! The harpy is heavily wounded. The harpy is knocked back by the mystic blast. The manticore flicks its tail. The volley of spikes misses you. The faun points at you and mumbles some strange words. Your willpower is stripped away! A sea snake comes into view. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a skyshark (heavily wounded) You feel a strong surge of power! The fireball explodes! The fireball engulfs the skyshark!! The skyshark is almost dead. A manticore comes into view. The harpy barely misses you. x2; The faun shoots a sling bullet. The sling bullet misses you. A merfolk comes into view. It is wielding a +0 trident. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the sea snake! You kill the sea snake! Vehumet accepts your kill. The mystic blast hits the skyshark! You kill the skyshark! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the harpy!! You kill the harpy! Vehumet accepts your kill. You feel your power returning. The manticore flicks its tail. The volley of spikes misses you. The faun shoots a sling bullet. The sling bullet hits you! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the manticore!!! You kill the manticore! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the sea snake!!! The sea snake is severely wounded. The faun shoots a sling bullet. The sling bullet hits you!! A merfolk impaler comes into view. It is wielding a +0 trident. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the manticore! The manticore is moderately wounded. The manticore is knocked back by the mystic blast. The mystic blast hits the snapping turtle!! The snapping turtle is moderately wounded. The snapping turtle is knocked back by the mystic blast. The snapping turtle slams into the rock wall. The mystic blast hits the sea snake! The sea snake is almost dead. The sea snake is knocked back by the mystic blast. The teleport trap disappears. The sea snake disappears! The mystic blast hits the sea snake! You kill the sea snake! Vehumet accepts your kill. You feel your power returning. A kraken comes into view. The faun shoots a sling bullet. The sling bullet completely misses you. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The faun shoots a sling bullet. The sling bullet closely misses you. The manticore flicks its tail. The volley of spikes skewers you. More barbed spikes become lodged in your body. The barbed spikes dig painfully into your body as you move. You fly upwards. There is a stone staircase leading down here. You start resting. You carefully extract the barbed spikes from your body. You start resting. You feel your willpower return. You start resting. Magic restored. You start resting. HP restored. Things that are here: the serpent talisman of Qedyd {rC- Will+ Int+3}; the guardian serpent skeleton of Aizul There is a stone staircase leading down here. Welcome back, moziwasright the Deep Elf Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Cast which spell? (? or * to list) You erupt in a blast of force! The mystic blast hits the sea snake!! The sea snake is severely wounded. The sea snake misses you. x2 Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. You feel a huge surge of power! The bolt of lightning hits the sea snake!!! You kill the sea snake! Vehumet accepts your kill. You feel your power returning. The bolt of lightning hits the faun!!!! You kill the faun! Vehumet accepts your kill. You feel your power returning. A manticore comes into view. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. You feel a huge surge of power! The bolt of lightning hits the manticore!!!! You kill the manticore! Vehumet accepts your kill. You feel your power returning. You fly upwards. There is a stone staircase leading down here. You fly downwards. Welcome back, moziwasright the Deep Elf Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Cast which spell? (? or * to list) Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. You feel a huge surge of power! The bolt of lightning hits the sea snake! The sea snake is lightly wounded. The sea snake hisses angrily. You hear an angry hiss. x2 You start resting. A snapping turtle comes into view. The sea snake is engulfed in a cloud of scalding steam. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sea snake (steam, moderately wounded) You feel a strong surge of power! The fireball explodes! The fireball engulfs the sea snake!! The sea snake is almost dead. The snapping turtle hisses angrily. The sea snake is engulfed in a cloud of scalding steam. You kill the sea snake! Vehumet accepts your kill. You feel your power returning. You hear a splash. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. You feel a huge surge of power! The bolt of lightning hits the snapping turtle!!! The snapping turtle is almost dead. The fiery plasma hits the snapping turtle!! You kill the snapping turtle! Vehumet accepts your kill. The merfolk shouts! You hear a shout! x2 Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. You feel a huge surge of power! The bolt of lightning hits the snapping turtle!!! You kill the snapping turtle! Vehumet accepts your kill. You feel your power returning. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. You feel a huge surge of power! The bolt of lightning misses the merfolk. The fiery plasma hits the merfolk!! The merfolk is heavily wounded. A sea snake comes into view. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the merfolk! The merfolk is almost dead. The merfolk is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the sea snake. The sea snake is lightly wounded. The sea snake is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the merfolk! You kill the merfolk! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the sea snake! The sea snake is moderately wounded. The sea snake is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. You feel a huge surge of power! The bolt of lightning hits the sea snake!! The sea snake is heavily wounded. The bolt of lightning misses the merfolk impaler. The fiery plasma hits the sea snake!!!! You kill the sea snake! Vehumet accepts your kill. You feel your power returning. The merfolk impaler is engulfed in a cloud of scalding steam. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. You feel a huge surge of power! The bolt of lightning hits the manticore!! The manticore is heavily wounded. The fiery plasma hits the manticore!! The manticore is almost dead. The manticore flicks its tail. The volley of spikes misses you. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk impaler, wielding a +0 trident and wearing a +0 leather armour (almost dead, chance to weaken: 4%) The glob of mercury hits the merfolk impaler!! You kill the merfolk impaler! Vehumet accepts your kill. You hear a splash. Casting: Mercury Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a manticore (almost dead, chance to weaken: 40%) The glob of mercury hits the manticore. The manticore is almost dead. The manticore flicks its tail. The volley of spikes skewers you. Barbed spikes become lodged in your body. Casting: Mercury Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a manticore (almost dead, chance to weaken: 40%) The glob of mercury hits the manticore! The manticore looks weaker. The manticore is almost dead. The manticore flicks its tail. The volley of spikes skewers you. More barbed spikes become lodged in your body. Casting: Mercury Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a manticore (almost dead, weak, chance to weaken: 40%) The glob of mercury hits the manticore! The manticore looks even weaker. You kill the manticore! Vehumet accepts your kill. You feel your power returning. A merfolk avatar comes into view. The merfolk avatar chants a haunting song. You are mesmerised by the merfolk avatar! You cannot move away from the merfolk avatar! The pull of its song draws you forwards. Shadowy forms rise from the deep at the merfolk avatar's song! Casting: Mercury Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk avatar (mesmerising) You feel a strong surge of power! The fireball explodes! The fireball engulfs the merfolk avatar!!! The merfolk avatar is severely wounded. The pull of its song draws you forwards. The merfolk avatar is engulfed in a cloud of scalding steam. You now have 1383 gold pieces (gained 15). You are no longer entranced. The merfolk avatar is engulfed in a cloud of scalding steam. Vehumet accepts your kill. You feel your power returning. You hear a splash. You feel a bit more experienced. The barbed spikes dig painfully into your body as you move. You see here a sea snake corpse. The barbed spikes dig painfully into your body as you move. There is a stone staircase leading up here. The barbed spikes dig painfully into your body as you move. You fly upwards. There is a stone staircase leading down here. You start resting. You carefully extract the barbed spikes from your body. You start resting. Magic restored. You fly downwards. There is a stone staircase leading up here. HP restored. You now have 1403 gold pieces (gained 20). There is a stone staircase leading down here. You now have 1415 gold pieces (gained 12). Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kraken (water) You feel a strong surge of power! The fireball explodes! The fireball engulfs the kraken!! The kraken is lightly wounded. The fireball engulfs the plant!! The plant begins to die. The plant is lightly damaged. The fireball engulfs the plant!!! The plant begins to die. The plant is moderately damaged. The plant is engulfed in a cloud of scalding steam. x2 The kraken is engulfed in a cloud of scalding steam. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the kraken!!!! The kraken is heavily wounded. The fiery plasma hits the kraken!!! The kraken is severely wounded. The plant is engulfed in a cloud of scalding steam. x2 Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate There is a cloud of steam here. You feel a huge surge of power! The bolt of lightning hits the kraken!!! The kraken is almost dead. Vehumet accepts your kill. You feel your power returning. You feel a bit more experienced. You hear a shout! The plant is engulfed in a cloud of scalding steam. x2 The plant begins to die. You start resting. The plant is engulfed in a cloud of scalding steam. The plant begins to die. The plant is engulfed in a cloud of scalding steam. A nearby plant withers and dies. A nearby plant withers and dies. Magic restored. A manticore comes into view. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Some deep water. You feel a huge surge of power! The bolt of lightning hits the manticore!! The manticore is heavily wounded. Vehumet accepts your kill. You feel your power returning. You feel a bit more experienced. You hear a shout! You now have 1430 gold pieces (gained 15). A centaur warrior comes into view. The centaur warrior wields a +0 shortbow. The centaur warrior shoots an arrow. The arrow completely misses you. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the centaur warrior!! The centaur warrior is moderately wounded. The fiery plasma hits the centaur warrior!!!! You kill the centaur warrior! Vehumet accepts your kill. You feel your power returning. You see here a +0 shortbow. Found a scale mail. b - a wand of quicksilver (30) (gained 5 charges) 2 fauns and a skyshark come into view. A faun is wielding a +1 spear of flaming. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a skyshark You feel a strong surge of power! The fireball explodes! The fireball engulfs the skyshark!!! The skyshark is severely wounded. The faun shouts! The faun unwields a +1 spear of flaming. It stops flaming. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet barely misses you. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a skyshark (severely wounded) You feel a strong surge of power! The fireball explodes! The fireball engulfs the skyshark!!! You kill the skyshark! Vehumet accepts your kill. The faun shouts! The faun points at you and mumbles some strange words. Your willpower is stripped away! Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the plant!! The plant begins to die. The plant is lightly damaged. The fireball engulfs the faun!!! You kill the faun! Vehumet accepts your kill. You feel your power returning. You hear a splash. x2 The fireball engulfs the faun!!! The faun is almost dead. You hear a shout! The faun is engulfed in a cloud of scalding steam. Your Conjurations skill increases to level 18! Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a faun, wielding a +0 quarterstaff (steam, almost dead) You feel a strong surge of power! The fireball explodes! The fireball engulfs the faun!!! You kill the faun! Vehumet accepts your kill. You feel your power returning. You hear a splash. x2 The fireball engulfs the plant!!! The plant is moderately damaged. The plant is engulfed in a cloud of scalding steam. You start resting. The plant is engulfed in a cloud of scalding steam. A nearby plant withers and dies. A faun comes into view. It is wielding a +0 club. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the faun! The faun is moderately wounded. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the faun!!! You kill the faun! Vehumet accepts your kill. You feel your power returning. You hear a splash. x2 The plant is engulfed in a cloud of scalding steam. The plant begins to die. Found a robe. Found a runed sling. Magic restored. You feel your willpower return. You see here a +0 mace. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. Found a scale mail. Found a robe. You see here a +4 sling of electrocution. c - a wand of warping (8) (gained 4 charges) You now have 1456 gold pieces (gained 26). Things that are here: a +0 quarterstaff; a +0 sling Items here: )))) †. Okay, then. Found a chain mail. You now have 1468 gold pieces (gained 12). You now have 1482 gold pieces (gained 14). Louise the Corrupted comes into view. She is wielding a +1 trident of venom and wearing the +0 tower shield of Theistic Finitism {Will+ Regen+}. Press: ? - help, v - describe, . - travel Here: Louise, wielding a +1 trident of venom, wearing a +0 plate armour and wearing the +0 tower shield of Theistic Finitism {Will+ Regen+} (wandering, hasn't noticed you) Some shallow water. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Some deep water. You feel a huge surge of power! The bolt of lightning hits Louise!! Louise is moderately wounded. Louise shouts! The fiery plasma hits Louise!!! Louise is severely wounded. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Some deep water. You feel a huge surge of power! The bolt of lightning hits Louise!!!! You kill Louise! Vehumet accepts your kill. You feel your power returning. You hear a splash. x3 Your orb flickers with a hungry flame! The fireball engulfs the plant!! The plant begins to die. The plant is lightly damaged. You hear an angry hiss. A nearby plant withers and dies. A harpy comes into view. Things that are here: a +1 trident of venom; a +0 plate armour; the +0 tower shield of Theistic Finitism {Will+ Regen+} A harpy is nearby! Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Some shallow water. You feel a huge surge of power! The bolt of lightning hits the plant. The plant begins to die. The plant is lightly damaged. The bolt of lightning hits the harpy!!! You kill the harpy! Vehumet accepts your kill. You feel your power returning. The fiery plasma hits the plant!!!! The plant is heavily damaged. Your orb flickers with a hungry flame! The fireball engulfs the plant! The plant begins to die. The plant is lightly damaged. The fireball engulfs the plant! The plant begins to die. The plant is lightly damaged. You hear an angry hiss. x2 A harpy comes into view. A harpy is nearby! Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a plant (heavily damaged, withering away) You feel a strong surge of power! The fireball explodes! The fireball engulfs the plant!!! The plant is severely damaged. The fireball engulfs the plant!!! The plant begins to die. The plant is moderately damaged. The fireball engulfs the harpy!!! You kill the harpy! Vehumet accepts your kill. You feel your power returning. Your orb flickers with a hungry flame! The fireball engulfs the plant! The plant is lightly damaged. The fireball engulfs the plant!! The plant is lightly damaged. You hear a screech! A nearby plant withers and dies. x2 A harpy comes into view. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a harpy (wandering, hasn't noticed you) You feel a strong surge of power! The fireball explodes! The fireball engulfs the harpy!!! You kill the harpy! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the plant!! The plant is heavily damaged. You hear an angry hiss. A nearby plant withers and dies. A nearby plant withers and dies. A sea snake comes into view. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sea snake (water, wandering, hasn't noticed you) You feel a strong surge of power! The fireball explodes! The fireball engulfs the sea snake!!! You kill the sea snake! Vehumet accepts your kill. You feel your power returning. Magic restored. A snapping turtle comes into view. A goliath frog comes into view. A snapping turtle comes into view. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Some shallow water. Okay, then. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the snapping turtle!! The snapping turtle is severely wounded. The snapping turtle hisses angrily. You hear an angry hiss. The snapping turtle is engulfed in a cloud of scalding steam. The goliath frog is engulfed in a cloud of scalding steam. You kill the goliath frog! Vehumet accepts your kill. You feel your power returning. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a snapping turtle (water, severely wounded) You feel a strong surge of power! The fireball explodes! The fireball engulfs the snapping turtle!!! You kill the snapping turtle! Vehumet accepts your kill. You feel your power returning. You hear an angry hiss. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Some deep water. You feel a huge surge of power! The bolt of lightning hits the snapping turtle!!! The snapping turtle is severely wounded. Vehumet accepts your kill. You feel your power returning. You hear a splash. You feel a bit more experienced. e - a wand of paralysis (4) A snapping turtle comes into view. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Some deep water. You feel a huge surge of power! The bolt of lightning hits the snapping turtle! The snapping turtle is lightly wounded. The snapping turtle hisses angrily. The fiery plasma hits the snapping turtle! The snapping turtle is heavily wounded. You hear an angry hiss. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Some deep water. You feel a huge surge of power! The bolt of lightning hits the snapping turtle but does no damage. The snapping turtle is heavily wounded. The fiery plasma hits the snapping turtle!!! You kill the snapping turtle! Vehumet accepts your kill. You feel your power returning. You start resting. Magic restored. Found 11 gold pieces. An alligator snapping turtle comes into view. You see here a potion of mutation. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the alligator snapping turtle!!! The alligator snapping turtle is heavily wounded. The alligator snapping turtle hisses angrily. The alligator snapping turtle hisses angrily. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Some deep water. You feel a huge surge of power! The bolt of lightning hits the alligator snapping turtle!!!! The alligator snapping turtle is almost dead. Vehumet accepts your kill. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34-a0-1067-g80420c0373 0.34-a0-1069-gba974f2ec1 0.34-a0-1070-g0efa743828 0.34-a0-1071-g4a20da8d68 0.34-a0-1072-ga5e1a6726e Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD God Vehumet currently acting with depth 2 Monster 'alligator snapping turtle' (13, 21) [midx = 0] currently acting: <<<<<<<<< Name: alligator snapping turtle Base name: alligator snapping turtle Full name: alligator snapping turtle On/in/over feature: some deep water Foe: player Target: (14, 26) At target: player Patrolling: (10, 19) Inventory: attitude: 0, behaviour: 2, number: 0, flags: 0x4000000410 colour: -1, foe_memory: 250, shield_blocks:0 god: No God, seen_context: 0 >>>>>>>>> Player: {{{{{{{{{{{ Name: [moziwasright] Species: Deep Elf Job: Conjurer HP: 96/96; mods: 0/0 MP: 33/43; mod: 0 Stats: 4 34 13 Position: (14, 26), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: some deep water Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 7 | 2132 | 153/566 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 13 | 3394 | 0/583 Stealth | X | 0 | 0 | 2 | 127 | 38/89 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 34 | 20 | 7673 | 404/847 Conjurations | X | 1 | 33 | 18 | 8251 | 116/1030 Hexes | X | 0 | 0 | 6 | 624 | 0/208 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 4 | 541 | 121/210 Forgecraft | X | 0 | 0 | 7 | 1289 | 112/336 Fire Magic | X | 1 | 33 | 17 | 8023 | 834/946 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/42 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 0 | 0 | 7 | 1446 | 269/336 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 4 | 420 | 0/210 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 2843 #13: 1361 #22: 1 #23: 18497 #24: 710347411 #34: 1 #49: 2355 #73: 252680 Mutations: magic regeneration: 1 (innate) Inventory bugs: Equipment: eq slot #2, inv slot #7: orb of pyromania eq slot #6, inv slot #20: +2 pair of boots of stealth eq slot #10, inv slot #3: amulet of magic regeneration eq slot #5, inv slot #21: +0 pair of gloves of Day {Parrying, Int+2} eq slot #9, inv slot #5: ring of the Hare {EV+10} eq slot #1, inv slot #15: +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} eq slot #8, inv slot #17: scarf of resistance eq slot #4, inv slot #16: +2 hat of ice eq slot #3, inv slot #6: +2 robe of willpower eq slot #9, inv slot #1: ring of flight }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #≈≈≈≈≈≈# #.....~...~≈ #≈≈≈≈≈≈###...≈.....#~....~..P~~ #≈≈≈≈≈≈##...≈≈≈...~##.~~)~~~.P~ #≈≈≈≈≈≈##...§t≈≈≈.$##.~~~~..~P~ #≈≈≈≈≈≈##..≈§§≈≈≈..##.......... #≈≈≈≈≈≈##.≈≈≈≈≈≈≈..##.......~~~ #≈≈≈≈≈≈##..≈≈≈≈≈≈..##.......~~P #≈≈≈≈≈≈##...≈≈≈≈...##.†.....~.~ #≈≈≈≈≈≈# #..≈@...# #....P..~~. #≈≈≈≈≈~#####.≈≈.#####.†..P..~~~ #≈≈≈≈≈~..###!≈≈†##....~~~P~~~≈≈ #≈≈≈≈≈~....#.≈≈.##...PP~~~~~~≈≈ #≈≈≈≈≈.≈.....≈≈.....≈P~~~P~~~≈≈ #≈≈≈≈≈.≈≈≈≈≈≈≈≈≈.≈≈≈≈.PPP~P~≈≈≈ #≈≈≈≈≈.≈≈≈≈≈≈≈≈≈≈≈≈≈≈P~~~~~≈≈≈≈ #≈≈≈≈≈.≈≈≈≈≈≈≈≈≈≈≈≈≈≈~P~~~≈≈≈≈≈ #≈≈≈≈≈.≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false bailey_type: bailey_polearm >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>