Crash caused by signal #8: Floating point exception Version: Dungeon Crawl Stone Soup 0.34-a0-1072-ga5e1a6726e Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 6169623808754923849, deterministic pregen: 1 Version history: Game started: 0.34-a0-1067-g80420c0373 0.34-a0-1069-gba974f2ec1 0.34-a0-1070-g0efa743828 0.34-a0-1071-g4a20da8d68 0.34-a0-1072-ga5e1a6726e Command line: /usr/games/crawl-git-a5e1a6726e -name moziwasright -rc /dgldir/rcfiles/crawl-git/moziwasright.rc -macro /dgldir/rcfiles/crawl-git/moziwasright.macro -morgue /dgldir/morgue/moziwasright/ -webtiles-socket /crawl-master/webserver/sockets/moziwasright:2025-11-03.01:06:14.sock -await-connection RC options: restart_after_game = false Crash caused by signal #8: Floating point exception Obtained 27 stack frames. /usr/games/crawl-git-a5e1a6726e(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5f6a272751ae]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-a5e1a6726e(_Z13do_crash_dumpv+0x43a) [0x5f6a2728339a]: do_crash_dump() /usr/games/crawl-git-a5e1a6726e(_Z20crash_signal_handleri+0x1fa) [0x5f6a2727568a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x42910) [0x75050ce42910]: /usr/games/crawl-git-a5e1a6726e(_Z22destructive_preference10spell_typei+0xd0) [0x5f6a27814170]: destructive_preference(spell_type, int) /usr/games/crawl-git-a5e1a6726e(+0xa3fb81) [0x5f6a277d1b81]: /usr/games/crawl-git-a5e1a6726e(_Z11do_god_giftb+0x3b0) [0x5f6a277d2db0]: do_god_gift(bool) /usr/games/crawl-git-a5e1a6726e(_Z10gain_pietyiib+0xf0) [0x5f6a277d91e0]: gain_piety(int, int, bool) /usr/games/crawl-git-a5e1a6726e(_Z15did_god_conduct12conduct_typeibPK7monster+0x222) [0x5f6a273e4db2]: did_god_conduct(conduct_type, int, bool, monster const*) /usr/games/crawl-git-a5e1a6726e(+0x8ac555) [0x5f6a2763e555]: /usr/games/crawl-git-a5e1a6726e(_Z11monster_dieR7monster11killer_typeibb+0xf22) [0x5f6a2764cad2]: monster_die(monster&, killer_type, int, bool, bool) /usr/games/crawl-git-a5e1a6726e(_ZN4bolt12kill_monsterER7monster+0xff) [0x5f6a272187ff]: bolt::kill_monster(monster&) /usr/games/crawl-git-a5e1a6726e(_ZN4bolt14affect_monsterEP7monster+0x105b) [0x5f6a2722bf3b]: bolt::affect_monster(monster*) /usr/games/crawl-git-a5e1a6726e(_ZN4bolt11affect_cellEv+0x2c9) [0x5f6a272261a9]: bolt::affect_cell() /usr/games/crawl-git-a5e1a6726e(_ZN4bolt7explodeEbb+0x4f6) [0x5f6a27226956]: bolt::explode(bool, bool) /usr/games/crawl-git-a5e1a6726e(_ZN4bolt7do_fireEv+0x4f0) [0x5f6a2722ea10]: bolt::do_fire() /usr/games/crawl-git-a5e1a6726e(_ZN4bolt4fireEv+0x268) [0x5f6a2722f868]: bolt::fire() /usr/games/crawl-git-a5e1a6726e(_Z7zapping8zap_typeiR4boltbPKcb+0xfc) [0x5f6a2722fcec]: zapping(zap_type, int, bolt&, bool, char const*, bool) /usr/games/crawl-git-a5e1a6726e(_Z11your_spells10spell_typeibPK8item_defP4distb+0x1687) [0x5f6a27835367]: your_spells(spell_type, int, bool, item_def const*, dist*, bool) /usr/games/crawl-git-a5e1a6726e(_Z12cast_a_spellb10spell_typeP4distb+0x3f2) [0x5f6a27837332]: cast_a_spell(bool, spell_type, dist*, bool) /usr/games/crawl-git-a5e1a6726e(_Z17do_cast_spell_cmdb+0x1a) [0x5f6a2783815a]: do_cast_spell_cmd(bool) /usr/games/crawl-git-a5e1a6726e(+0xc98f6a) [0x5f6a27a2af6a]: /usr/games/crawl-git-a5e1a6726e(+0xc99af5) [0x5f6a27a2baf5]: /usr/games/crawl-git-a5e1a6726e(main+0x1f7) [0x5f6a271a8b57]: /lib/x86_64-linux-gnu/libc.so.6(+0x280d0) [0x75050ce280d0]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x89) [0x75050ce28189]: /usr/games/crawl-git-a5e1a6726e(_start+0x25) [0x5f6a271a9645]: Trying to run gdb. GNU gdb (Ubuntu 14.0.50.20230907-0ubuntu1) 14.0.50.20230907-git Copyright (C) 2023 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000075050cf0fbf7 in __GI___wait4 (pid=1553349, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000075050cf0fbf7 in __GI___wait4 (pid=1553349, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005f6a2727585c in call_gdb (file=0x75050cfff6c0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1552372\000\000\000\000\000" #2 0x00005f6a272833b8 in do_crash_dump () at dbg-asrt.cc:673 t = 1762133302 dir = "/dgldir/morgue/moziwasright/" name = "/dgldir/morgue/moziwasright/crash-moziwasright-20251103-012822.txt", '\000' signal_info = "Crash caused by signal #8: Floating point exception" cause_msg = "Crash caused by signal #8: Floating point exception" file = 0x75050cfff6c0 <_IO_2_1_stderr_> #3 0x00005f6a2727568a in crash_signal_handler (sig_num=8) at crash.cc:198 No locals. #4 No locals. #5 0x00005f6a27814170 in destructive_preference (spell=spell@entry=SPELL_FORTRESS_BLAST, scale=scale@entry=10) at skills.cc:2633 skill_list = std::set with 1 element = {[0] = SK_FORGECRAFT} preference = 0 num_destructive = 0 #6 0x00005f6a277d1b81 in _vehumet_weighting (spell=SPELL_FORTRESS_BLAST) at religion.cc:1304 bias = #7 _vehumet_find_spell_gift (excluded_spells=std::set with 0 elements) at religion.cc:1316 elig = SPELL_FORTRESS_BLAST __for_range = std::set with 12 elements = {[0] = SPELL_FREEZING_CLOUD, [1] = SPELL_OZOCUBUS_REFRIGERATION, [2] = SPELL_IOOD, [3] = SPELL_IRRADIATE, [4] = SPELL_VIOLENT_UNRAVELLING, [5] = SPELL_STARBURST, [6] = SPELL_NOXIOUS_BOG, [7] = SPELL_BOMBARD, [8] = SPELL_MAGNAVOLT, [9] = SPELL_RIMEBLIGHT, [10] = SPELL_HELLFIRE_MORTAR, [11] = SPELL_FORTRESS_BLAST} __for_begin = __for_end = eligible_spells = std::set with 12 elements = {[0] = SPELL_FREEZING_CLOUD, [1] = SPELL_OZOCUBUS_REFRIGERATION, [2] = SPELL_IOOD, [3] = SPELL_IRRADIATE, [4] = SPELL_VIOLENT_UNRAVELLING, [5] = SPELL_STARBURST, [6] = SPELL_NOXIOUS_BOG, [7] = SPELL_BOMBARD, [8] = SPELL_MAGNAVOLT, [9] = SPELL_RIMEBLIGHT, [10] = SPELL_HELLFIRE_MORTAR, [11] = SPELL_FORTRESS_BLAST} spell = SPELL_IRRADIATE total_weight = 1663 this_weight = eligible_spells = spell = total_weight = this_weight = elig = __for_range = __for_begin = __for_end = #8 _vehumet_get_spell_gifts () at religion.cc:1330 offer = offers = num_offers = offers = num_offers = offer = #9 _handle_veh_gift (forced=forced@entry=false) at religion.cc:1577 offers = std::set with 0 elements success = false gifts = 7 #10 0x00005f6a277d2db0 in do_god_gift (forced=forced@entry=false) at religion.cc:2092 gdact = {god = GOD_VEHUMET} success = false #11 0x00005f6a277d91e0 in _gain_piety_point () at religion.cc:2560 old_piety = old_piety = #12 gain_piety (original_gain=, denominator=, should_scale_piety=should_scale_piety@entry=true) at religion.cc:2593 pgn = 0 #13 0x00005f6a273e4db2 in _handle_piety_penance (thing_done=, penance=0, piety_denom=, piety_change=) at god-conduct.cc:107 old_piety = old_piety = #14 like_response::operator() (thing_done=DID_KILL_NONLIVING, victim=0x5f6a28042708 , level=, this=0x5f6a28724978) at god-conduct.cc:526 gdact = denom = 15 gain = 9 gdact = denom = gain = #15 _handle_your_gods_response (victim=0x5f6a28042708 , known=, level=, thing_done=DID_KILL_NONLIVING) at god-conduct.cc:997 like = 0x5f6a28724978 #16 did_god_conduct (thing_done=DID_KILL_NONLIVING, level=, known=, victim=0x5f6a28042708 ) at god-conduct.cc:1017 No locals. #17 0x00005f6a2763e555 in _fire_kill_conducts (mons=..., killer=, killer_index=, maybe_good_kill=) at mon-death.cc:2123 your_kill = pet_kill = false blameworthy = holiness = #18 0x00005f6a2764cad2 in monster_die (mons=..., killer=, killer_index=, silent=, mount_death=false) at mon-death.cc:3048 was_visible = true spectralised = false summoned = false duration = monster_killed = hard_reset = timeout = gives_player_xp = drop_items = in_transit = false was_banished = mons_reset = leaves_corpse = true real_death = pet_kill = false did_death_message = death_message = true exploded = false anon = false targ_holy = destroyed = true corpse_consumed = corpse = player_xp = mwhere = {x = 1, y = 24426} #19 0x00005f6a272187ff in bolt::kill_monster (this=this@entry=0x7ffdf6f9ede0, mon=...) at beam.cc:5171 where = species = MONS_WATER_ELEMENTAL goldify = false kindex = 27001 ref_killer = KILL_YOU_MISSILE corpse = #20 0x00005f6a2722bf3b in bolt::affect_monster (this=0x7ffdf6f9ede0, mon=) at beam.cc:5852 engulfs = preac = 56 postac = 54 final = 81 conducts = {{conduct = NUM_CONDUCTS, pgain = 0, known = true, victim = std::unique_ptr = {get() = 0x0}, did_sanctuary = false}, {conduct = NUM_CONDUCTS, pgain = 0, known = true, victim = std::unique_ptr = {get() = 0x0}, did_sanctuary = false}, {conduct = NUM_CONDUCTS, pgain = 0, known = true, victim = std::unique_ptr = {get() = 0x0}, did_sanctuary = false}} beam_hit = r = {bits = std::vector of length 0, capacity 0, children = std::map with 2 elements = {[1] = {bits = std::vector of length 1, capacity 1 = {1604790118}, children = std::map with 0 elements}, [2] = {bits = std::vector of length 0, capacity 0, children = std::map with 2 elements = {[0] = {bits = std::vector of length 0, capacity 0, children = std::map with 0 elements}, [1] = {bits = std::vector of length 1, capacity 1 = {691708487}, children = std::map with 0 elements}}}}} repel = rand_ev = hit_margin = #21 0x00005f6a272261a9 in bolt::affect_cell (this=this@entry=0x7ffdf6f9ede0) at beam.cc:1120 ignored = false feat = m = 0x5f6a28042708 hit_player = #22 0x00005f6a27226956 in bolt::explosion_affect_cell (p=..., this=0x7ffdf6f9ede0) at beam.cc:7272 orig_pos = orig_pos = #23 bolt::explode (this=0x7ffdf6f9ede0, show_more=true, hole_in_the_middle=false) at beam.cc:7210 delta = @0x5f6a28df4780: {x = 0, y = 0} __for_range = std::vector of length 1, capacity 1 = {{x = 0, y = 0}} __for_begin = __for_end = line = std::vector of length 1, capacity 1 = {{x = 0, y = 0}} __for_range = __for_begin = __for_end = r = exp_map = {mData = {mData = {{mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 5, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647}}, {mData = {2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 5, 0, 5, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647}}, {mData = {2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 5, 5, 5, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647}}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}}}} sweep = std::vector of length 2, capacity 2 = {std::vector of length 1, capacity 1 = {{x = 0, y = 0}}, std::vector of length 8, capacity 8 = {{x = -1, y = -1}, {x = -1, y = 1}, {x = -1, y = 0}, {x = 1, y = 0}, {x = 0, y = -1}, {x = 0, y = 1}, {x = 1, y = -1}, {x = 1, y = 1}}} centre = {x = 9, y = 9} cells_seen = #24 0x00005f6a2722ea10 in bolt::do_fire (this=this@entry=0x7ffdf6f9ede0) at beam.cc:1412 coff = {cstate = false} wall_monster_hit = #25 0x00005f6a2722f868 in bolt::fire (this=this@entry=0x7ffdf6f9ede0) at beam.cc:1175 No locals. #26 0x00005f6a2722fcec in zapping (ztype=ZAP_FIREBALL, power=power@entry=151, pbolt=..., needs_tracer=needs_tracer@entry=true, msg=msg@entry=0x0, fail=fail@entry=false) at beam.cc:260 No locals. #27 0x00005f6a27835367 in _do_cast (actual_spell=, fail=, god=, beam=..., spd=..., powc=, spell=SPELL_FIREBALL) at spl-cast.cc:2848 target = {x = 23, y = 20} zap = target = zap = breath_message = std::map with 0 elements #28 your_spells (spell=spell@entry=SPELL_FIREBALL, powc=, powc@entry=0, actual_spell=, evoked_wand=evoked_wand@entry=0x0, target=, target@entry=0x0, force_failure=force_failure@entry=false) at spl-cast.cc:2337 wiz_cast = can_enkindle = enkindled = target_local = {isValid = true, isTarget = true, isEndpoint = false, isCancel = false, choseRay = true, interactive = true, target = {x = 23, y = 20}, delta = {x = 0, y = 0}, ray = {r = {start = {x = 20.75, y = 15.5}, dir = {x = 1, y = 2}}, on_corner = false, cycle_idx = 0}, find_target = false, fire_context = 0x0, cmd_result = 2061} beam = {origin_spell = SPELL_FIREBALL, range = 6, glyph = 247 U'÷', colour = 4 '\004', flavour = BEAM_FIRE, real_flavour = BEAM_FIRE, drop_item = false, item_mulches = false, item = 0x0, launcher = 0x0, source = {x = 20, y = 15}, target = {x = 23, y = 20}, damage = {num = 3, size = 28}, ench_power = 151, hit = 40, thrower = KILL_YOU_MISSILE, ex_size = 1, source_id = 4294967295, source_name = "", name = "fireball", short_name = "", hit_verb = "engulfs", loudness = 15, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = true, is_death_effect = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = true, heard = true, path_taken = std::vector of length 5, capacity 8 = {{x = 21, y = 16}, {x = 21, y = 17}, {x = 22, y = 18}, {x = 22, y = 19}, {x = 23, y = 20}}, extra_range_used = 1000, aimed_at_feet = false, msg_generated = true, noise_generated = false, passed_target = false, in_explosion_phase = true, attitude = ATT_FRIENDLY, foe_ratio = 0, hit_count = std::map with 1 element = {[2256] = 1}, foes_hurt = 1, foes_helped = 0, friends_hurt = 0, friends_helped = 0, tracer = 0x0, chose_ray = true, overshoot_prompt = false, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, ray = {r = {start = {x = 23.333333333333339, y = 20.666666666666661}, dir = {x = 0.44721359549995793, y = 0.89442719099991586}}, on_corner = false, cycle_idx = 0}, tile_beam = 4830, tile_explode = 4825, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} flags = range = hitfunc = std::unique_ptr = {get() = 0x5f6a292f7650} is_targeted = god = use_targeter = fail = orig_target_pos = {x = , y = 20} cast_result = #29 0x00005f6a27837332 in cast_a_spell (check_range=, spell=, spell@entry=SPELL_NO_SPELL, _target=_target@entry=0x0, force_failure=force_failure@entry=false) at spl-cast.cc:1040 reason = "" cost = 5 hp_cost = cast_result = #30 0x00005f6a2783815a in do_cast_spell_cmd (force=) at spl-cast.cc:762 No locals. #31 0x00005f6a27a2af6a in _input () at main.cc:1268 cmd = CMD_CAST_SPELL real_prev_cmd = CMD_CAST_SPELL player_disabled = {was_disabled = false} #32 0x00005f6a27a2baf5 in _launch_game () at main.cc:493 game_start = ccon = {cstate = false} #33 0x00005f6a271a8b57 in _launch_game_loop () at main.cc:392 game_ended = false game_ended = ge = fe = #34 main (argc=12, argv=0x7ffdf6fa0638) at main.cc:342 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Recursive crash. Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-a5e1a6726e/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-a5e1a6726e/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-a5e1a6726e/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 7, depth = 3 Level id: Shoals:3 Level build method = [depth 3], level layout type = shoals, absdepth0 = 17 Level vaults: layout_shoals uniq_polyphemus Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 9 at (72, 21): Terrain change marker (33->32, 51) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You kill the merfolk! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the sea snake! The sea snake is moderately wounded. The sea snake is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. You feel a huge surge of power! The bolt of lightning hits the sea snake!! The sea snake is heavily wounded. The bolt of lightning misses the merfolk impaler. The fiery plasma hits the sea snake!!!! You kill the sea snake! Vehumet accepts your kill. You feel your power returning. The merfolk impaler is engulfed in a cloud of scalding steam. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. You feel a huge surge of power! The bolt of lightning hits the manticore!! The manticore is heavily wounded. The fiery plasma hits the manticore!! The manticore is almost dead. The manticore flicks its tail. The volley of spikes misses you. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk impaler, wielding a +0 trident and wearing a +0 leather armour (almost dead, chance to weaken: 4%) The glob of mercury hits the merfolk impaler!! You kill the merfolk impaler! Vehumet accepts your kill. You hear a splash. Casting: Mercury Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a manticore (almost dead, chance to weaken: 40%) The glob of mercury hits the manticore. The manticore is almost dead. The manticore flicks its tail. The volley of spikes skewers you. Barbed spikes become lodged in your body. Casting: Mercury Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a manticore (almost dead, chance to weaken: 40%) The glob of mercury hits the manticore! The manticore looks weaker. The manticore is almost dead. The manticore flicks its tail. The volley of spikes skewers you. More barbed spikes become lodged in your body. Casting: Mercury Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a manticore (almost dead, weak, chance to weaken: 40%) The glob of mercury hits the manticore! The manticore looks even weaker. You kill the manticore! Vehumet accepts your kill. You feel your power returning. A merfolk avatar comes into view. The merfolk avatar chants a haunting song. You are mesmerised by the merfolk avatar! You cannot move away from the merfolk avatar! The pull of its song draws you forwards. Shadowy forms rise from the deep at the merfolk avatar's song! Casting: Mercury Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk avatar (mesmerising) You feel a strong surge of power! The fireball explodes! The fireball engulfs the merfolk avatar!!! The merfolk avatar is severely wounded. The pull of its song draws you forwards. The merfolk avatar is engulfed in a cloud of scalding steam. You now have 1383 gold pieces (gained 15). You are no longer entranced. The merfolk avatar is engulfed in a cloud of scalding steam. Vehumet accepts your kill. You feel your power returning. You hear a splash. You feel a bit more experienced. The barbed spikes dig painfully into your body as you move. You see here a sea snake corpse. The barbed spikes dig painfully into your body as you move. There is a stone staircase leading up here. The barbed spikes dig painfully into your body as you move. You fly upwards. There is a stone staircase leading down here. You start resting. You carefully extract the barbed spikes from your body. You start resting. Magic restored. You fly downwards. There is a stone staircase leading up here. HP restored. You now have 1403 gold pieces (gained 20). There is a stone staircase leading down here. You now have 1415 gold pieces (gained 12). Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kraken (water) You feel a strong surge of power! The fireball explodes! The fireball engulfs the kraken!! The kraken is lightly wounded. The fireball engulfs the plant!! The plant begins to die. The plant is lightly damaged. The fireball engulfs the plant!!! The plant begins to die. The plant is moderately damaged. The plant is engulfed in a cloud of scalding steam. x2 The kraken is engulfed in a cloud of scalding steam. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the kraken!!!! The kraken is heavily wounded. The fiery plasma hits the kraken!!! The kraken is severely wounded. The plant is engulfed in a cloud of scalding steam. x2 Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate There is a cloud of steam here. You feel a huge surge of power! The bolt of lightning hits the kraken!!! The kraken is almost dead. Vehumet accepts your kill. You feel your power returning. You feel a bit more experienced. You hear a shout! The plant is engulfed in a cloud of scalding steam. x2 The plant begins to die. You start resting. The plant is engulfed in a cloud of scalding steam. The plant begins to die. The plant is engulfed in a cloud of scalding steam. A nearby plant withers and dies. A nearby plant withers and dies. Magic restored. A manticore comes into view. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Some deep water. You feel a huge surge of power! The bolt of lightning hits the manticore!! The manticore is heavily wounded. Vehumet accepts your kill. You feel your power returning. You feel a bit more experienced. You hear a shout! You now have 1430 gold pieces (gained 15). A centaur warrior comes into view. The centaur warrior wields a +0 shortbow. The centaur warrior shoots an arrow. The arrow completely misses you. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the centaur warrior!! The centaur warrior is moderately wounded. The fiery plasma hits the centaur warrior!!!! You kill the centaur warrior! Vehumet accepts your kill. You feel your power returning. You see here a +0 shortbow. Found a scale mail. b - a wand of quicksilver (30) (gained 5 charges) 2 fauns and a skyshark come into view. A faun is wielding a +1 spear of flaming. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a skyshark You feel a strong surge of power! The fireball explodes! The fireball engulfs the skyshark!!! The skyshark is severely wounded. The faun shouts! The faun unwields a +1 spear of flaming. It stops flaming. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet barely misses you. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a skyshark (severely wounded) You feel a strong surge of power! The fireball explodes! The fireball engulfs the skyshark!!! You kill the skyshark! Vehumet accepts your kill. The faun shouts! The faun points at you and mumbles some strange words. Your willpower is stripped away! Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the plant!! The plant begins to die. The plant is lightly damaged. The fireball engulfs the faun!!! You kill the faun! Vehumet accepts your kill. You feel your power returning. You hear a splash. x2 The fireball engulfs the faun!!! The faun is almost dead. You hear a shout! The faun is engulfed in a cloud of scalding steam. Your Conjurations skill increases to level 18! Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a faun, wielding a +0 quarterstaff (steam, almost dead) You feel a strong surge of power! The fireball explodes! The fireball engulfs the faun!!! You kill the faun! Vehumet accepts your kill. You feel your power returning. You hear a splash. x2 The fireball engulfs the plant!!! The plant is moderately damaged. The plant is engulfed in a cloud of scalding steam. You start resting. The plant is engulfed in a cloud of scalding steam. A nearby plant withers and dies. A faun comes into view. It is wielding a +0 club. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the faun! The faun is moderately wounded. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the faun!!! You kill the faun! Vehumet accepts your kill. You feel your power returning. You hear a splash. x2 The plant is engulfed in a cloud of scalding steam. The plant begins to die. Found a robe. Found a runed sling. Magic restored. You feel your willpower return. You see here a +0 mace. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. Welcome back, moziwasright the Deep Elf Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Found a scale mail. Found a robe. You see here a +4 sling of electrocution. c - a wand of warping (8) (gained 4 charges) You now have 1456 gold pieces (gained 26). Things that are here: a +0 quarterstaff; a +0 sling Items here: )))) †. Found a chain mail. You now have 1468 gold pieces (gained 12). You now have 1482 gold pieces (gained 14). Louise the Corrupted comes into view. She is wielding a +1 trident of venom and wearing the +0 tower shield of Theistic Finitism {Will+ Regen+}. Cast which spell? (? or * to list) Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Some deep water. You feel a huge surge of power! The bolt of lightning hits Louise!!! Louise is heavily wounded. The fiery plasma hits Louise! Louise is heavily wounded. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Some deep water. You feel a huge surge of power! The bolt of lightning hits Louise. Louise is heavily wounded. Vehumet accepts your kill. You feel your power returning. You feel a bit more experienced. Your orb flickers with a hungry flame! The fireball engulfs the plant! The plant begins to die. The plant is lightly damaged. The fireball engulfs the plant! The plant begins to die. The plant is lightly damaged. The fireball engulfs the plant!! The plant begins to die. The plant is lightly damaged. You hear an angry hiss. You hear a screech! x2 The plant is engulfed in a cloud of scalding steam. The plant is engulfed in a cloud of scalding steam. x2 The plant is engulfed in a cloud of scalding steam. The plant is engulfed in a cloud of scalding steam. The plant begins to die. A nearby plant withers and dies. x4 A sea snake comes into view. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sea snake (wandering, hasn't noticed you) You feel a strong surge of power! The fireball explodes! The fireball engulfs the sea snake!!! The sea snake is severely wounded. The sea snake hisses angrily. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sea snake (severely wounded) You feel a strong surge of power! The fireball explodes! The fireball engulfs the sea snake!! You kill the sea snake! Vehumet accepts your kill. A nearby plant withers and dies. Magic restored. Items here: ) [[ †. A harpy comes into view. The harpy moves out of view. A harpy comes into view. The harpy moves out of view. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a harpy (water, wandering, hasn't noticed you) You feel a strong surge of power! The fireball explodes! The fireball engulfs the harpy! The harpy is moderately wounded. The harpy screeches! The harpy is engulfed in a cloud of scalding steam. x2 Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a harpy (heavily wounded) You feel a strong surge of power! The fireball explodes! The fireball engulfs the harpy!!! You kill the harpy! Vehumet accepts your kill. You feel your power returning. You hear a screech! x2; You hear an angry hiss. x3 A harpy comes into view. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Some shallow water. You feel a huge surge of power! The bolt of lightning hits the harpy!!!! You kill the harpy! Vehumet accepts your kill. You feel your power returning. The harpy is engulfed in a cloud of scalding steam. x2 Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the harpy!! The harpy is almost dead. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the harpy!! You kill the harpy! Vehumet accepts your kill. You feel your power returning. A snapping turtle comes into view. A goliath frog comes into view. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Some shallow water. You feel a huge surge of power! The bolt of lightning hits the goliath frog!! The goliath frog is severely wounded. You hear an angry hiss. The goliath frog moves out of view. The goliath frog is engulfed in a cloud of scalding steam. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the goliath frog!!! You kill the goliath frog! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the snapping turtle!! The snapping turtle is almost dead. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a snapping turtle (steam, almost dead) You feel a strong surge of power! The fireball explodes! The fireball engulfs the snapping turtle!!! You kill the snapping turtle! Vehumet accepts your kill. A snapping turtle comes into view. Found a gold wand. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Some shallow water. You feel a huge surge of power! The bolt of lightning hits the snapping turtle!! The snapping turtle is heavily wounded. The fiery plasma hits the snapping turtle!!! You kill the snapping turtle! Vehumet accepts your kill. You feel your power returning. Found a potion of mutation. e - a wand of paralysis (4) A malevolent force fills the Shoals... With a horrendous wail, an alarm goes off! A sentinel's mark forms upon you. You hear an angry hiss. A snapping turtle comes into view. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Some shallow water. You feel a huge surge of power! The bolt of lightning hits the snapping turtle. The snapping turtle is lightly wounded. Vehumet accepts your kill. You feel your power returning. You hear a splash. You feel a bit more experienced. An alligator snapping turtle comes into view. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Some deep water. You feel a huge surge of power! The bolt of lightning hits the alligator snapping turtle!!!! The alligator snapping turtle is heavily wounded. Vehumet accepts your kill. You feel your power returning. You hear a splash. You feel a bit more experienced. Found 11 gold pieces. M - 2 potions of mutation (gained 1) Found a potion of resistance and a scroll of teleportation. The sentinel's mark upon you fades away. You now have 1493 gold pieces (gained 11). t - 11 scrolls of teleportation (gained 1) r - 2 potions of resistance (gained 1) There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. A merfolk comes into view. It is wielding a +1 trident of venom. Found a scroll of enchant weapon. The merfolk shouts! You hear a bellow! Something shouts, "Attack, my pets! Attack!" Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +1 trident of venom You feel a strong surge of power! The fireball explodes! The fireball engulfs the merfolk!!! The merfolk is almost dead. You hear a bellow! You hear a shout! x2 A death yak comes into view. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the merfolk!! You kill the merfolk! Vehumet accepts your kill. The bolt of lightning hits the death yak!!!! You kill the death yak! Vehumet accepts your kill. You feel your power returning. You hear a shout! You hear an angry hiss. You hear a bleat! You hear a shout! A merfolk and a water nymph come into view. There is a stone staircase leading up here. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water nymph (wandering, hasn't noticed you) You feel a strong surge of power! The fireball explodes! The fireball engulfs the water nymph! The water nymph is heavily wounded. The water nymph shouts! The merfolk shouts! You hear a shout! A water elemental comes into view. The water nymph is engulfed in a cloud of scalding steam. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the water nymph!!! You kill the water nymph! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the merfolk!! The merfolk is heavily wounded. The merfolk is engulfed in a cloud of scalding steam. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. You feel a huge surge of power! The bolt of lightning hits the water elemental! The water elemental resists. The water elemental is heavily damaged. The fiery plasma hits the water elemental. The water elemental is burned terribly! The water elemental is heavily damaged. You hear a bellow! The merfolk is engulfed in a cloud of scalding steam. A merfolk comes into view. It is wielding a +0 trident. A merfolk aquamancer comes into view. It is wielding a +0 rapier of venom. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. You feel a huge surge of power! The bolt of lightning misses the merfolk aquamancer. The fiery plasma misses the merfolk aquamancer. You hear an angry hiss. The merfolk aquamancer is engulfed in a cloud of scalding steam. A merfolk avatar comes into view. The merfolk aquamancer is engulfed in a cloud of scalding steam. The merfolk avatar chants a haunting song. You resist with almost no effort. A water elemental comes into view. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the merfolk!! You kill the merfolk! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the merfolk aquamancer!!! The merfolk aquamancer is almost dead. The merfolk aquamancer is engulfed in a cloud of scalding steam. You kill the merfolk aquamancer! Vehumet accepts your kill. You feel your power returning. Your orb flickers with a hungry flame! The fireball engulfs the water elemental! The water elemental is burned terribly! The water elemental is lightly damaged. A merfolk siren comes into view. It is wielding a +0 spear. Something shouts, "Attack, my pets! Attack!" You hear a shout! x6; You hear an angry hiss. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. Okay, then. You fly upwards. There is a stone staircase leading down here. There is a stone staircase leading down here. You fly downwards. Found a potion of attraction. There is a stone staircase leading up here. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. You feel a huge surge of power! The bolt of lightning hits the merfolk!!! The merfolk is almost dead. The fiery plasma hits the merfolk!! You kill the merfolk! Vehumet accepts your kill. You feel your power returning. You hear an angry hiss. You hear a bellow! You hear a shout! x2 You hear a screech! The sea snake is engulfed in a cloud of scalding steam. The sea snake closely misses you. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the sea snake! The sea snake is moderately wounded. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The sea snake is engulfed in a cloud of scalding steam. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the sea snake!! The sea snake is almost dead. Polyphemus and a snapping turtle come into view. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the sea snake! You kill the sea snake! Vehumet accepts your kill. You feel your power returning. The merfolk avatar chants a haunting song. You are mesmerised by the merfolk avatar! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. You feel a huge surge of power! The bolt of lightning hits the merfolk avatar!!! The merfolk avatar is severely wounded. You are no longer entranced. Vehumet accepts your kill. You feel your power returning. You hear a splash. You feel a bit more experienced. You hear a shout! Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. You feel a huge surge of power! The bolt of lightning hits Polyphemus! Polyphemus is lightly wounded. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. There is a cloud of steam here. You feel a huge surge of power! The bolt of lightning misses the merfolk siren. Vehumet accepts your kill. You feel your power returning. You feel a bit more experienced. You hear a bellow! Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. You feel a huge surge of power! The bolt of lightning hits Polyphemus!!! Polyphemus is severely wounded. The snapping turtle barely misses you. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a snapping turtle (steam) You feel a strong surge of power! The fireball explodes! The fireball engulfs the snapping turtle! The snapping turtle is moderately wounded. You hear a shout! You hear a bellow! You hear a shout! Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the merfolk!! The merfolk is heavily wounded. The fireball engulfs the snapping turtle!!! You kill the snapping turtle! Vehumet accepts your kill. You feel your power returning. You hear an angry hiss. You hear a shout! Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. Okay, then. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. Okay, then. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Polyphemus, quivering large rocks (steam, almost dead) You feel a strong surge of power! The fireball explodes! The fireball engulfs Polyphemus!!! You kill Polyphemus! Vehumet accepts your kill. You feel your power returning. You hear a splash. Vehumet accepts your kill. You feel your power returning. You feel a bit more experienced. Your Fire Magic skill increases to level 18! Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start resting. A merfolk and a snapping turtle come into view. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. There is a cloud of steam here. You feel a huge surge of power! The bolt of lightning hits the snapping turtle!!! The snapping turtle is almost dead. Vehumet accepts your kill. You feel a bit more experienced. You hear a bellow! You hear a screech! You hear a bleat! You hear a shout! The water elemental is engulfed in a cloud of scalding steam. The merfolk moves out of view. The water elemental is engulfed in a cloud of scalding steam. The water elemental closely misses you. A merfolk comes into view. It is wielding a +0 trident. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. You feel a huge surge of power! The bolt of lightning hits the water elemental! The water elemental resists. The water elemental is heavily damaged. The bolt of lightning hits the merfolk!!! The merfolk is almost dead. The fiery plasma hits the water elemental!!!! The water elemental is burned terribly! You destroy the water elemental! Vehumet accepts your kill. You feel your power returning. You hear a shout! You hear a bellow! You hear a bleat! You hear a screech! Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. You feel a huge surge of power! The bolt of lightning hits the merfolk!!!! You kill the merfolk! Vehumet accepts your kill. You feel your power returning. You hear a bleat! A merfolk avatar comes into view. A merfolk comes into view. It is wielding a +0 trident. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. You feel a huge surge of power! The bolt of lightning hits the merfolk!!! The merfolk is almost dead. The merfolk shouts! Vehumet accepts your kill. You feel your power returning. You hear a splash. You feel a bit more experienced. You hear a shout! You hear a screech! Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. You feel a huge surge of power! The bolt of lightning misses the merfolk avatar. A merfolk javelineer comes into view. It is wielding a +0 spear of venom and quivering silver javelins. The merfolk javelineer throws a silver javelin. The silver javelin pierces through you! Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. Okay, then. The merfolk throws a boomerang. The boomerang completely misses you. The merfolk javelineer throws a silver javelin. The silver javelin pierces through you!! The merfolk avatar chants a haunting song. You are unaffected. You fly upwards. There is a stone staircase leading down here. You see here a sea snake skeleton. There is a stone staircase leading down here. You start resting. Magic restored. You start resting. HP restored. You fly downwards. Found two stone staircases leading down. There is a stone staircase leading up here. A satyr comes into view. It is wielding a +0 spear. The satyr shouts! You hear a shout! The satyr unwields a +0 spear. The satyr wields a +0 longbow. The satyr shoots an arrow. The arrow hits you!! Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the satyr!!! The satyr is severely wounded. Vehumet accepts your kill. You feel your power returning. You hear a splash. x2 You feel a bit more experienced. You hear a shout! You hear a bleat! A merfolk comes into view. It is wielding a +0 trident and quivering a throwing net. A water nymph comes into view. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the merfolk!!! You kill the merfolk! Vehumet accepts your kill. You feel your power returning. You hear a shout! You hear a bleat! Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the water nymph! The water nymph is heavily wounded. Vehumet accepts your kill. You feel your power returning. You hear a splash. You feel a bit more experienced. You hear an angry hiss. You have reached level 18! There is a stone staircase leading down here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. You start resting. HP restored. You fly downwards. There is a stone staircase leading up here. A catoblepas comes into view. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the catoblepas!!! The catoblepas is heavily wounded. The catoblepas bellows! The fiery plasma hits the catoblepas!!! You kill the catoblepas! Vehumet accepts your kill. You hear a bellow! You hear a bleat! x2 You start resting. A death yak is nearby! Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the death yak. The death yak is lightly wounded. The fiery plasma hits the death yak!!!! You kill the death yak! Vehumet accepts your kill. You feel your power returning. You start resting. A manticore comes into view. A merfolk comes into view. It is wielding a +0 trident. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Okay, then. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the merfolk!! The merfolk is heavily wounded. The fireball engulfs the merfolk javelineer!!! The merfolk javelineer is almost dead. You hear a shout! x2 The merfolk javelineer is engulfed in a cloud of scalding steam. The merfolk javelineer throws a silver javelin. The silver javelin pierces through you. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the merfolk!! The merfolk is severely wounded. The bolt of lightning hits the merfolk!!!! You kill the merfolk! Vehumet accepts your kill. You feel your power returning. The fiery plasma misses the merfolk. You hear a shout! You hear a bleat! Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the merfolk!!!! You kill the merfolk! Vehumet accepts your kill. You feel your power returning. The bolt of lightning hits the merfolk javelineer! You kill the merfolk javelineer! Vehumet accepts your kill. You feel your power returning. You hear a shout! x2 The manticore is engulfed in a cloud of scalding steam. The manticore flicks its tail. The volley of spikes misses you. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a huge surge of power! The bolt of lightning hits the manticore!!! The manticore is almost dead. The fiery plasma hits the manticore!! You kill the manticore! Vehumet accepts your kill. You feel your power returning. You hear a bleat! You can't go up here! A water elemental comes into view. x2 A merfolk comes into view. It is wielding a +0 trident. There is a stone staircase leading up here. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the water elemental!!! The water elemental is burned terribly! The water elemental is almost destroyed. The fireball engulfs the water elemental!!!! The water elemental is burned terribly! You destroy the water elemental! Vehumet accepts your kill. You feel your power returning. A merfolk aquamancer comes into view. It is wielding a +0 rapier. The merfolk is engulfed in a cloud of scalding steam. The merfolk aquamancer is engulfed in a cloud of scalding steam. Casting: Fireball (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. Okay, then. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (almost destroyed) You feel a strong surge of power! The fireball explodes! The fireball engulfs the water elemental!!!! The water elemental is burned terribly! You destroy the water elemental! Vehumet accepts your kill. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34-a0-1067-g80420c0373 0.34-a0-1069-gba974f2ec1 0.34-a0-1070-g0efa743828 0.34-a0-1071-g4a20da8d68 0.34-a0-1072-ga5e1a6726e Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD God Vehumet currently acting with depth 2 Monster 'water elemental' (23, 20) [midx = 76] currently acting: <<<<<<<<< Name: water elemental Base name: water elemental Full name: water elemental On/in/over feature: floor Foe: player Target: (20, 15) At target: player Inventory: attitude: 0, behaviour: 2, number: 0, flags: 0x4000000c10 colour: -1, foe_memory: 443, shield_blocks:0 god: No God, seen_context: 0 >>>>>>>>> Player: {{{{{{{{{{{ Name: [moziwasright] Species: Deep Elf Job: Conjurer HP: 96/101; mods: 0/0 MP: 35/44; mod: 0 Stats: 4 34 13 Position: (20, 15), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading up Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 7 | 2132 | 153/566 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 13 | 3394 | 0/583 Stealth | X | 0 | 0 | 2 | 127 | 38/89 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 34 | 20 | 7933 | 664/847 Conjurations | X | 1 | 33 | 18 | 8502 | 367/1030 Hexes | X | 0 | 0 | 6 | 624 | 0/208 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 4 | 541 | 121/210 Forgecraft | X | 0 | 0 | 7 | 1289 | 112/336 Fire Magic | X | 1 | 33 | 18 | 8277 | 142/1030 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/42 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 0 | 0 | 7 | 1446 | 269/336 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 4 | 420 | 0/210 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 2854 #13: 1361 #22: 1 #23: 18497 #24: 710347411 #34: 1 #49: 2424 #73: 252680 Mutations: magic regeneration: 1 (innate) Inventory bugs: Equipment: eq slot #2, inv slot #7: orb of pyromania eq slot #6, inv slot #20: +2 pair of boots of stealth eq slot #10, inv slot #3: amulet of magic regeneration eq slot #5, inv slot #21: +0 pair of gloves of Day {Parrying, Int+2} eq slot #9, inv slot #5: ring of the Hare {EV+10} eq slot #1, inv slot #15: +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} eq slot #8, inv slot #17: scarf of resistance eq slot #4, inv slot #16: +2 hat of ice eq slot #3, inv slot #6: +2 robe of willpower eq slot #9, inv slot #1: ring of flight }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ~PP~~§ ≈≈≈≈≈≈≈≈≈≈≈≈P~P P~~~.. ≈≈≈≈≈≈≈≈≈≈≈P~~~P P.P... ~≈≈≈≈≈≈≈≈≈~~~~.. ...... ~~≈≈≈≈≈≈≈≈~~P.# #..... ~~~≈~~~~~~~~~.# #..... ~~~~~~~~~~~~~.# ##.... ~~~~~~~~~~~~~.# ##... .~~~...@~~~~~.# #... ..~.....~~~~~.## #...m ........~~~....# #.... ...#>....>.~~..# #.... .. ##.#.#)..~..# #....# ~ ######E§...# #?..## #§m§m.# #..§§§~~...~~. #...~~§~~~~~~~. clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false bailey_type: bailey_polearm >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>