mrchin007 Level 1 of the Dungeon [Shop] Icowol's Book Shoppe a book of Conjurations (260 gold) Muatez's Quarto of Reformation and the Valley (286 gold) Spells Type Level a - Brom's Barrelling Boulder Conjuration/Earth 4 b - Yara's Violent Unravelling Hexes/Alchemy 5 Sif Muna's Almanac of Translocational Forces (546 gold) Spells Type Level a - Blink Translocation 2 b - Teleport Other Translocation 3 c - Iskenderun's Mystic Blast Conjuration/Translocation 4 d - Disjunction Translocation 8 a book of Beasts (468 gold) a book of Cantrips (208 gold) the Discourse on Bloody Embers (390 gold) Spells Type Level a - Fugue of the Fallen Necromancy 3 b - Sticky Flame Fire/Alchemy 4 c - Curse of Agony Necromancy 5 a book of Iron (416 gold) a book of Displacement (286 gold) a book of Burglary (286 gold) Great Wizards, Vol. VII (390 gold) a There-And-Back Book (468 gold) (0, 0, D:1) a +0 club a stone a kobold skeleton (3, 17, D:1) a +0 sling (14, -3, D:1) 7 stones (14, -1, D:1) a frilled lizard skeleton (16, 7, D:1) a book of Minor Magic (16, 20, D:1) a frilled lizard corpse (skeletalised by now) (22, -8, D:1) a +0 club 3 stones (25, 20, D:1) a +0 short sword (42, 4, D:1) a bat skeleton Level 2 of the Dungeon [Shop] Modeudaa's Antique Armour Shoppe a +0 ring mail (128 gold) the +3 chain mail of Submission {Regen+} (848 gold) Regen+: It increases your rate of health regeneration. a +2 scale mail of poison resistance (576 gold) a +0 ring mail (128 gold) a +0 helmet (144 gold) a +0 scale mail (128 gold) a +0 leather armour (64 gold) a +0 ring mail (128 gold) a +0 leather armour (64 gold) the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} (1116 gold) Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. Will++: It greatly increases your willpower. *Rage: It berserks you when you make melee attacks (+20% chance). the +4 plate armour of Precision Catastrophes {Int+3 Stlth-} (1756 gold) Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. (0, 0, D:2) a quokka corpse (skeletalised by now) (16, -15, D:2) a bat skeleton (17, -17, D:2) a hobgoblin skeleton (18, -38, D:2) a +0 leather armour (18, -15, D:2) a +0 halberd (19, -15, D:2) a +0 whip a gnoll skeleton (20, -17, D:2) a +0 whip (25, -2, D:2) a +0 robe (28, -37, D:2) a +0 dagger a goblin skeleton (32, -20, D:2) a +0 flail (39, -42, D:2) an adder skeleton (39, -41, D:2) a frilled lizard corpse (skeletalised by now) (44, -35, D:2) a +0 club (50, -6, D:2) an adder corpse (skeletalised by now) (62, -13, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a rat corpse (skeletalised by now) (2, 0, D:3) an adder corpse (skeletalised by now) (3, -25, D:3) a +0 dagger a goblin skeleton (7, -13, D:3) 8 stones (8, -24, D:3) a +0 sling a +0 short sword 8 poisoned darts (9, -42, D:3) a +0 club an orc skeleton (9, -40, D:3) a +0 short sword (9, -39, D:3) a +0 club an orc skeleton (9, -37, D:3) a +0 hand axe a +0 flail of protection a +0 leather armour (9, 2, D:3) a +0 sling (9, 12, D:3) 3 stones (11, 0, D:3) a +0 dagger a +2 ring mail of cold resistance the goblin skeleton of Ijyb (17, -22, D:3) a bullfrog skeleton (23, -31, D:3) a ball python skeleton (23, 0, D:3) a rat skeleton (30, 13, D:3) a +0 flail an orc corpse (skeletalised by now) (37, -25, D:3) a quokka skeleton (39, -36, D:3) a serpent talisman (40, -3, D:3) a +0 dagger 7 poisoned darts (40, 0, D:3) a +0 sling (52, -39, D:3) a book of Blasting Level 4 of the Dungeon (0, 0, D:4) the +5 sling "Onihum" {flame, Fly rElec Dex-3 SInv} Dex-3: It affects your dexterity (-3). rElec: It insulates you from electricity. SInv: It lets you see invisible. Fly: It grants you flight. (unseen) (5, -4, D:4) 7 stones