mroth Level 1 of the Dungeon (0, 0, D:1) a +0 robe (1, 2, D:1) a ball python corpse (skeletalised by now) (2, 25, D:1) a jackal skeleton a jackal skeleton (9, 9, D:1) a +0 club (15, -6, D:1) a +0 club a jackal skeleton a jackal skeleton (18, 23, D:1) a hobgoblin skeleton (22, 2, D:1) a hobgoblin corpse (skeletalised by now) (22, 38, D:1) a frilled lizard corpse (skeletalised by now) (24, 5, D:1) a +0 pair of gloves (26, 11, D:1) a +0 dagger (27, 11, D:1) a hobgoblin corpse (skeletalised by now) (27, 19, D:1) a hobgoblin corpse (skeletalised by now) (44, 23, D:1) a +2 vampiric dagger (45, 23, D:1) a +0 rapier Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (3, 7, D:2) a +0 spear a gnoll skeleton (9, 27, D:2) the +4 mace of Mastery {drain, ^Contam Fly Str+4} ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. Str+4: It affects your strength (+4). It cannot be enchanted further. a stone a ball python corpse (skeletalised by now) (10, 27, D:2) a +0 spear (10, 32, D:2) a rat skeleton (12, 19, D:2) a +0 spear a gnoll corpse (skeletalised by now) (13, 29, D:2) a +0 spear (13, 34, D:2) a bat skeleton (18, 13, D:2) a +1 pair of boots of stealth (32, -4, D:2) a +0 pair of boots (38, 16, D:2) a +1 quarterstaff of distortion (40, 36, D:2) a +0 dagger (47, 20, D:2) a jackal corpse (51, 14, D:2) a +0 club (53, -4, D:2) an adder corpse (skeletalised by now) (54, -4, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a potion of brilliance (4, -3, D:3) a +2 leather armour of fire resistance (5, -2, D:3) a potion of attraction (5, 1, D:3) an adder corpse (6, -3, D:3) 16 gold pieces (7, -2, D:3) a +0 club (31, -5, D:3) a rat corpse (32, -6, D:3) a +0 dagger 4 stones (37, -2, D:3) a +0 short sword