Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 2160138728174602881 27 murdock2099 the Magician (level 3, -4/31 HPs) Began as an Oni Hedge Wizard on Apr 5, 2025. Slain by an ogre ... wielding a +0 giant club (35 damage) ... on level 4 of the Dungeon. The game lasted 00:07:08 (1405 turns). murdock2099 the Magician (Oni Hedge Wizard) Turns: 1405, Time: 00:07:08 Health: -4/31 AC: 3 Str: 16 XL: 3 Next: 10% Magic: 2/8 EV: 9 Int: 15 God: Gold: 62 SH: 0 Dex: 14 Spells: 7/10 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ h - +6 ring of dexterity HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Magical Staves l - a staff of death Jewellery h - a +6 ring of dexterity (left hand) Wands k - a wand of charming (7) Potions d - a potion of magic e - a potion of lignification {unknown} f - a potion of ambrosia {unknown} g - a potion of resistance {unknown} i - a potion of invisibility {unknown} j - a potion of attraction {unknown} Skills: + Level 0.1 Short Blades + Level 1.7 Dodging + Level 1.8 Stealth + Level 4.4 Spellcasting + Level 1.8 Conjurations + Level 1.0 Summonings + Level 0.8 Necromancy + Level 0.8 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 32% 1d4 9% 1 b - Searing Ray Conj 16% 2d5 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 12% N/A 17% 2 Blink Tloc 10% N/A 19% 2 Grave Claw Necr 10% 2d7 19% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 38% 3 Fulminant Prism Conj/Alch 3% 3d5 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line Your magical contamination has completely faded away. You now have 62 gold pieces (gained 12). Okay, then. There's nothing to close nearby. HP restored. Found a thin jewelled staff. Found a stone staircase leading down. You see here a staff of death. l - a staff of death Found a stone staircase leading up. Magic restored. There is a stone staircase leading up here. An ogre comes into view. It is wielding a +0 giant club. Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. The ogre shouts! Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (89% to hit) The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) Restarting spell: Searing Ray (safe; 12% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, 89% to hit) The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) Restarting spell: Searing Ray (safe; 12% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, 89% to hit) The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ........###.....## #..# .......## #.....## #.## ......# #......# ##.# ...>.# #......####..# ..... ####............# ..... .........<...#### #### ..........#### ........### .......@# #......O.# #.....#...# #.....##..# ...... ... ...... .... ..... ....# .... ..... You could see an ogre. Vanquished Creatures An adder (D:2) A dart slug (D:1) An endoplasm (D:1) 2 goblins 4 hobgoblins A bat (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 4 rats 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | murdock2099 the Oni Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 5/5 327 | D:1 | Reached skill level 4 in Spellcasting 442 | D:1 | Reached skill level 1 in Summonings 452 | D:1 | Reached XP level 2. HP: 20/24 MP: 7/7 1188 | D:2 | Reached XP level 3. HP: 31/31 MP: 2/8 1299 | D:2 | Learned a level 2 spell: Searing Ray 1312 | D:2 | You fall into a shaft and drop 2 floors! 1400 | D:4 | Noticed an ogre 1405 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_loops_ring, minmay_misc_feat_ornament, dk_noncrumbling_4, corexii_corridor_pit D:2: minmay_spotlight, layout_rooms, dreamdust_princess_corridor, minmay_rat_gold_closets D:4: cheibrodos_barr_body, layout_layer_cave, nicolae_shop_firing_range Skill XL: | 1 | ---------------+----+----- Spellcasting | 4 | 4.4 Summonings | 1 | 1.0 Short Blades | | 0.1 Dodging | | 1.7 Stealth | | 1.8 Conjurations | | 1.8 Necromancy | | 0.8 Translocations | | 0.8 Action || total ---------------------------++------- Melee: Dagger || 39 Headbutt || 3 Cast: Magic Dart || 28 Searing Ray || 3 Stab: Sleeping || 1 Armour: Robe || 30 Dodge: Dodged || 19